That read was absolutely awesome. thanks for that <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I find the Valve inspiration cool, and I'd have to agree with the points he made about the storytelling delivery. Cutscenes are pretty blah, and the whole playing through the story itself and experiencing it first hand is much more satisfying, especially when the world is immersive. \o/
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
When I was reading through the thing, I thought about it, and when he said how they got the Andrew Ryan scene right, I thought about how hard that must've been. Players had been wanting to kill this guy the entire time, up to that point- at that point I didn't want to kill him at all, but he <i>commanded</i> me to, and it pissed me off further at both him and Fontaine. I got bloodthirsty for Fontaine at that point- all the hate for Ryan evaporated as I killed him and the room directly after let me swell back. It was glorious.
And one thing I wanted to say: I didn't like the final boss battle. The other parts of the last level were lots of fun- but the final boss battle felt like a boss battle, not like me fighting for my life in Rapture.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1646828:date=Sep 1 2007, 01:48 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Sep 1 2007, 01:48 AM) <a href="index.php?act=findpost&pid=1646828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When I was reading through the thing, I thought about it, and when he said how they got the Andrew Ryan scene right, I thought about how hard that must've been. Players had been wanting to kill this guy the entire time, up to that point- at that point I didn't want to kill him at all, but he <i>commanded</i> me to, and it pissed me off further at both him and Fontaine.<!--QuoteEnd--></div><!--QuoteEEnd--> I never wanted to kill the guy, ever. It was pretty neat thinking that you've been "controlled" (Even though the game's too linear for anything else) but I don't get why he wanted you to kill him nor did I feel satisfaction from killing him. Killing him should have been optional.
definitely an awesome interview. I definitely agree with cutscenes being annoying when there's lots of 'em - but I always feel like I'm the only one who didn't *love* HL2. I felt like that game had little plot - hardly enough to be inspiration for Bioshock. I like how they did the exposition in-engine rather than via cutscene, but that game was just large segments of traveling and alien killing for 2 lines of plot. In the end, I felt like HL2's plot could be covered in like 2 sentences. Orwellian nightmare city, you've gotta stop the evil doctor who's in cahoots with the aliens, the good guys are betrayed by a character who has about 3 lines in the game. In the end, you know little more about the g-man, for instance, than you knew at the end of HL1. I enjoyed the game, I liked playing it and the way it did things, I just felt like I was walking around a lot and not much was happening.
So, I just went through BS a second time. First time through I saved every little sister. Second time through I harvested them.
And I just have to say, that harvesting is not worth it. If you harvest every little sister you will end up with something like 400+ Adam and every available tonic+plasmid. You are just way better off, saving them to get the plasmid that allows you to make Big Daddy fight for you.
On a side note: 2nd time through I also did not buy ammo and never manufactured it either, but I still had more enough of it, (Especially ammo for the chem thrower) although I did rarely use plasmids. Money was also plenty. Overall I never felt like I had to preserve ammo or that I was short on anything. Its a nice game to play but it never puts you in a corner. The only enemies that are to be taking serious are the Rosie Big Daddys. Bouncers can be dodged easily but Rosies need to be either meeled if you got the freeze tonic or tricked. Even 2 Bouncers were no problem.
Maybe I will play it a third time and use plasmids as a main weapon with the wrench as backup (no stacking of +wrench tonics)
Btw: Did anyone else notice that there was something strange with "would you kindly" before it got explained in the story?
