rkfg
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Subnautica uses Unity. I agree that opensourcing the game would grant it immortality. At least making a public GitHub repo with the Lua part (the game logic which is already available in plain text to every player) and doing all the development open…
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Well, this is sad but understandable. The game works since Wine 4.14 and the current Proton has 4.11 so it won't work out of the box. You can find some more info about performance and current issues in the comments on in A Note to Our Linux Users - Natural Selection 2 Comment by rkfg September 2019
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Does this happen when you fire the guns? If yes, there was a similar bug but it happened when you fire a shotgun. Some particles of the buck-shots caused a segfault (it was Linux-only) and eventually they were replaced with other particles and also …
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This is probably partially fixed by upgrading ALSA again but the microphone is not working on the default input (it works on "pulse" but I prefer it to be on default). Something changed between pulseaudio and ALSA apparently or it could be a distro-…
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Have you tried contacting Valve directly? There was an issue with the overlay in another game, it worked but the mouse behaved weirdly (the overlay only registered click if the mouse was moving). The developer asked Valve for help and they together …
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So I made a workaround script that at least prevents running the game in the non-english layout.
#!/bin/sh setxkbmap us while xset -q | grep -q "Group 2:\s*on" do&…
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I always remove the cache directory on videodriver update or else it'll grow indefinitely. It also loads much faster when the cache is clear compared to when it recompiles the shaders into an already populated directory.
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I explicitly stated that my system locale is en_GB.UTF-8, it's like that for all processes because indeed non-ASCII locales are often troublesome in many Linux games. But my problem is not locale but keyboard layout which is switched independently.
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Wow! Never heard about this theory. I was concerned about global P2P networks like bitcoin or I2P having clusters of nodes not connected to the rest of the world. I thought it could happen because they connect randomly but couldn't find any informat…
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I seriously dunno, it's like you're playing a different game than me. I have my ups and downs but I can't tell I play bad rounds all the time. It happens sometimes, some days are bad, others are ez win, sometimes it's a real struggle just as in real…
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The algorithm is described here in the comment. Not a full search but must be a good enough method. It also in Update 324 - CATALYST - Natural Selection 2 Comment by rkfg September 2018
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(Quote) That's pretty obvious, no? It's even implied in the client config menu in Shine where you can set the shuffle preference (if you have a preference, you're probably better on that side). I really don't see why this can't be implemented, th…
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(Quote) Now we're talking. You actually don't play much and that's the root of the problem. Six days in a whole month? If I'm counting right, you only have like 120 data points since Jan 2017 (not rounds as this is updated once a day, not after e…
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Hey-hey-hey, you're now mixing in a completely different problem, namely the per-side elo separation. That's a known issue and it's meant to be solved in the upcoming 2.0 release (at least according to the Trello). I wholeheartedly agree that a sing…
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(Quote) Elo is not a number to brag about. It's a number to make you win and lose with approximately 50% chance. If you win too much that means someone else loses too much and elo compensates for that putting better players in the opposite team a…
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(Quote) Not true and not always. Shuffle doesn't care about stickers and can move them and the top players in the opposite teams just as they should be. If the teams are full, you simply can't switch to the opposite team if you want as it's full.…
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Yes, the elo changes even more if the team with less average skill wins. It's just not that common so I forgot about that possibility.
I believe this formula is used in NS2+ or Shine, I saw the winning probabilities once on TTO. Can't te… -
(Quote) If people change teams and the average skill becomes uneven, the elo gain/loss becomes much lower, down to a single digit. You only gain any significant elo when the round was fair, i.e. the averages were close. Since these numbers may ch…
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It doesn't mean much if you look at the big picture. When someone inflates their elo, they'll be put in the team with less skilled players and eventually stomped back to the level they are actually at. You can't ride other people's elo infinitely be…
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When your team loses your elo (skill level) decreases, when the team wins it increases. The rank (badge) represents a range of the skills (from elo X to elo Y, can't tell you the actual numbers though). So if you're on the edge between two ranks you…
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The skins are marked as non-tradable and non-marketable so I don't think you can buy them separately. Maybe in the future if UWE decides to make us RICH.
I read the trello, lots of cool ideas! And most of them are like "I never thought a… -
The last issue is easily fixable with a special sound (voice or noise) when you get a slot. Yes, I want the spectators to be first because they're already on the server and I think this is fair. Anyway, it's up to debate I guess. And I think you als…
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I described this all assuming there's no queue to get into the server. I have no idea if it's easier to make than the local one but I assume it is much harder. The connecting order is still undetermined, the only difference is that instead of queuin…
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(Quote) That's the major discrepancy here. I think it's much more fair to give the slot to someone who's already on the server. First come, first served, no? I understand that from the joiner point of view it's the opposite because we always prio…
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(Quote) Server join queues is something else and I don't think they can be implemented without changing the game protocol or even the engine. I'd say even without knowing the game internals that this task is a magnitude harder to implement than t…
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I know firsthand that everything simple in nature can (and almost always is) be hard or even impossible to implement in the code. Mods break from time to time with the updates, that's the harsh reality. But this change would improve the QoL so it's …
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(Quote) Regarding this issue, I'd love to be able to autojoin to a spectator slot. Basically, whenever any slot is open and you wait for a slot sitting in the server list, join. This is not the default behavior as I often interrupt the waiting an…
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@Frozen depends on who you play with. Playing against skilled players severely reduces accuracy as well as playing an exo. 25% is a good accuracy for tier 5 and 30+ is …
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(Quote) Don't you think their skill should also go down significantly after this much time? I don't think it's normal to launch the game after several years and have accuracy over 25%.
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(Quote) Sure.