Who_needs_Armor

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Who_needs_Armor
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  • (Quote)

    But the thing is, with this suggestion, the dive reel doesn't actually get used. Yeah, they force players to 'use' it as a part in a recipe, but It won't be used AS A DIVE REEL.

    If the best way to have peop…
  • You're right about the "would likely need to be a mod" part. I would hate something like this. I already have no reason to build more than one base (as many others have also testified in the relatively recent "multiple bases?" thread), and any more …
  • (Quote)

    Agreed, its important to realize that just because they deal the same damage doesn't mean they have the same strength. The ways the Reaper Leviathan damages you and the Warper does are very different. The Reaper uses its mass…
  • (Quote)
    I mean... Don't get me wrong, It sounds really cool and they nailed the style and tone of the thing, but why does it speak English? The Precursors didn't. We need to decode what their data says through our 'PDA.' And my other, prob…
  • I appreciated that thick dark. Gave the place a lot of atmosphere. Now It's just....boring.
  • (Quote)
    Barnacles have always been really glitchy in my experience. the option to break them always seemed to show up when I wasn't looking at one, and I couldn't see where the material dropped anyways. And then when I do see them, I don't…
  • (Quote)
    Can confirm. I had that glitch too. I just made it a point to not use it when I figured it out because I was pretty confident it was in fact a bug (happened with the modification station for me).
  • (Quote)
    You can get in and out of wrecks - scanning and looting what few items are in each - quickly and easily. I've never felt I needed to make a base for one, or felt it would make things easier. It would certainly be a waste of time. T…
  • (Quote)
    Pretty much. The thing is though I'm not sure I'd want them to be removed either though. It's a pain to get all the way back down to the PTG and the PCF without them. It's hard to find the middle ground.

  • I'd be willing to pay for a DLC for this game. Continued free updates would be nice and all, but the game is good enough that I wouldn't care about throwing another $10 or $20 at it to support the developers and their game that has brought me so muc…
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    Although I said I didn't like this before, It could make for a good hardcore-only feature. The part of me that hates that idea of limited air in subs maybe dislikes it because if it were just thrown into the game …
  • I really do agree with that sentiment, but what exactly do you mean when you say it? What kind of core mechanic change would you advocate for (in the DLC)? I read the statement and think, "just because the vision of Subnautica changed to be a heavil…
  • My (and presumably others) vote may be biased against The Ghost Leviathan, since I haven't had time to adequately explore the thing and how 'fair' it is, so to speak. Have yet to encounter it, but I don't think it'll outclass my respect for the Sea …
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    I see where you're getting that vibe from, but as far as I'm concerned the reality is that the devs are finishing up story content and refining whats currently in the game to just get the game released. As well as a ton of bug squa…
  • It's probably also worth noting that the Sea Dragon leviathan has similar issues. The first time it caught me was when I was in my PRAWN suit hiding in one of the floor crevices near to the lava castle. It was way too small for the Sea Dragon to get…
  • Agreed, @kingkuma. We've pretty much all said what we need to about the cyclops at this point.
  • (Quote)
    Well, I wouldn't because I feel like it'd come out pretty awkward and even that idea seems like it's forcing it to happen.

    Maybe I'm just biased against having sleep-triggered events in games that don't require sleep, b…
  • Sometime in August is going to be your best bet. updates have pretty steadily come out every two months for a while, and the last one came out mid-June. I don't know if there is a countdown, but I doubt there's one yet if there is going to be. If I …
  • No. I claimed "the cyclops is actually designed for a 3 man crew," and "anything bigger a single person would just not be able to maintain on their own." Nothing about the drive-ability of the cyclops itself.

    And unfortunately, those wil…
  • I've jumped out because the entire thing is irrelevant as far as I can tell. Shouldn't have input in the first place.That huge wall is text can essentially be squeezed down into "don't look towards stealth games to refine subnautica's stealth mechan…
  • (Quote)
    I wouldn't like a sleep bar. That kind of thing generally starts to feel more tedious, especially in games like this, whose focus is more on exploration. Despite previous comments about how this game is about fearing the dark of th…
  • It may be unrealistic that you'd be able to stealth past these creatures for one reason or another, It certainly isn't realistic to think the best option to get around them is to attempt to outrun something that can fit the exo-suit you're wearing <…
  • Yeah I remember this topic. Really really want this. all the enemies look the same to me besides the stalker. All I see is "avoid it and they'll literally be no trouble, and besides there's 0 reason to get close in the first place." There's no reaso…
  • It's like 95% playable through. You can go in if it's your first time and have no issues. But you'll have to return to do a thing, and the reward you get for doing the thing isn't implemented yet. It appears but is un-pickup-able. I just saved befor…
  • let's slow down a bit and take a step back. It's been pretty civil but lets avoid turning this into a mudslinging contest and focus on the actual issue at hand.

    At a core level I agree with in Cyclops 2.0 feedback Comment by Who_needs_Armor July 2017
  • (Quote)
    A Thousand Times this
  • RIP horn buff

    Good changes though. Seems kind of odd the bonesharks wouldn't be able to do anything to it logically, but at the same time as long as they can taking the cyclops around is a pain.

    (This paragraph went pretty of…
  • (Quote)
    You... You know there already are right? For literally EVERY deep facility. The data you find in each one gives you a ping for the next one's EXACT LOCATION. The way you worded this implies there aren't and never were. Surely you m…
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    Haven't you seen the thread by that guy developing subnautica multiplayer mod on here?
  • Hopefully a lot of the crafting things like this will be adequately addressed in the final balance update the devs have said they are doing before 1.0 . We'll have to just wait and see what the actual plans are for a lot of recipes. Hopefully there…