nocommonsense
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They should just rename nuclear reactors coal boilers. It would make much more sense. The other thing that bugs me about how they deal with thermal energy is that it's a heat difference that generates energy, you can't generate useful work from ju…
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I find it annoying that they would keep the spotlights as a power hog. They're mostly decoration so it's not gameplay breaking. With LEDs those little spotlights would be consuming about 10 watts of power, less than a typical coffee maker (which t…
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The way you take damage inside or outside a vehicle is different. I've tested ramming every combination of vehicle against each other and found that the vehicle being rammed takes far more damage than the one doing the ramming. An unenhanced seamo…
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I do miss the flooding and think there should be more of that when there's damage to the cyclops, not just pushing past crush depth.
Just a side note, fossil fuels require oxygen to burn, and to explode you'd have to have it disperse ove… -
In game explanation "Weapons were removed from standard survival blueprints following the massacre on Obraxis Prime. As an essential survival tool for 2.5 million years, the knife remains the only exception. Sorry about that." Their Aynrandistan go…
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I had the same issue with oxygen in bases and inability to setup air pumps (didn't get around to testing seamoth in moonpool issue). I can confirm that the cyclops works fine.
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I agree, the cyclops has arguably been made more fragile than the player. A small group of bone sharks was enough to force me to attend to urgent repairs, when if I'm in a seamoth, let alone prawn suit, bone sharks can't do diddly squat unless I'm …
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I've built MPRs inside the precursor caches. The doors to the caches are just wide enough to allow the cylinder section to be built through them.
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Awe is the very essence of true horror. Something merely frightening makes for suspense or action, but being confronted helpless before an insurmountable force of nature, that is awe, that is horror. The dearth of guns is a big p… -
I've got two reapers to the immediate south of my pod. I decided I like them, they're named Larry and Bob. Normally when I scan reapers I pull out in a cyclops with a status gun firing away, scan and book it back. But Larry and Bob aren't like th…
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Attention to detail like noticing that knives need to be sharpened is good. But then pretending that complex aquatic forms of transport and habitats don't require regular and costly maintenance is silly. Not only should all the more complex equipm…
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I had a game glitch with not just one but two reapers hanging out in the safe shallows in view from my lifepod (happened right after visiting the aurora in a seamoth). Having only one plum the depths near the mountain and one near the aurora is wor…
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It is amusing to imagine building a jewel encrusted throne, with no one to lord over save the crab-squid and peepers. The drive for status is only one end that wealth affords, ornamental pea-cocking. You're right that it's probab… -
The fact that gold has a chime sound when you find it, like when finding something actually valuable like ion crystals, seems inappropriate. The point of such a sound is a happy reinforcement, but for gold it signifies a dud. The devs should remov…
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I don't think pathing is an issue so much as resource management. Pathing can be done easily enough with special buoys that function as way points. The same sort of beam seen with power transmitters could be activated while setting them up to ensu…
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Cut the devs some slack regarding the sub designs, they're going for rule of cool, not running calculations for pressure vessels (you know designing pressure vessels is tricky and the weakest link is what matters). Here we have a Soviet sub that ut…
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I have to wonder exactly what's going through marketing's head. There was a design choice to deemphasis guns, that's fine, it's part of what makes this a proper horror game. But now that you have a scary horror game you want to reduce the rating? …
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If you really want to mess your game up you can build a base in the active lava zone then use the vertical connectors to drill through the ceiling until you hit the safe shallows. Instant transport back and forth, at the price of the game straight …
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If we're on this topic I think instead of a water and food gauge it could show medical measurements like blood pressure, pulse, neural waves, blood sugar levels, blood CO2 levels, that are color coded for urgency while the pda still reminds you what…
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They're a full Ayn Rand nightmare corp confirmed by the "Responsible Autonomous Relationships" datapad. Giving responsible SovCorps a bad name.
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I also had this issue, built one like normal in survival, had a prawn suit in it too, both fully upgraded. So I used nocost debug to get back what I lost and found a work around solution so it doesn't happen again. It only seems to happen when you…
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I've spent time tinkering with thermal generators and spotlights*. Generator location definitely matters, the calculation is probably something like this
power per min = temp of generator - 15
So one at 60 degrees will do the work of th… -
I thought there were several good points made through this thread. Using power rather crafting time as a restriction is one that deserves particular emphasis. Upping the power requirement on capital type goods will make it so that big projects wil…
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I haven't seen too much utility for the pipes, considering how easy it is to load up on extra o2tanks and the seamoth/exosuit makes them completely redundant. When I first played I thought I had to hook them to the base in order to get o2 inside th…