Bioshock Spoiler Thread

13

Comments

  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    edited September 2007
    <img src="http://users.adelphia.net/~djlink128/BioShockGamePlay.jpg" border="0" class="linked-image" />

    I thought autoaim was on the PC version too, alas. But Art Subtitles is there. And other crap.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Your image does not load. I want my art subtitles! I need to know the catfood brand!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I think my FTP is being lame:

    <a href="http://users.adelphia.net/~djlink128/BioShockGamePlay.jpg" target="_blank">http://users.adelphia.net/~djlink128/BioShockGamePlay.jpg</a>
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1647720:date=Sep 5 2007, 09:08 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Sep 5 2007, 09:08 PM) <a href="index.php?act=findpost&pid=1647720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think my FTP is being lame:

    <a href="http://users.adelphia.net/~djlink128/BioShockGamePlay.jpg" target="_blank">http://users.adelphia.net/~djlink128/BioShockGamePlay.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Best screenshot that is actually just the text within it ever. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Still not showing. Imageshack! Imageshack!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I don't get why my FTP's being lame, my Avatar and Sig are on it. And they work.

    <a href="http://img300.imageshack.us/img300/8171/bioshockgameplayom9.jpg" target="_blank">http://img300.imageshack.us/img300/8171/bi...gameplayom9.jpg</a>
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    Just finished on hard (saved all the sisters). For the first third of the game I was freaking scared of splicers because they could still kick my ass. After I got natural camouflage and started wrench stacking, the difficulty got more manageable. Did anyone else take down Fontaine with the wrench? It was a pretty straightforward circle strafe while whacking on him with it. I think I actually took more damage from the security bots in the fight than from Fontaine.

    Also, did anyone else think it was really weird how you finally get to use the little sister needle at the end and you actually get the ADAM you take out? After spending the whole game wishing I could pick up one of those needles and use it in exactly the same way on all the wrench-pummeled corpses I'd left around rapture, this felt like a bad decision game-wise.

    The plasmids were pretty underwhelming. I originally tried incinerating people but that usually never killed them. So from halfway on, I usually just used telekinesis for traps, and target dummy to distract turrets while I hacked them. I absolutely hated the fact that they'd make telekinesis useless for some of their puzzles. Such as in Sander's theater with the plasmid in the booth. I was all like "forge pull..... Force Pull..... I'll get a little closer and a better angle. Force Pull..... FORCE PULL GODDAMMIT!!" They did that in 2 or 3 other places. So annoying.

    I also hardly ever invented anything. I was stockpiling parts until something awesome came along. But was sorely disappointed.

    I was so sure when I started the game that Rapture was going to be some kind of hell on earth because the of Vita Chambers. People getting hacked to pieces and regenerating. But apparently Vita Chambers are reserved for the immediate family of Andrew Ryan.

    How come we never see any spliced Big Daddies? Also, Rosies definitely suck to fight. I can't even count the number of times I'd die before I even realized I was hurt, stupid rivet gun. Although they do have a fatal flaw in their AI which makes them quite a bit easier to take down. If you can find a spot to hide from them, you'll notice that they shoot their rivet gun if they don't see you, but they always stop shooting when they're about to throw a proximity mine. So all you gotta do is hide until they stop shooting, jump out, take their mine and toss it back at them, rinse, repeat.

    Was anyone else curious as to why the security systems never locked onto splicers until you hacked them? I thought you were supposed to be more immune to security because of your DNA.

    Random note about the beekeeping level. It's not the lever that generates splicers, it's one splicer for each hive you search.

    That's all I've got for now.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1647750:date=Sep 6 2007, 01:05 AM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Sep 6 2007, 01:05 AM) <a href="index.php?act=findpost&pid=1647750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just finished on hard (saved all the sisters). For the first third of the game I was freaking scared of splicers because they could still kick my ass. After I got natural camouflage and started wrench stacking, the difficulty got more manageable. Did anyone else take down Fontaine with the wrench? It was a pretty straightforward circle strafe while whacking on him with it. I think I actually took more damage from the security bots in the fight than from Fontaine.

    Also, did anyone else think it was really weird how you finally get to use the little sister needle at the end and you actually get the ADAM you take out? After spending the whole game wishing I could pick up one of those needles and use it in exactly the same way on all the wrench-pummeled corpses I'd left around rapture, this felt like a bad decision game-wise.

    The plasmids were pretty underwhelming. I originally tried incinerating people but that usually never killed them. So from halfway on, I usually just used telekinesis for traps, and target dummy to distract turrets while I hacked them. I absolutely hated the fact that they'd make telekinesis useless for some of their puzzles. Such as in Sander's theater with the plasmid in the booth. I was all like "forge pull..... Force Pull..... I'll get a little closer and a better angle. Force Pull..... FORCE PULL GODDAMMIT!!" They did that in 2 or 3 other places. So annoying.

