ant_fio
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And I promise I'll stay shut up about it. Just wanted to say thanks to Devs, and Vyacheslav Sedovich (again!) for his work on this. The card went from Todo to doing way sooner than I anticipated, and I can tell it has taken a solid chunk of work to …
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Update: Post 44995 appears to be fixed
Currently tested on 45048, seems to not eat batteries anymore. Thanks @ Vyacheslav Sedovich -
F... feature? XD
(/irony)
This is pretty great. -
Apparently we got a checkin earlier today to address this one, just under an hour ago. #44465
This and some other good-sounding commits, will post an edit when this batch goes live; as of right now, these are unavailable in experimental.I like this idea.
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Since all the base power is effectively "pooled", among connected structures, it doesn't seem unreasonable as a stand-alone device. I'm not sure I grok the requirement that it be coupled with a generator/room,…That would depend on what the devs exposed in configs. I don't know that it is necessarily a thing you can tweak, out of the box. As far as I know, Unity compiles all scripts to .NET dlls (Managed/MSIL), which ends up as some pretty high level machi…Back to the Cyclops sonar room/upgrade concept, it seems like part of the balance might occur at the point you're running out of places to place things in the Cyclops, given its real estate. Maybe it could be an internal upgrade similar to the Moonp…Hah.. cloaky things in the game would be pretty rad in general. I'd be interested in seeing some more Cyclops-specific upgrades. I get the impression everyone would like *something* more there.
Stealth got me thinking; maybe a fourth sui…Here's commits. https://subnautica.unknownworlds.com/#/subnautica/checkins
It's nice to occasionally see one you're aware of being worked on get hit.Oh no worries, I'm not anyone special and I'm not trying to start anything about it, or to say "use my post". They're both just spotlighting the issue, so there's no harm in saying it twice. And I'm just as happy to talk about it here as elsewhere. …Really? I'll have to edit my post then, I observed that to be a valid workaround. I didn't have batteries disappearing on removal, only on swap. Testing...
Edit: My batteries aren't disappearing on removal so I have to refute; I'm gettin…(Quote)
You are an inspiration to us all.Posting an update to say I added a video for this behavior description to showcase it a bit better. Forgive my lack of professionalism and slight rambling. I hope I kept it brief.
<iframe width="560" height="315" src=" in [Bug] Inventories open "automatically" due to Click/Release interaction inconsistency Comment by ant_fio February 2017Wreck duplication (and door duplication by extension) is already *partially* fixed in the latest experimentals, Mark is about 600 revisions (checkins) behind the current experimental (44232 at the time of writing) in his 51st video.
Edit…My first experience with this bug, I was definitely using my camera, but I've since discovered you don't have to be to reproduce the issue. You're likely to be on camera, because (and this is just, like, my opinion man) that's the easiest way to pil…I've spent the majority of my time in the game making fun of them for their poor evolution.
Anecdotally, you can domesticate crash fish; you also can still retrieve the floating powder from what little remains of their nest; I do still h…Nothing overt, such as a UAC pop-up or a warning to run in Administrator mode; the files themselves are on my SSD which is unanimously devoted to Steam, though I had witnessed the behavior in a previous installation on a hybrid drive, so I presume d…Can confirm, deleting the save in the game's main menu leaves a mostly-empty folder behind. Sometimes a not-so-empty folder, I've noticed. Not sure why it leaves those behind. I've just been deleting what gets left over.Some of them do seem wildly, radially out of whack. I was going to suggest that some of the most reliably located hitboxes were those well above the reefback, but also not anywhere near the horizontal alignment of the barnacle I was "looking at", if…I've come back to post what I'd intended to in the first place, which was pictures of what a reefback with wonky barnacles looks like. I think this sums it up pretty well. See the last two images for what my barnacle experience boils down to. The 4t…Discovered a new interaction today. The message relay is on release, not click; on entering a base with a message relay in front of your hatch, releasing your hatch-click plays your message. in [Bug] Inventories open "automatically" due to Click/Release interaction inconsistency Comment by ant_fio February 2017Alternatively, construction doesn't take a battery and it doesn't have a battery in it in the first place.
Edit: OP said that already. Ignore me, I'm dumb.I've seen only one duped wreck since my last restart, so three cheers for Jonas - and there's yet another checkin to address the dupes since I saw that one. It's getting better, and imo, quite rapidly. I'm hopeful that they'll someday address some o…Semi-related question: if this happens to me and I kill that particular reaper with my kung-fu PRAWN skills, will it respawn in its original habitat or are Reapers a "limited resource"? I was operating on the assumption that things respawn in this g…Personally, no, but I definitely saw the screenshots and I recommend everyone to check out some of the comments on the F8 Feedback for pink cube particles. I was cry-laughing at some of them.
"I CAN'T LIVE LIKE THIS ANYMORE" was one of t…There are definitely times when I experience the propulsion cannon refusing to pick up anything, and it's typically cave crawlers I'm trying to grab. As a theory, it seems to happen when my surroundings are very cluttered or otherwise filled with co…Making a new post to outline some interesting findings. I have found 3 objects that can be classified as "inventory objects" which don't respond to mouse release, but rather to click instead, unlike most others:
Seamoth Storage
Bat…(Quote)
Precisely. I spent a few minutes checking various fabrication results for what does and doesn't open inventories. Your Fabricator, for example, opens on click, not release, so it doesn't exhibit this behavior. It seems mostly limit…When I think of lag, I think of spikes or sudden frame drops - I won't assume it isn't lag. I'm not entirely sure what to make of it. This was completely smooth, FPS wise. Just that the player was moving very, very slowly. It's not the first time it…I tested some more to confirm I wasn't crazy. It all holds up. To be honest, I started to think for a moment "what if the developers really did mean for you to automatically open the inventory after you're done fabricating it?"
But if th…