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
<!--quoteo(post=1645618:date=Aug 26 2007, 05:18 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Aug 26 2007, 05:18 PM) <a href="index.php?act=findpost&pid=1645618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fully Researching Turrets and Cameras allows you to instantly auto-hack them, it rules not having to play the damn minigame all the time. I don't know if it works on Security Bots but I wouldn't doubt it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Didnt know you could research turrets and camera's; going too have to try that in my next play-through. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
<!--quoteo(post=1646898:date=Sep 1 2007, 12:47 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Sep 1 2007, 12:47 PM) <a href="index.php?act=findpost&pid=1646898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw: Did anyone else notice that there was something strange with "would you kindly" before it got explained in the story?<!--QuoteEnd--></div><!--QuoteEEnd-->
I only noticed it when he asked me <span style='color:#000000;background:#000000'>"Would you kindly go kill Andrew Ryan?"</span>. I didn't notice it because he kept saying it, I just thought the phrase he used was odd. I had no clue of how significant it really was or anything, it just felt odd in that case <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Really enjoyed the game as I used both plasmids and weapons throughout. I found the bolt to be basically useless and never used it but used everything else at least a few times. Even rescusing all of the little sisters, I was quite powerful with all of my slots open and filled well before the end of the game. The final battle was fairly easy too as I forgotten about my grenades until the end of the battle and finished him off quickly. I quite enjoyed the good ending too. It was short, but well done.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1646966:date=Sep 1 2007, 09:31 PM:name=WaterBoy)--><div class='quotetop'>QUOTE(WaterBoy @ Sep 1 2007, 09:31 PM) <a href="index.php?act=findpost&pid=1646966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Didnt know you could research turrets and camera's; going too have to try that in my next play-through. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> It helps a lot.
I seem to have made a mistake, when you research Turrets and Security Bots (not Cameras) you can instant hack them at the end of research.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
I noticed the "would you kindly", but never put it down to anything more then character.
I finally finished the game this morning. I had stopped playing for a few days b/c the <span style='color:#000000;background:#000000'>Escort the little sister</span> part really was ticking me off. I liked the good ending, the final battle was rather easy as many pointed out.
I will probably wait a few weeks and then go through on hard and harvest every little sister.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
<!--quoteo(post=1646898:date=Sep 1 2007, 02:47 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Sep 1 2007, 02:47 PM) <a href="index.php?act=findpost&pid=1646898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Btw: Did anyone else notice that there was something strange with "would you kindly" before it got explained in the story?<!--QuoteEnd--></div><!--QuoteEEnd-->
Nope, the only time i thought it was strange was right before you go up to meet Ryan, and its on the wall.
I looked at it and was like "...wtf?" and didnt think anything of it.
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah yes, the tree quest:
Searching all those bee hives for enzyme examples is just a pain in the ass, especially because the smoke lever acts like a monster generator. Everytime you pull it a bunch of splicers will appear.
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Agree'd; it was my least favorite part of the game.
For me, the climax of the game was when you met ryan. The rest i could have dealt without. Not that it was terrible; it was still great, but the leadup and the sequence with ryan was so awesome, that it seemed like everything after that just pailed in comparisson.
Especially the fight against Fontaine/Atlus. Talk about being out-of-place, wtf were they thinking when they came up with that.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
A "boss battle" wasn't what I was expecting at the end of the game either. SS2 had it too... can't remember it fitting too much. That tron like world was strange.
<!--quoteo(post=1647363:date=Sep 3 2007, 11:20 PM:name=WaterBoy)--><div class='quotetop'>QUOTE(WaterBoy @ Sep 3 2007, 11:20 PM) <a href="index.php?act=findpost&pid=1647363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agree'd; it was my least favorite part of the game. For me, the climax of the game was when you met ryan. The rest i could have dealt without. Not that it was terrible; it was still great, but the leadup and the sequence with ryan was so awesome, that it seemed like everything after that just pailed in comparisson. Especially the fight against Fontaine/Atlus. Talk about being out-of-place, wtf were they thinking when they came up with that.<!--QuoteEnd--></div><!--QuoteEEnd-->
That leads me to think they had Dean Koontz* as the writer; the first two thirds of the story are awesome and then the ending feels rushed/lame <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> *though not all all his books are like that, of course.<!--sizec--></span><!--/sizec-->
I actually didn't mind the tree saving quest. I like exploring and would have done it anyway even without a quest, and I'm a big MMORPGer and it was a very MMO-like quest. The bee room was a real pain though. I wonder if they meant for it to be that annoying, or they didn't balance it well, or there was some trick we didn't figure out. you pull the lever, you get a ton of splicers. you don't pull the lever, you take constant damage from the bees. it's a lose/lose choice. I went through almost my entire medpack pile at that part.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
edited September 2007
I dono, I didn't have much of a problem with the bee room (on medium).
