Natural Selection 2 News Update - _____, revealed

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  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    Okay, I want to know one thing now.
    I've been playing Natural Selection since 2.0 and I still don't know what exactly +movement is.
    At first I played without autoswitch but it was too difficult to be a fade and not being able to switch the attacks instatnly when you pressed the button for it.
    With autoswitch it worked pretty well.
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    <!--quoteo(post=1762449:date=Apr 2 2010, 04:11 PM:name=daidalos)--><div class='quotetop'>QUOTE (daidalos @ Apr 2 2010, 04:11 PM) <a href="index.php?act=findpost&pid=1762449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, I want to know one thing now.
    I've been playing Natural Selection since 2.0 and I still don't know what exactly +movement is.
    At first I played without autoswitch but it was too difficult to be a fade and not being able to switch the attacks instatnly when you pressed the button for it.
    With autoswitch it worked pretty well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    bind a key to +movement, and when you press that key, you leap/blink.

    no weapon switching involved.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    edited April 2010
    <!--quoteo(post=1762449:date=Apr 2 2010, 08:11 PM:name=daidalos)--><div class='quotetop'>QUOTE (daidalos @ Apr 2 2010, 08:11 PM) <a href="index.php?act=findpost&pid=1762449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Okay, I want to know one thing now.
    I've been playing Natural Selection since 2.0 and I still don't know what exactly +movement is.
    At first I played without autoswitch but it was too difficult to be a fade and not being able to switch the attacks instatnly when you pressed the button for it.
    With autoswitch it worked pretty well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    it's the alien's movement ability (leap/blink), bound automatically to whatever your 'reload' key is...

    edit: beat me to it
  • daidalosdaidalos Join Date: 2004-05-23 Member: 28854Members, Constellation
    edited April 2010
    Hmm, thanks for the heads-up. Doesn't sound like much fun, though. :p
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    edited April 2010
    That is the greatest thing to happen to game development since the computer was invented.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I'm pretty excited for the engine test - the player models are absolutely beautifully detailed, it might be the most graphically detailed game to date. Not bad for an indie.
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    I hoped for a fade reveal and I got the shadow :D Very nice! =)
  • RehnquistRehnquist Join Date: 2009-09-01 Member: 68672Members
    <!--quoteo(post=1762464:date=Apr 2 2010, 05:06 PM:name=Thrillseeker)--><div class='quotetop'>QUOTE (Thrillseeker @ Apr 2 2010, 05:06 PM) <a href="index.php?act=findpost&pid=1762464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hoped for a fade reveal and I got the shadow :D Very nice! =)<!--QuoteEnd--></div><!--QuoteEEnd-->

    The non/semi-updates are starting to wear on me. Last week a clarification on a previous announcement and this week a nice looking video of mostly stuff we've already seen and half a second of a shadow. Oh, UWE...
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    edited April 2010
    <!--quoteo(post=1762466:date=Apr 2 2010, 07:16 PM:name=Rehnquist)--><div class='quotetop'>QUOTE (Rehnquist @ Apr 2 2010, 07:16 PM) <a href="index.php?act=findpost&pid=1762466"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The non/semi-updates are starting to wear on me. Last week a clarification on a previous announcement and this week a nice looking video of mostly stuff we've already seen and half a second of a shadow. Oh, UWE...<!--QuoteEnd--></div><!--QuoteEEnd-->


    They probably are working hard trying to pump out the engine test. They probably don't want to miss a deadline.
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    <!--quoteo(post=1762469:date=Apr 2 2010, 05:39 PM:name=kuperaye)--><div class='quotetop'>QUOTE (kuperaye @ Apr 2 2010, 05:39 PM) <a href="index.php?act=findpost&pid=1762469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They probably are working hard trying to pump out the engine test. They probably don't want to miss a deadline.<!--QuoteEnd--></div><!--QuoteEEnd-->
    + they are in the middle of an engine test already.
  • Voyager IVoyager I Join Date: 2009-11-02 Member: 69222Members
    The real question is if Gorges can catch air sliding off a ramp.
  • heWantedMeToChangeMyNameheWantedMeToChangeMyName Join Date: 2009-10-22 Member: 69115Members
    Aha, I can't imagine going down stairs belly first would be too comfy.

