reeql
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Comments
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No web tweaks ...
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I like idea of upgrading your lifeform to higher tiers for res. I would like to see that for skulks. Tier 2 skulk - faster, stronger, maybe some new ability?
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Yeah, game performance is still not as good as it should be. Anyway I would like to see some non linear alien/rine tech tree. Doh, that will almost for sure never happen, because i feel that work on ns2 by uwe is almost closed.
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Parasite style bait and much more aggresive babblers. Thats all gorge need.
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I prefer clog-style web. I mean free charges, not spamable, starts from biomass 4 with 1 charge up to 5 in biomass 9to12. Webs are too easy to destroy to make them cost res. Only creative placed webs might affect marine. To balance that they might r…
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From alien side i see diffrent problems:
1. Jetpack madness - after Reinforced they seem to be op because of "infinity" fuel bar, its huge recharge and low cost. It feels like marines dont need to land. Killing an pro sg+jp rine is pain … -
Toasty888 has great idea. I rly like it. Make a webs researchable from biomass 4 and give gorge from there 1 charge (like clogs). Then with each additional biomass they get another web up to 5 in biomass 9.
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Im dissapointed. No tweaks to goorge key bindings or web mechanics in this patch.
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Free, mid tech webs, tweaked gorge key bindings and buffed babblers! Yes, YEA! Gorge the world!
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Dont forget about webs! Bring them closer in biomass system and make it cost free (use clog system 5/5). We, gorges want to bring down those damn jpeers with infinity fuel and spit them to death!
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Maybe isnt broken but is ***** annoying and non friendly for new players. Deal with it.
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How about infinite jp fuel or jumpo-pogo-jedi rines? Im rly dissapointed ...
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I prefer lerk than the rest of lifeforms. Hes very lethal if you know how to do. Lerk is weak only vs rail exo and you must be carefull against jp sg. Its v good at crovd control, supporting team, oppening attacks, picking jp and exos from distance.…
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I prefer idea of dropping hive on onos back.
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I prefer concelde instead of rage quit of enemy team. In that way you have to change server. Loading time hurts...
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1. Web upgrade should be available faster. In late game they are nearly useless. Welders, flamers, gls and exos are on. In most cases game is already won/lost. Webs should be available in similar time when jp pop out.
2. Why it cost res? WTF? … -
I think that marines should be outlined even while biting (alien teeths are covering the field of view). It that way you might easier to track crazy jumping marine.
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Yeah, the game should remember skulk default upgrades. Its annoying to upgrade after every death. It might br changed in any time so there is no problem of saving the settings after death.
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Instead of new game i would like to see some new big separate dlc for ns2. Dlc might contain new maps, implemented integration with environment (like weldable doors, elevators, brakable glass), maybe some personalization to fit gameplay style (non l…
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Yeah, i rly like that idea. Simple, no need to balance, sounds simple to implement. Anyway marine acceleration when strafe jumping is insane.
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Game runs now quite good. Ofcourse my 50-60fps dont feel like 50-60fps but some around 30, but its playable. I think that fps stats are ****** up. Ive got feeling that fps performance/count/smoth is much lower than it shows.
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It would be awsome to bind specific alien attack to separate configs (diffrent for each of lifeform). For egzample bind parasite attack to separate key (in that way you dont need to switch attack to parasite and then press attack buton, it would ins…
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Now without old vortex an onos has troubles in getting close to exos without getting killed. In that way i would tweak bone shield ability to allow move slowly while using it instead of bringing back old vortex. BTW new stab is useless. Blink should…
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No exit gorge tunnels are homes for gorges. Dont let them be homeless.
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Lerk should be awarded for spore assistance. Lerk player might gain points when spored team mate kills an enemy.
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Yeah, the game is not friendly for noobs. Its pain in the ass to kill "pogo" rine as a skulk. It discourages a lot of players to continue playing. We also need some noob friendly mechanics i think.
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So ... nerf strafe jump or buff aliens survivability ?
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Change it to healing over time with no reuse to drop = everyone happy.
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I like that idea, but it generates a lot of work, new content and huge tweaks in balance system. Almost for sure it will never happen. Anyway i would love to lee some new paths of evolution to tweak your lifeform to fit your playst… -
Damage in contact should reduce victims mobility (like in l4d2). Reduce acceleration and height of jumps, disable dash, and reduce slighty speed for some small amount of time (maybe 0,5 - 1s). Problem solved, everyone happy.