The08MetroidMan
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Actually, based on some of the dev's notes on the rocket-escape cinematic, an arctic landmass is apparently supposed to be visible in either the same hemisphere as the Array or at least close to it. So it might not actually be all … -
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IDK why they thought that, though... because, honestly speaking, that rationale makes no sense. Put aside all the lore inconsistencies about Sea Dragons (a lava-zone-adapted creature) going through freezing waters of the LZ to get … -
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Again, that's assuming people can in fact find their way out easily; there's no guarantee of that actually being the case. Not with the caves, not with the canyons and especially not with the wrecks - especially when players… -
@zetachron
You're assuming a lot with that, though. To the point that a lot of your claims kinda fall through;- Nothing in t…
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How does that help anyone new to the game - all the people who haven't gotten into this yet, are just getting into it or are waiting for the 1.0 full-game release to get into it?
No offense, but the game wasn't made pur…Ok, just for the sake of posterity, I'll answer the OP's question;When the survivors crashed, they first set up shop on the floater island, but unfortunately it was the planet's storm season so their bases were in danger o…(Quote)
That's more or less what I'd feel, too. Personally speaking, the dive reel was a very useful tool in the early stages of my new save-game, when I lacked the expanded oxygen tank and rebreather needed for deeper exploration. Hooking…(Quote)
Reapers are pretty stupid, though, and desperate animals will often strike a predator if they think they can drive them off.
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Probably because the Seamoth and PRAWN can be grappled and crushed - and if you're spotted, you're hounded for quite some time. The Cyclops can't be grappled (at least not last I checked) and can hide from them in silent running. A…(Quote)
Actually, no; unlike the reefback, the Sea Dragons are aggressive monsters that are (A) much larger, (B) much louder and (C) much more prone to actively charging anything. The reefbacks are like a large tortoise, who evolved their …(Quote)
Not true at all; forward motion is not the same as rotation. Rotation requires either a propulsion system that can shift and turn, multiple propulsion sources to re-adjust direction with every course change, or both - on the other …(Quote)
I beg to differ; it's a key question because it's answer may determine why the devs chose this route. Specifically that, as was mentioned before by @Halio…(Quote)
Yes - and reefbacks, due to their thick shells, are not liable to be considered prey. And again, like @Halios said, the Reaper lacks the eyesight need…(Quote)
And likewise, I don't keep quiet if I see something I disagree with - which in this case is that I disagree with your claims that the controls are "suffering." Less responsive and stiffer than the Seamoth, yes, but I don't find the…(Quote)
Only the shields count as being able to "deal with leviathans directly", though - the others are either diversionary tactics that focus on avoiding an encounter entirely or, in the case of parking it, leaving the ship motionless i…(Quote)
You say that... but you're the one complaining about something that, again, difficulty controlling is realistic for given it's mass, it's design and the fact it's intended to be one person running a 3-person craft. There's less eas…(Quote)
But that's still basically admitting it's not actually an issue of functionality or mechanics - it's just visual appeal instead of it "being mechanically useless" or the like.
And likewise, I again ask that if we're goi…(Quote)
I read that a year ago, back before it was even finished. Errors are still errors, though - one story having more of them doesn't erase them in others. But Splash Down's story wasn't what my issue was - that part, I loved; it was a…(Quote)
But the issue is that you think this view is a mistake - that you think it's because I'm misunderstanding you, rather than having a different view of it. It's not. It's that I don't agree with the conclusions you came to over it is…(Quote)
No, you very much explained yourself clearly; it's just that the last post had several different people to. I replied to them all at once to save time and posts, hence the size. But I digress - if that's really what you want, I won…(Quote)
But that in and of itself is a circular argument, because I refuted those arguments with counter-points of my own... and feel like I was shut out because of it. Again, I did acknowledge them and I can freely point out that I did so…(Quote)
It's not that I have little leeway for figures of speech or metaphor; it's that I disagree with how you used yours because, in my POV, their contexts are completely reversed from how you're seeing them. I actually do think I get an…(Quote)
And all I'm saying is that you're basically admitting there isn't actually anything wrong with the Shuttlebug - it has nothing to do with it's usefulness or not; it's just discriminated against. I mean, even if people want t…(Quote)
Except that what you consider "weaknesses in Cyclops gameplay" feel more like personal viewpoint rather than factual complaint. That you can handle them and I can't doesn't mean it's because of a flaw - it's just that you're a bett…(Quote)
You don't really have to wait for the game, though; there's a wiki with copies of the current databank entries. It really depends on whether or not you want to wait, not that you have to.(Quote)
I will repeat what I told @EnglishInfidel:
The Crashfish doesn't protect it's young; half the time it's self-destruct will destroy…(Quote)
They eat fish dung... which is so small that it's often blended into, if not often mistaken for, sand granules. Which would be strewn throughout the sands and cave walls - we may be seeing it all the time for all we know. Plus, I t…(Quote)
You can try that, but I still wouldn't advise it as being mandated - make it an optional condition, maybe, but having it be an automatic aspect would probably tick people off. I will agree with you however that there's still a bit …(Quote)
But again, that's my whole point; this number wasn't something you did as a change. By your own admission, it was a mistake because you simply didn't know how many people were on the ship and not a creative edit you intended to mak…(Quote)
That's just it, though; it's more the complete opposite - it feels more like you're the one that's utterly ignoring the canon lore because you are too short-sightedly focused on "mights", "maybes" and "I think"'s to actually stop, …