    I also hardly ever invented anything. I was stockpiling parts until something awesome came along. But was sorely disappointed.

    I was so sure when I started the game that Rapture was going to be some kind of hell on earth because the of Vita Chambers. People getting hacked to pieces and regenerating. But apparently Vita Chambers are reserved for the immediate family of Andrew Ryan.

    How come we never see any spliced Big Daddies? Also, Rosies definitely suck to fight. I can't even count the number of times I'd die before I even realized I was hurt, stupid rivet gun. Although they do have a fatal flaw in their AI which makes them quite a bit easier to take down. If you can find a spot to hide from them, you'll notice that they shoot their rivet gun if they don't see you, but they always stop shooting when they're about to throw a proximity mine. So all you gotta do is hide until they stop shooting, jump out, take their mine and toss it back at them, rinse, repeat.

    Was anyone else curious as to why the security systems never locked onto splicers until you hacked them? I thought you were supposed to be more immune to security because of your DNA.

    Random note about the beekeeping level. It's not the lever that generates splicers, it's one splicer for each hive you search.

    That's all I've got for now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I found that the game had tons of AI flaws with the chameleon tonic. I'd trigger an alarm, stand still, fade, bots come in and OH LOOK THEY DON'T SEE ME. Bad idea, I think- I could wait out an alarm in plain sight.

    And Beekeeping: No, they spawn from the lever. I'd pull it, open the door to back outside and they would be there.
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/5IBkT0Oi97E"></param><embed src="http://www.youtube.com/v/5IBkT0Oi97E" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1647752:date=Sep 6 2007, 01:46 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Sep 6 2007, 01:46 AM) <a href="index.php?act=findpost&pid=1647752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found that the game had tons of AI flaws with the chameleon tonic. I'd trigger an alarm, stand still, fade, bots come in and OH LOOK THEY DON'T SEE ME. Bad idea, I think- I could wait out an alarm in plain sight.

    And Beekeeping: No, they spawn from the lever. I'd pull it, open the door to back outside and they would be there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    For reference, I played on PC. I would pull the lever and I couldn't back out of that door. Then exactly one splicer would come through the door for every hive I searched.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited September 2007
    [quote name='Luukas' post='1647754' date='Sep 6 2007, 11:49 AM' *YOUTUBE VID*

    Awesome as usual <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> "whenever you're ready"

    I've heard about 3 different endings, 1 good, 1 bad and 1 which is triggered by saving and harvesting equally many little sisters. No actual source on that though.

    Wonder what the game will do if you don't save or harvest any little sisters?
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I reckon it would make the choice based on the first sister, which you're forced to either save or harvest.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1647822:date=Sep 6 2007, 07:45 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 6 2007, 07:45 PM) <a href="index.php?act=findpost&pid=1647822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I reckon it would make the choice based on the first sister, which you're forced to either save or harvest.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope.
    You only get the good ending when you save every little sister! (Even loosing one of the LS when you play BD counts will give you the bad ending)

    So if you save the first, but kill only one of the others you will get the bad ending although you saved the first one.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1647820:date=Sep 6 2007, 07:42 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 6 2007, 07:42 PM) <a href="index.php?act=findpost&pid=1647820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've heard about 3 different endings, 1 good, 1 bad and 1 which is triggered by saving and harvesting equally many little sisters. No actual source on that though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you open:
    ...\BioShock\Content\FlashMovies
    you will see 3 files starting with EndingMovie.

    So yep, at least 3 endings were planned.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1647825:date=Sep 6 2007, 10:51 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Sep 6 2007, 10:51 AM) <a href="index.php?act=findpost&pid=1647825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you open:
    ...\BioShock\Content\FlashMovies
    you will see 3 files starting with EndingMovie.

    So yep, at least 3 endings were planned.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can watch all 3 endings from the BinkMovies folder. The "killedgatherers" ending is the same as the "harvestedgatherers" ending with the dialog reordered a bit. The actual visuals are exactly the same though.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    so if you're killing sisters left and right, do you still wake up in what's-her-face's hideout after the whole Fontaine revelation? I kinda assumed she wouldn't help you if you were killing her little girls. but she still guides you for the last few levels of the game?
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited September 2007
    Re: Zero Punctuation review

    haha. True. I still prefer System Shock 2 over Bioshock, although Bioshock is good. Still, it's more of a FPS than SS ever was, with all the deeper elements rarely denting the surface and making it more than...an FPS, with wiggly bits.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1647831:date=Sep 6 2007, 11:32 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 6 2007, 11:32 AM) <a href="index.php?act=findpost&pid=1647831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so if you're killing sisters left and right, do you still wake up in what's-her-face's hideout after the whole Fontaine revelation? I kinda assumed she wouldn't help you if you were killing her little girls. but she still guides you for the last few levels of the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep. I guess she figures "Well, at least he'll get rid of Fontaine."