Pull lever, kill 3 or 4 splicers (or just shock em and ignore em), loot some hives run back. If I left any splicers alive, let the bees deal with em, pull lever once all splicers are dead. Wash and repeat. After all splicers take 1 or 2 shots to kill (AP rounds).
I am sorta curious.
How many people actually bought all the health/eve increasing splices?
I actually bought 0 of them simply because I was always saving ADAM for some thing AWESOME (that never came around). My only boosts were from pictures of little sisters.
I bought em all and had 400 Adam to spare, after saving all the little sisters. Geez, you must have had such a tiny sliver of health the whole game. how much adam did you have saved up? during that part where <span style='color:#000000;background:#000000'>Fontaine was lowering your max health with his mind control</span>, you must have had, like, negative health =d
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
I had over a thousand starting after about 1/2 way through.... (I saved all the little sisters)
I eventually bought all of the slots for engineering/combat/physical/plasmid...
Oh, and all that <span style='color:#000000;background:#000000'>Fontain did to me is remove the little bits that I got from photographing the little sisters. I think I basically just went through the game with starting HP, as I don't remember my HP going down every time Fontain smacked me around.</span>
heh, yah, the game was rather easy, I only died a few times (and those were early on in the game when I was not used to fighting big daddies)
Woo boy, just finished this. <i>Awesome</i> game. I was kind of suspicious of Atlas from the very beginning, seeing as Andrew Ryan didn't seem like too awful of a guy. Sure, he's trying to kill me, but that's because I'm working for Atlas, who's trying to kill Ryan. Sure, Rapture's gone to hell, but that's Adam's fault as much as Ryan's. Ryan built this awesome city with a whole bunch of smart people and they invented all sorts of neat stuff. When he blew up the sub that apparently had Atlas' family in it, it still seemed a little suspicious. I mean, how come Atlas never showed himself to me or anything? The big reveal was still pretty awesome, though, especially considering it was right after that perfect bit where you kill Ryan.
Bioshock really had some great voice acting, and good variety too. Until the end of the game I almost never heard any repeats, and even then they were few and far between, except for the Little Sisters who ran a little low on lines. Every single voice was top notch, especially all the main characters and stuff.
I still don't quite understand where the tatoos on your wrists came from, unless you had them on the plane and I didn't notice. Maybe they showed up magically via Adam or something when you hijacked the plane.
Oh, and I have a question. Those newspaper dispensers that you see near the bathysphere terminals, do those do nothing? They have the gray text that makes it look like they've already been searched but other than that they seem useless. I would have liked to read a few pages of the Rapture Standard.
I was wondering about the newspaper thingies too. maybe they had plans to give them a use but didn't get around to it. I also noticed you can freeze them if you hit them with your wrench when you have the freezey wrench plasmid, but you can freeze lots of objects if you have that plasmid =p
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
you can freeze a lot of things with any freeze power (winter's blast, chem thrower, etc).
I found this out when I ran into things that I couldn't figure a way through, so I tried everything to bust em down <span style='color:#000000;background:#000000'>(Talking about the glass door to the nitroglycerin, and the glass door that looks like a bloody messed up mirror in the theater in frolic)</span>.
