NS2 Linux was part of why I finally left Windows behind. I'm hopeful I can play it under Proton at some point, but this is definitely sad news for me. (View Post)
For a start, I envision NS3 with larger scale conflicts involving multiple vehicles and similarly sized lifeforms. I'd imagine 48 players or more. The current tech point concept would become a mobile… (View Post)
I think changing around cysts/power nodes to be more ancillary in function would be positive (or potentially eliminating them almost entirely). When the original discussions of territory control and … (View Post)
I think he means Obs/Scan will reveal cloaked lifeforms visually to players, but not make lifeforms visible on the minimap unless player/entity Line-of-Sight is in affect. This would allow aliens to … (View Post)
It's the secret to why NS2 is so CPU-intensive. Every LUA loop has hidden bit-coin mining code that helps pay for the endless development of NS2. That's why they keep having the sales and free weeken… (View Post)