slikts

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slikts
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  • (Quote) You only mentioned that CS has economy and weapons, what is there to debunk? Your smack talk doesn't warrant much more than pointing out that others have just as good if not better claim to authority about CS. It's just ridiculous that yo…
  • (Quote) You know what's funny, I started playing CS at beta 6.2, I've played all its different versions for thousands of hours during these 12 years, and I've avoided touching on how ridiculous your comparison is just because I didn't want to pro…
  • (Quote) Once again, it doesn't need to be pefrect, the waiting times could be much longer than 5m, it just needs to be good enough. Also, most of the problems mentioned in this thread are based on assuming a flawed implementation of matchmaking.
  • (Quote) The way matchmaking can work even with a small player pool is if you first can't match players in the same skill bracket, you expand the criteria and match them with other brackets. There wouldn't be 3 times less players in this case. The…
  • (Quote) Matchmaking players would be playing the same game but in different servers. Alternate rules would be more like having different games.
  • (Quote) That's why there needs to be a reputation system, where griefers can get reported and punished. The risk of having a ruined game is worth it if the alternative is pub lameness.
  • It would already be a great improvement for matchmaking if what's currently happening through third party sites like ensl.org could get official support.
  • (Quote) There's tons of games that are betting on appeal to casuals, and most of them fail and fade into obscurity. Many of the titles that succeed do so just because of big marketing budgets. What options does NS2 have? You think just dumbing it…
  • (Quote) You know what else is a fact? There are so many people targeting the casual gaming market already that NS2 may not have a great chance of competing. Was the original NS popular because it appealed to casuals, or did it become popular beca…
  • Just like there should be player ranking to balance the matches, there should be a reputation system, so leavers and griefers would get punished.

    These days ENSL gathers take forever to fill up, and even after getting 12 players it can t…
  • Shuffling isn't necessarily random, I was using the word "shuffle" in a more general way. Nothing is "the solution to everything", solutions just need to be good enough. Matchmaking based on Elo works fine in other games with team sizes close to the…
  • So both teams would get a commander and then suddenly the players would get shuffled? The problem with player groups is also addressed in proper matchmaking systems, even though it's harder and requires more players. No one would also be forced to p…
  • There won't be more players unless there is a way to get good games. Adding the half-assed matchmaking you propose on top of pubs solves nothing, and it introduces more problems. People normally trickle into the server because their loading times di…
  • Did you read anything besides the topic?
  • (Quote) Matchmaking means players don't join premade games in midgame, and it works well in ARTS/MOBA games like Dota 2, and everyone accepts this system because they realize that it's required for balanced games. Matchmaking is not without its p…
  • So it's just random stuff you want… Have you considered what it means for balance to be able to get out of exos, for instance? Currently exos are siege machines that need to be supported to be effective since they can't repair themselves, have less …
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