Oh, the reason I was always suspect of Atlas was for the simple fact that I have played through SS2 <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1647514:date=Sep 4 2007, 10:07 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 4 2007, 10:07 PM) <a href="index.php?act=findpost&pid=1647514"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, and I have a question. Those newspaper dispensers that you see near the bathysphere terminals, do those do nothing? They have the gray text that makes it look like they've already been searched but other than that they seem useless. I would have liked to read a few pages of the Rapture Standard.<!--QuoteEnd--></div><!--QuoteEEnd--> That caught me too; but I think it's the "art subtitles" or something. Under the options you can turn them on and when you point at certain things text pops up on what it is. I had it on and there was a can, it was called "Puss Puss Cat Food" I believe. Maybe they messed up somewhere and the Newspaper stands still pop up with the subtitles off.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
It's under Gameplay Options. You can set the difficulty and some other options I can't remember... autoaim I think too. Art Subtitles is in there. It throws you off though, so I don't recommend it.
I don't remember autoaim either. What the heck kind of game are you playing? It's like we have different versions. Did you plug a gamepad in or something?
Comments
it is just annoying is all (and I really don't like the helmet thing going on)
Damn good ending. I only have 1 major question:
What happened to Tenenbaum?
<a href="http://www.shacknews.com/featuredarticle.x?id=539" target="_blank">http://www.shacknews.com/featuredarticle.x?id=539</a>
<a href="http://www.shacknews.com/featuredarticle.x?id=539" target="_blank">http://www.shacknews.com/featuredarticle.x?id=539</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That read was absolutely awesome. thanks for that <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I find the Valve inspiration cool, and I'd have to agree with the points he made about the storytelling delivery. Cutscenes are pretty blah, and the whole playing through the story itself and experiencing it first hand is much more satisfying, especially when the world is immersive. \o/
And one thing I wanted to say: I didn't like the final boss battle. The other parts of the last level were lots of fun- but the final boss battle felt like a boss battle, not like me fighting for my life in Rapture.
I never wanted to kill the guy, ever. It was pretty neat thinking that you've been "controlled" (Even though the game's too linear for anything else) but I don't get why he wanted you to kill him nor did I feel satisfaction from killing him. Killing him should have been optional.
First time through I saved every little sister.
Second time through I harvested them.
And I just have to say, that harvesting is not worth it. If you harvest every little sister you will end up with something like 400+ Adam and every available tonic+plasmid. You are just way better off, saving them to get the plasmid that allows you to make Big Daddy fight for you.
On a side note:
2nd time through I also did not buy ammo and never manufactured it either, but I still had more enough of it, (Especially ammo for the chem thrower) although I did rarely use plasmids.
Money was also plenty. Overall I never felt like I had to preserve ammo or that I was short on anything. Its a nice game to play but it never puts you in a corner. The only enemies that are to be taking serious are the Rosie Big Daddys. Bouncers can be dodged easily but Rosies need to be either meeled if you got the freeze tonic or tricked. Even 2 Bouncers were no problem.
Maybe I will play it a third time and use plasmids as a main weapon with the wrench as backup (no stacking of +wrench tonics)
Btw: Did anyone else notice that there was something strange with "would you kindly" before it got explained in the story?
Didnt know you could research turrets and camera's; going too have to try that in my next play-through. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
I only noticed it when he asked me <span style='color:#000000;background:#000000'>"Would you kindly go kill Andrew Ryan?"</span>. I didn't notice it because he kept saying it, I just thought the phrase he used was odd. I had no clue of how significant it really was or anything, it just felt odd in that case <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Really enjoyed the game as I used both plasmids and weapons throughout. I found the bolt to be basically useless and never used it but used everything else at least a few times. Even rescusing all of the little sisters, I was quite powerful with all of my slots open and filled well before the end of the game. The final battle was fairly easy too as I forgotten about my grenades until the end of the battle and finished him off quickly. I quite enjoyed the good ending too. It was short, but well done.
It helps a lot.
I seem to have made a mistake, when you research Turrets and Security Bots (not Cameras) you can instant hack them at the end of research.
I finally finished the game this morning. I had stopped playing for a few days b/c the <span style='color:#000000;background:#000000'>Escort the little sister</span> part really was ticking me off. I liked the good ending, the final battle was rather easy as many pointed out.
I will probably wait a few weeks and then go through on hard and harvest every little sister.
Nope, the only time i thought it was strange was right before you go up to meet Ryan, and its on the wall.
