WarpZone32
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Huh.
I stand corrected. They didn't add new features that are indistinguishable from bugs. They added new bugs that are indistinguishable from features. That's almost as bad, in a way.
That aside, I probably got as mad as … -
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Like you said, it's not design by committee. It's my opinion. I'm not going to ask the community, "Hey, what do you guys think my opinion should be? Is this game an 9 out of 10 or a 10 out of 10?"
I've tried being ni… -
Mystery banging on the outside of the ship. Interestingly enough, even the peanut gallery on youtube couldn't tell what this was supposed to be.…
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Okay the website won't let me edit or delete my previous comment, I keep clicking the gear and nothing happens, but I'm POSITIVE that when I went from Stable to Experimental, the Beacon text changes from grey to blue.
Therefore since Mar… -
Oh I thought coffee was only in experimental.
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I right clicked Subnautica in Steam and told it to uninstall. I did not manually delete files in the operating system, nor did I launch the game and manually delete the saved games before uninstalling.
After uninstalling and reinstallin… -
Well, it's still crashing on my end, so I don't know whether the magical disappearing wrecks would eventually give way to more duplicate doors.
What I DO know is that youtube celebrities are playing on Experimental now, and THEY are appa… -
I have no idea. I've never had to do this with any other game, even building games in Early Access. It's not like the saved game files were stored outside the Steam directory or anything, so where did they go when Subnautica was taking up "0 bytes…
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Well, I'll be damned. Pretty sure I literally suggested something like that in an angry F8 love note. It's a kludge, it's messy, it's obviously not ready for prime time, but it's damn sure better than nothing.
Here's hoping they can im… -
If you think that's a big hate comment, you should read my Steam review.
And no. I'm the only reason Experimental has bugfixes in it. I'll get off the forums when there's nothing left to bitch about. Fanboyism like yours doesn't solve… -
I think I'll just stick to my standing policy of putting up with the lag and publicly ripping Unknown Worlds a new one when it gets too bad/crashes the game. That seems to be the only thing that gets them to stop implementing features and start wor…
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You CAN'T disable auto-updates. The only options Steam gives you are "Always keep this up to date," "Only update this game when I launch it" or "Hi-priority- Update this game before others."
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Couldn't tell if it helped or not. Still crashed some. Didn't crash as often as I thought it might. Subjective self-reporting is subjective. Note this was before switching to experimental. -
I just deleted the damned SavedGames folder. So far it feels like a step in the right direction, though it still chugs like before when the Precursor Gun is anywhere near visible. Frequently Wrecks would just disappear on me the moment I turned my…
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Update: Tried out Experimental. Burned the saved games directory to the ground after even a full reinstall failed to delete it. And you guys are right. Let me be clear, I am DELIGHTED to finally be wrong about this. I don't know…
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The way it actually works is, your actions as a player don't matter! Oh, the ecosystem will self-destruct, make no mistake about that. But the ecosystem doesn't self-destruct because you, the player, CAUSED it to self-destruct. Rather, the game w…
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Question: Would starting a new save also solve all these problems? If so, would the problems reoccur in a fresh save in the latest build of the game, or are the causes of the problems permanently fixed in the latest build, as long… -
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AMD Radeon R9 200 Series
Diver Version 21.19.137.1
What's the solution? Install more dedicated memory? -
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Interesting... I had actually played the game into an unplayable position, with a sea trench on one side and the Floating Island on the other. Loading the game, turning around, and swimming one meter caused a guaranteed crash.
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They already know that they're using a terrain asset from the Asset Store instead of rolling their own. They already know that they're focusing on the graphics and adding content instead of doing something about the lag and crashe…Ongoing Salvage Wars Campaign: "Procede To Waypoint."
Map:
Construction Log:
Base 1 at 1 hrs: 13 min
Base 2 @ 13hrs, 19…That's the thing. I'm not on a potato PC! I built this thing from new parts a year ago! I spent $1000, not including the monitor or any peripherals, and bought the parts through Newegg! This kinda system would retail for $4000 at the time…My understanding is part of the problem is they used the Unity Asset Store to buy the terrain system, and then used it in a manner it was never designed for. In most games, you're walking around on the ground, not floating over the terrain with a v…(Quote)
Take a look at my map. By any chance, did you build your base near the southern end of the Kelp Forest South of 1? A little northwest of 4? There's this one really inviting stone spire, shaped like a wedding cake. Comes up to j…(Quote)
If they don't like supporting "potato PCs," then why are they developing for xbone?
1400 views!? That's bananas! Start posting your half-finished maps, guys. I know at least a few of you are playing along at home!
And remember, keeping your eyes glued to the compass and depth indicators can sometimes lead to a…Paused Salvage Wars campaign: "Totally Legit" (I will edit this post rather than post again.)
Map:
Construction log:
~ 0 hr…Hey, I thought about it... would it make more sense to do this in Experimental? I mean, any heatmap we come up with of where the lagging and crashing occurs will only be helpful to players on this build. If we were doing the same game on Experimen…Wow. That's exactly how subnautica updates work!
Maybe you should do it. I don't even know for sure what crossposting actually means. Does it create a copy or just a reference to the thread? Do the conversations fork after the first post? If so, it might be easier to just move the threa…