    Which is why I was confused as to "What in the hell happened to Tenenbaum?" after the game ended.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1647839:date=Sep 6 2007, 02:36 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ Sep 6 2007, 02:36 PM) <a href="index.php?act=findpost&pid=1647839"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep. I guess she figures "Well, at least he'll get rid of Fontaine."

    Which is why I was confused as to "What in the hell happened to Tenenbaum?" after the game ended.<!--QuoteEnd--></div><!--QuoteEEnd-->

    She lived happily ever after. Alternatively, she shows up in Bioshock 2: Electric Boogaloo.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Just finished Bioshock and enjoyed it quite a bit. I played it on normal setting but after thinking about it the respawn chambers made things a lot easier kinda like the spirit world in Prey when you died. If I ran out of medkits I would just let myself get killed repeatedly and just wear the enemies down without worrying about things much.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I just ignored the vita chambers and quickloaded if I died. I like it better that way.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1647905:date=Sep 6 2007, 08:08 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 6 2007, 08:08 PM) <a href="index.php?act=findpost&pid=1647905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just ignored the vita chambers and quickloaded if I died. I like it better that way.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same, I considered using a Vita Chamber to be a failure.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Two questions I don't remember seeing an answer for in the game.
    1) Why was there no real hesitation when he used the first plasmid.
    2) What was on the bathospere that supposedly had Atlas's family on it
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited September 2007
    <span style='color:#000000;background:#000000'>
    1) were you not told "Would you kindly" for the plasmid?
    I honestly don't remember. I actually remember there BEING a hesitation, and then told to do it....
    2) Explosives? Lots, and LOTS of explosives?
    this also brings up the question, did Ryan know whom Atlas really was or no?
    </span>
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1648000:date=Sep 7 2007, 01:51 PM:name=KungFuDiscoMonkey)--><div class='quotetop'>QUOTE(KungFuDiscoMonkey @ Sep 7 2007, 01:51 PM) <a href="index.php?act=findpost&pid=1648000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Two questions I don't remember seeing an answer for in the game.
    1) Why was there no real hesitation when he used the first plasmid.
    2) What was on the bathospere that supposedly had Atlas's family on it<!--QuoteEnd--></div><!--QuoteEEnd-->
    <span style='color:#000000;background:#000000'>I'm guessing since he was born in Rapture, and genetically modified before he was even born, plasmids were like second nature to him? they definitely don't give a better answer than that in the game.

    and do you mean what was IN the submarine? I'm assuming it was empty and it was all a ruse, which threw Ryan off too. I believe Atlas just wanted to use the submarine to leave Rapture and he needed your DNA to access it.</span>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Guys, it's a spoiler thread. You don't need to spoiler every line of every post <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    The first one I just attribute to the mind control wacky stuff; I do think it should have been something more like "insert arm to get plasmid" so that way you wouldn't be shooting yourself up 5 minutes after finding Rapture.

    For the second one, I figure it was empty.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1648003:date=Sep 7 2007, 02:14 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 7 2007, 02:14 PM) <a href="index.php?act=findpost&pid=1648003"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><span style='color:#000000;background:#000000'>I'm guessing since he was born in Rapture, and genetically modified before he was even born, plasmids were like second nature to him? they definitely don't give a better answer than that in the game.

    and do you mean what was IN the submarine? I'm assuming it was empty and it was all a ruse, which threw Ryan off too. I believe Atlas just wanted to use the submarine to leave Rapture and he needed your DNA to access it.</span><!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think that he ever actually wanted to leave rapture, I think it was all just to make you kill Ryan.

    <span style='color:#000000;background:#000000'>oh, and TychoCelchuuu, we will spoiler anything we want!</span>
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <span style='color:#000000;background:#000000'>There was a interview posted in "Bioshock Demo" thread. They got the question about the first needle as well, their explanation was "We realized later we should have had Atlas say something to comfort the player but it didn't make it into the full game". Can't really remember if he said "would you kindly" on the first plasmid though.

    Atlas was down with the sub before it exploded, I could swear I saw him have blond hair, was it really Fontaine? I guess he could had used a wig but still.</span>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1648114:date=Sep 8 2007, 07:05 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Sep 8 2007, 07:05 AM) <a href="index.php?act=findpost&pid=1648114"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><span style='color:#000000;background:#000000'>There was a interview posted in "Bioshock Demo" thread. They got the question about the first needle as well, their explanation was "We realized later we should have had Atlas say something to comfort the player but it didn't make it into the full game". Can't really remember if he said "would you kindly" on the first plasmid though.

    Atlas was down with the sub before it exploded, I could swear I saw him have blond hair, was it really Fontaine? I guess he could had used a wig but still.</span><!--QuoteEnd--></div><!--QuoteEEnd-->

    I could have sworn you never once saw Atlas. He was working things to let you get to the sub, and then you were going to let him in.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    you could see him through the window, but not up close so you couldn't really see the details of his face or anything.
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