brendan_orr
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You should be greeted with a resolution selection dialog before the game actually loads. From there you can choose the graphics quality, resolution, and input settings. For me it comes up automatically after I run "wine64 subnautica.exe"
An addendum: I also tried -force-d3d9-ref, -force-glcore, -force-glcore33 through --force-glcore45, and using the -force-clamped with the -force-glcoreXY. In the case of any of the -force-glcore options it rendered the menu screen in magenta with…(Quote)
I wouldn't think that would matter as the -force-d3d9 and -force-opengl are part of unity's player's command line arguments: http://docs.unity3d.com/…Tested it on mine. -force-opengl causes a white window on mine. Although my wine is 1.7.49. I'll do an update and try again. Good to hear of success running it though!Simply an update. Git pulled yesterday (2015/08/01) and recompiled and updated Subnautica to the latest "experimental" branch on Steam. Still the same issues to report.
-force-opengl is causing the game to freeze as well.Then there must be some other issue as I think forwarding OpenGL calls would be 1:1.Well, updated wine on git (now wine --version reports "wine-1.7.46") to no avail. So that tells me that it might be the environment. Next step is to create a completely empty 64-bit prefix and start adding libraries until it starts. Then go from …Thanks for the command line options. Unfortunately -force-opengl didn't work:baorr@Monolith:/opt/SteamGames/steamapps/common/Subnautica$ env WINEPREFIX="/home/baorr/…
Inconsistent. A lot of times it "feels" like 60 others it seems to chug and then others at least 30.
My specs are sub-recommended:- Intel Core 2 Quad Q9400 @ 2.66 GHz
- 4GB Ram/2GB swap partitions split between 4 drives