aeroripper
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Not likely
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It seems they're pretty close to releasing from the updates so far. Hope this one is as popular as the original.
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NS2 is 8 years old in October, and we're all getting old.
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You might have had a smurf playing as a rookie on the bootcamp server, as there's not much you can do about that. I'm also assuming you mean 'rookie friendly' servers which do not prevent pros from joining and stomping everyone. Diamondgamer's is …
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Fake! There was no mention of the beloved shuffling minigame.
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"I need an expert!!! help!!" - Daily occurrence for tech support workers, especially with difficult and complex problems.
I'll be the first to tell you I am NOT an expert but it seems Trace Route could be used to monitor your connection … -
^This. Scanned mine with Comodo no issues.
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lol that sounds hilarious. Was this called EMP pulse or just electrify? I remember a lot of different things being tested back in beta and the earlier builds.
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What happens if you make the change and set the .xml to read only?
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I noticed this on the development roadmap under balance:
(Quote)
Agree with all of these. Maybe bring back the 'electrify' ability from NS1?
This was an ability that allowed commanders to electrify their RTs to deter the typical… -
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Marines walk into an alien hive and avoid looking at it like it's the eye of sauron and then proceed to shoot everything else, especially gorges. -
I have a couple of p_logall in the link. It occurs every time I play on caged since the origin patch. Others in the same match also consistently complain about fps hitches on the map. Might be tricky to hunt down the cause.
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Just an update. This is ONLY happening on ns2_caged. When I switch to another map (like veil) the issue disappears. When I run p_logall on Caged it will result in another hard crash usually within a few minutes.
I'm also getting these error… -
Okay I captured the event. Ran p_logall once it started fps hitching and got another hard ns2 crash around 5 minutes later to desktop (less common, but has been happening since the patch occasionally). Some observations:
- I was able to…
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I will see if I can get a good capture of the event and update this post. Thanks.
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Not as cute.
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Cool, thanks! Also:
Just for clarity I wasn't meaning to sound confrontational just genuinely curious b/c I've been googling and can only find hive stats.Where do I go to view these steam stats?Ah think I figured it out. The server i'm playing on is still running the custom 'ns2_Origin' custom map off the workshop instead of the official ns2_origin.I usually play on Ibis? Must not be rankedAnybody else receive the gorge skin yet? Pretty sure I've played >5 rounds on origin over 5 minutes each and still no skinThis game is in it's twilight nearing 7 years after its release. It's had an impressive run for a niche indie game and it's still doing pretty well for its age with the amount of players still playing it. Also, that pictureWell it'd be optional for those that don't mind the fps hit or have beefy computers. This game could use some graphical engine related updates, maybe something like full HDR would be better.Zen of Sudoku 2 (Now in 3D!)Just tested it, it looks a lot better even if it only affects the models. Good job Nin! Are you guys planning to add new rendering effects at some point down the line? I've always felt that the bloom in this game looks a bit... broken? I imagine…ooo... so when a room goes dark the texture lights will change color to match now too? Hurray been wating for that change for a long time.Just add a 'switch' feature that allows people to type 'switch' and join the other team if a player on that team is willing to switch with them. TG had this custom plugin and it worked great. The code is somewhere in the github source release sinc…They aren't trying to kill you just aggressively make friends with you.
Cyclops: Deep Horizons
Seamoth: Seamoth
Prawn: Prawn