I looked at it and was like "...wtf?" and didnt think anything of it.
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Ah yes, the tree quest:
Searching all those bee hives for enzyme examples is just a pain in the ass, especially because the smoke lever acts like a monster generator. Everytime you pull it a bunch of splicers will appear.
Man, that was seriously the most annoying part of the game (next to Arcadia, bloody tree quest) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Agree'd; it was my least favorite part of the game.
For me, the climax of the game was when you met ryan. The rest i could have dealt without. Not that it was terrible; it was still great, but the leadup and the sequence with ryan was so awesome, that it seemed like everything after that just pailed in comparisson.
Especially the fight against Fontaine/Atlus. Talk about being out-of-place, wtf were they thinking when they came up with that.
For me, the climax of the game was when you met ryan. The rest i could have dealt without. Not that it was terrible; it was still great, but the leadup and the sequence with ryan was so awesome, that it seemed like everything after that just pailed in comparisson.
Especially the fight against Fontaine/Atlus. Talk about being out-of-place, wtf were they thinking when they came up with that.<!--QuoteEnd--></div><!--QuoteEEnd-->
That leads me to think they had Dean Koontz* as the writer; the first two thirds of the story are awesome and then the ending feels rushed/lame <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->
*though not all all his books are like that, of course.<!--sizec--></span><!--/sizec-->
I actually didn't mind the tree saving quest. I like exploring and would have done it anyway even without a quest, and I'm a big MMORPGer and it was a very MMO-like quest. The bee room was a real pain though. I wonder if they meant for it to be that annoying, or they didn't balance it well, or there was some trick we didn't figure out. you pull the lever, you get a ton of splicers. you don't pull the lever, you take constant damage from the bees. it's a lose/lose choice. I went through almost my entire medpack pile at that part.
Pull lever, kill 3 or 4 splicers (or just shock em and ignore em), loot some hives run back. If I left any splicers alive, let the bees deal with em, pull lever once all splicers are dead. Wash and repeat. After all splicers take 1 or 2 shots to kill (AP rounds).
I am sorta curious.
How many people actually bought all the health/eve increasing splices?
I actually bought 0 of them simply because I was always saving ADAM for some thing AWESOME (that never came around). My only boosts were from pictures of little sisters.
I eventually bought all of the slots for engineering/combat/physical/plasmid...
Oh, and all that <span style='color:#000000;background:#000000'>Fontain did to me is remove the little bits that I got from photographing the little sisters. I think I basically just went through the game with starting HP, as I don't remember my HP going down every time Fontain smacked me around.</span>
heh, yah, the game was rather easy, I only died a few times (and those were early on in the game when I was not used to fighting big daddies)
Bioshock really had some great voice acting, and good variety too. Until the end of the game I almost never heard any repeats, and even then they were few and far between, except for the Little Sisters who ran a little low on lines. Every single voice was top notch, especially all the main characters and stuff.
I still don't quite understand where the tatoos on your wrists came from, unless you had them on the plane and I didn't notice. Maybe they showed up magically via Adam or something when you hijacked the plane.
Oh, and I have a question. Those newspaper dispensers that you see near the bathysphere terminals, do those do nothing? They have the gray text that makes it look like they've already been searched but other than that they seem useless. I would have liked to read a few pages of the Rapture Standard.
I found this out when I ran into things that I couldn't figure a way through, so I tried everything to bust em down <span style='color:#000000;background:#000000'>(Talking about the glass door to the nitroglycerin, and the glass door that looks like a bloody messed up mirror in the theater in frolic)</span>.
Oh, the reason I was always suspect of Atlas was for the simple fact that I have played through SS2 <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
That caught me too; but I think it's the "art subtitles" or something. Under the options you can turn them on and when you point at certain things text pops up on what it is. I had it on and there was a can, it was called "Puss Puss Cat Food" I believe. Maybe they messed up somewhere and the Newspaper stands still pop up with the subtitles off.