alibi

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alibi
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  • ^ none of the rooms are exactly the same but most do have the same feel/orientation/ins and outs and should remind you of the original just a little. Processing original was silly because it joined so many rooms yet it wasn't really in the middle. H…
    in ns2_hera Comment by alibi May 2016
  • Hey legends,
    Some news!

    For obvious reasons I would have liked to get this out to you ages ago but I had only been building about half of the greybox, other areas were assigned to Janos so the load was equally shared.
    I was h…
    in ns2_hera Comment by alibi March 2016
  • As soon as we can dude, it's the #1 priority for us at the moment :)
    in ns2_hera Comment by alibi July 2014
  • :( Please. Why the cynicism?

    We have mentioned on many occasion both of us have struggled for time.
    We've ha…
    in ns2_hera Comment by alibi July 2014
  • Hehe, a little. Additional blockers like containers, volume lights, etc etc aren't present yet. It's deceiving from the editor and in grey, actually no longer lines than those in existing maps... except the ms to landing pad as it stands. I intend t…
    in ns2_hera Comment by alibi July 2014
  • Thanks for the encouragement, it is much appreciated.
    Yeah, props are good if you theme correctly. We pretty much stick to the same bunch props from different themes that work well together and duplicate well to balance with brushwork.
    T…
    in ns2_hera Comment by alibi July 2014
  • Yeah, wtf :P

    Don't worry, we haven't been doing any proper visuals lately, just building everything for testing as fast as possible.
    It's messy, but it allows a lot more detail in a shorter time (of which we don't have much of!). J…
    in ns2_hera Comment by alibi July 2014
  • I actually really appreciate the concern and criticism, those are all true and valid points to discuss and helpful to us.

    A DIRECT port of this map would have never worked for NS2, it was barely acceptable even with the early type 3 hive…
    in ns2_hera Comment by alibi May 2014
  • yes :)
    in ns2_hera Comment by alibi May 2014
  • Sorry for the lack of updates lads!
    I've been away from my home office for a couple months so I haven't had a chance to build too much just yet but work on the greybox is progressing. We are both very busy but do intend to keep this project al…
    in ns2_hera Comment by alibi July 2013
  • of course not.
  • Braw, your style always impresses me. Nice work.
  • Thank you!
    I know the lighting won't be final. I agree the yellow needs to be more saturated, becomes very obvious showing against original but not so much on it's own. I've experimented but not luck getting the values right without it looking…
    in ns2_hera Comment by alibi March 2013
  • Sorry for delay! I have been melting my eyes to get this ready as quick as possible.
    It seems like not much but this is a very complex piece. I've been using this to experiment with our style as well as different techniques, props/shaders/soun…
    in ns2_hera Comment by alibi March 2013
  • Your lighting is not too bad (although, looks a bit expensive) and props usage is clean and practical but again your walls and ceilings are a bit flat. Very flat actually, especially in the last room.
    I like what you did to your first room aft…
  • Great post. Some of this information should have been supplied long ago.
  • As we said before, don't use _development.xml and make sure everything INCLUDING the max file you are exporting from all inside /modelsrc and linked to .psds from your /modelsrc. Everything in /modelsrc.
    You can export a mesh with only a .dae …
  • hehe thanks for the interest.
    A LOT of changes are happening internally. We have agreed and taken on you guys' suggestions to 'yellow' it up as original.
    It's also likely that I will rebuild a lot of the MS to suit these changes + improv…
    in ns2_hera Comment by alibi March 2013
  • I spent ages trouble shooting similar problems.
    You need to be sure your NS2 Launchpad is set up as a custom mod where you specify your /modelsrc directory and /model output.
    THEN, in builder, don't use the builder_setup_development.xml,…
  • Impressive.
  • I've been extremely busy with some freelance contracts and I'm fairly sure Janos has been moving house etc so neither of us have had time to dedicate here.
    BUT, I know Janos is back working on some really good stuff and I have a few days free …
    in ns2_hera Comment by alibi February 2013
  • Some good stuff going on here, keep it up!
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    in ns2_Dagon Comment by alibi January 2013
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