doeseph
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Thank you for the write-up @Insane, it's a shame this map didn't make the cut because it sounds like it would have been fantastic!
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Looks good Flaterectomy!
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I finished the floor plan for ns2_narrows in Spark early yesterday and began running timing tests on RTs. They weren't terrible but definitely needed improvement, so I've had to adjust almost every room in one way or another - some rooms more than…
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You can change the keyboard shortcuts yourself. Tools > Settings > Keybindings.
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@RadimaX Those rooms will definitely have hiding spots, vents, and geo to block certain LOS angles. Much of what you're seeing in the layout is the larger de…
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@BeigeAlert - appreciate the advice. You may be correct in predicting that there are too many connections, however two of them - specifically 3 to 5 and …
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It's been quite a while since I've updated due to recent time constraints, but hopefully I'll have more time moving forward. I originally set myself a 6 month dead-line for ns2_narrows which means I've already lost a solid month of progress, so I w…
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This looks awesome.
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Any level designer worth his/her salt has this exact mental battle going on endlessly, but the good level designers find a way to satisfy both. You have an opportunity to do that here.
From a competitive perspective the… -
You've got a solid design for a ready-room Kabelen, the only thing I would suggest is to play around with the contrast. The room is very uniform in both lighting and color selection which makes it look plain, but that isn't necessarily a bad thing …
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Really digging the detail deathshroud, but certain shots look too dark. I know you mentioned that you haven't spent much time on your lighting, but I hope you eventually put as much effort into lighting as you have detailing.
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Looks great Beige, I dig the funny tour you wrote too. How many custom props are currently planned for this?
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Just going to reiterate what @Flaterectomy said about the map having a size issue. The rooms are enormous with unobstructed fields of view which gives the Marine…
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@Howser I agree, and I've removed the middle RT from my current layout, however in doing so I must now find a different way to work in the other two TP's. I'm continui…
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Welcome to the community and mapping in general, Kurdy!
Firstly, you're off to a great start. Designing a map is no easy task and the best step forward is putting something down on paper to help you visualize what you will eventually cr… -
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I agree, the geometry looks wonderful but the map itself seems very empty and lifeless. Maybe add a few pieces of detail here and there to spruce things up a bit? -
Excellent, I've added you on steam Howser.
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I think the best thing you can do is to get your map to a point where the major design and layout decisions have been made and allow it to be tested to see how those decisions impact the game-play. Once it's been play-tested (most of the time this …
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Hey guys, I joined the steam group a day or two ago in the hopes to start testing maps with you all. I'm currently working on my own map as well, although it's still in the design stages. Where's the best place to find announcements? Here or in the…
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