Steelcap
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When I last looked into it, yeah, it seemed like the best answer was to have separate files for each location that could get their own shaders applied to them. I don't relish the idea of doing it by hand so ideally there would be a way for the overv…
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I didn't know this was still a thing!
Thank you so much! -
That looks very interesting, I appreciate the restrained approach to modification adding organic LOS blocking to a map that has exceptional sight lines for marines seems like a good and gentle revision.
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- Interpolation added to bots, this will result in smoother bot motion
- Bot Positional and Rotational tweening added to prevent bots snapping to firing positions
- Implimented BotSkill s_var to adjust bot perception, reaction time, and … -
So, forgive me a bit of pedantry for a moment it will become relevant later.
The max damage of a fully scaled up Railgun shot is 173.
33 of it is intrinsic and the remaining 140 is based on the charge level, the higher the charge t… -
See the trouble with crush is that armor is designed to reduce damage, the more of your damage that goes towards armor the more effective it is at that job. So it's just really weird to consider it an upgrade to ensure that you must get through 100…
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I often feel powerless to affect meaningful change on the battlefield from the comm chair/hive
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I think the reason we don't see any tips regarding the less explained competitive aspects of the game is simply because they were never designed, they are the emergent strategy resulting from iterations of best practices to win games.
N… -
I have an excellent way to make crush useful.
Reverse it's effects on armor percentage.
Currently when you attack 70% goes to armor and 30% to hp.
Each level of crush increases the armor percentage by 7%. Rank 3 crush means y… -
(Quote)
They are literally available from the game start.
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I miss Gloom so much.
I must have played a solid 3-4 hours a day for like 2 years. -
So some feedback I gave at the playtest I guess I'll get written down here.
The basic flow of the map puts the majority of marines head towards storage access. The vast bulk of the map routed through storage, the only thing up on the no… -
The downside to Volatility is.. well, ideally you shouldn't be playing suicidally, you should be attempting to survive fights. It's poor play to pick fights you can't win. It's entirely possible that the fact that you researched an ability that deal…
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I think you'll find in practice that it's still rather obvious which sounds are being disoriented and which aren't, but I'll leave that to the proof of concept mod to reveal.
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I've heard an argument for Pack Instinct being a damage buff rather than an attack speed one, however let me propose something a bit more... radical.
What if Enzyme was an attack damage buff rather than an attack speed one. By putting th… -
Volatility
The big one to cover first which I suspect will be the biggest "no way" for most people is Volatility. Simply put I understand that no one likes xenocide, not even xenociders. I would argue that this effectively and fairly re… -