    Oh, and if anyone needs a reason to preorder, let this be it!
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    I LOLed for real when the Gorge hit the barrels at 2mph :P
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I pretty much had to make this:

    <a href="http://www.youtube.com/watch?v=7nu1eM27XD4" target="_blank">http://www.youtube.com/watch?v=7nu1eM27XD4</a>

    It's a little sloppy but whatev...
  • senor_hybridosenor_hybrido Join Date: 2009-06-04 Member: 67687Members
    Awesome! The staircase slide is going to revolutionize modern FPS gaming! Now we just need someone to create the ns_sliderace map.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Wow. That makes it even better Aeroripper. Awesome.
  • Paul-HewsonPaul-Hewson Join Date: 2008-02-25 Member: 63737Members, Constellation, Reinforced - Shadow
    edited April 2010
    The hyperlink isn't working, neither the news title one or the twitter. It said no items were found.

    Edit.. hmm bad link.. it is "http://www.unknownworlds.com/ns2/news/2010/4/____,%20Reveal" instead of just "reveal".. strange name :p
    You better change it.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    I hope bellyslide is implemented in game ^^.
    I liked it++
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited April 2010
    more exclusive videos
    <a href="http://www.youtube.com/watch?v=fj3ZFm-qqFI&NR=1" target="_blank">http://www.youtube.com/watch?v=fj3ZFm-qqFI&NR=1</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I can see it now, belly slide rush on marine start...
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    the day the devs decide to let belly slide do damage is the day all marine players rage.

    It will be beautiful.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <!--quoteo(post=1762496:date=Apr 3 2010, 03:19 AM:name=senor_hybrido)--><div class='quotetop'>QUOTE (senor_hybrido @ Apr 3 2010, 03:19 AM) <a href="index.php?act=findpost&pid=1762496"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now we just need someone to create the ns_sliderace map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    :D
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    Well played UWE! Cannot wait for the fade reveal now.
  • MortosMortos Join Date: 2006-11-28 Member: 58763Members
    <!--quoteo(post=1762442:date=Apr 2 2010, 10:33 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Apr 2 2010, 10:33 PM) <a href="index.php?act=findpost&pid=1762442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1

    this would be perfect - as it is really easy to spot enemies in games because your eyes just look for movement.

    In a factory or refinery there would be moving parts everywhere - and this would provide the perfect cover for aliens, as marines wouldn't be able to focus on things so easily.
    I don't think this has ever been done in a game, can you imagine how alive the level would feel? If they are alreay using models, I wonder how hard it would be to make them animated - just small irregular movements.

    probably worth putting in the suggestion forum Kwil :)


    EDIT: and if not the marine environments, I hope that the infestation will move, expand, bubble, breath etc to provide this living feeling, and also decoy for the aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This, and bonus points if vents occasionally release pressure spraying a cloud of steam, complete with the high pitched whistle and temporarily obscured visibility.
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    There are going to be surf maps in NS2. Whoever has the idea to make surf maps please don't.
  • BiglinesBiglines Join Date: 2003-12-07 Member: 24094Members, Constellation
    <!--quoteo(post=1762554:date=Apr 3 2010, 07:41 PM:name=kuperaye)--><div class='quotetop'>QUOTE (kuperaye @ Apr 3 2010, 07:41 PM) <a href="index.php?act=findpost&pid=1762554"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are going to be surf maps in NS2. Whoever has the idea to make surf maps please don't.<!--QuoteEnd--></div><!--QuoteEEnd-->
    why? it means those players are off playing surf maps, while serious players play the normal game...
  • tildytildy Join Date: 2009-06-05 Member: 67701Members
    There are no words. No words. :)

    All I can say is it's awesome and I laughed.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Beautiful, simply beautiful. *wipes a tear from his eye from laughing and the good vibes from the video* And set to the music Aeroripper put it to? Is this where I insert a over 9000 meme? :D
  • johnny truantjohnny truant Join Date: 2008-03-09 Member: 63827Members, Reinforced - Silver
    Beyond awesome. Forget all the other classes. I love you guys.
  • TerranigmaTerranigma Join Date: 2010-04-03 Member: 71158Members
    One point which somewhat confused me in NS1 already: the eyes of the Gorge are outside his head (<i>Well, just where you would expect to find eyes</i>) but when you actually play one and can see the world through <i>its eyes</i> - Why the hell can I see my tongue, teeths and whatsoever. I mean, alright, it's a nice gimmick but well, wouldn't it make more sense to put the eyes at this spot where you expect them (<i>Somwhere in its throat</i>). Aliens suffer from a somewhat weird physique. Eyes are on the outside but you can see the inside of their mouths. Scary.
    ô.ô
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