<!--quoteo(post=1766880:date=Apr 14 2010, 05:11 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 14 2010, 05:11 PM) <a href="index.php?act=findpost&pid=1766880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you're doing it right you should get a Chat UI element so chat messages should show up in game (and thus showing it in console is not necesssary).<!--QuoteEnd--></div><!--QuoteEEnd--> You are right didn't thought about that :P
It's so awesome you guys are already going crazy modding this and adding to it! Love it.
We had some problems with the latest FMOD so internally we're using version 4.27.03:
Windows <a href="http://www.fmod.org/index.php/release/version/fmoddesigner42703win-installer.exe" target="_blank">http://www.fmod.org/index.php/release/vers...n-installer.exe</a>
Mac <a href="http://www.fmod.org/index.php/release/version/fmoddesigner42703mac-installer.dmg" target="_blank">http://www.fmod.org/index.php/release/vers...c-installer.dmg</a>
Whats FMOD is use for :P ?? Any 1 have a valide server ip thats is running Ns2Lua I was playing onto 5.100.8.73, but down now. I there any way thats NS Team update stuff too. Model thing like this. we could intergate it to the mod !!
When I start the game and I do JOIN game .. There is a game listed, Brian server. IP 97.102.113.33. I cant connect to it. Any 1 is able to play on this server. If yes, tell me how please ! Do i need hamachi or anythng else ?
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1766905:date=Apr 14 2010, 09:41 AM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 14 2010, 09:41 AM) <a href="index.php?act=findpost&pid=1766905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mappers using our ns2lua mod will now be able to see resource and tech points!<!--QuoteEnd--></div><!--QuoteEEnd--> And now doors are functional as well.
I downloaded the newest ns2lua package and have some problems with it.
1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic 1.1) The Skulk model is missing the thirdperson bite/attack animation.
2) The muzzle flash from the machine gun is missing.
3) Sprinting both as skulk and marine is "laggy".
I only have those problems with the newest source( 47a8d57 ). It worked flawlessly with source version 6b287a2, which surely misses some of the features, but has no bugs.
Besides that I have to say, that the modders are doing a very great progress in expanding the engine test :)
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1767006:date=Apr 14 2010, 04:40 PM:name=Maxunit)--><div class='quotetop'>QUOTE (Maxunit @ Apr 14 2010, 04:40 PM) <a href="index.php?act=findpost&pid=1767006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I downloaded the newest ns2lua package and have some problems with it.
1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic 1.1) The Skulk model is missing the thirdperson bite/attack animation.
2) The muzzle flash from the machine gun is missing.
3) Sprinting both as skulk and marine is "laggy".
I only have those problems with the newest source( 47a8d57 ). It worked flawlessly with source version 6b287a2, which surely misses some of the features, but has no bugs.
Besides that I have to say, that the modders are doing a very great progress in expanding the engine test :)
Greetings,
Maxunit<!--QuoteEnd--></div><!--QuoteEEnd--> Thanks for your reports. I have noticed the sprinting is pretty borked. We've been doing a lot of major changes which unfortunately tends to introduce new bugs.
<!--quoteo(post=1767089:date=Apr 15 2010, 12:35 PM:name=Nossah)--><div class='quotetop'>QUOTE (Nossah @ Apr 15 2010, 12:35 PM) <a href="index.php?act=findpost&pid=1767089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->does the current version work with a mod folder again? or is it still broken?<!--QuoteEnd--></div><!--QuoteEEnd--> It works as long as you put everything(lua or not) in an "ns2lua" folder alongside the ns2 folder.
<!--quoteo(post=1767131:date=Apr 15 2010, 09:47 PM:name=eXa)--><div class='quotetop'>QUOTE (eXa @ Apr 15 2010, 09:47 PM) <a href="index.php?act=findpost&pid=1767131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why same system as HL2 ? I mean the sprint/flashlight bar .....<!--QuoteEnd--></div><!--QuoteEEnd-->
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1767154:date=Apr 15 2010, 12:50 PM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Apr 15 2010, 12:50 PM) <a href="index.php?act=findpost&pid=1767154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just fell through the tech point in my map, I'm guessing the model itself doesn't have physics?<!--QuoteEnd--></div><!--QuoteEEnd--> Correct. I don't know how to make that work yet. The doors are able to be walked through too.
So I downloaded both branches and extracted them to my NS2 folder, I join the marine team, but I can't figure out what key the flashlight is (not F). Is there some console command you have to type in?
Also, when I tried to join a server through the server browser, the game would stop running.
Comments
You are right didn't thought about that :P
Anyone else
We had some problems with the latest FMOD so internally we're using version 4.27.03:
Windows
<a href="http://www.fmod.org/index.php/release/version/fmoddesigner42703win-installer.exe" target="_blank">http://www.fmod.org/index.php/release/vers...n-installer.exe</a>
Mac
<a href="http://www.fmod.org/index.php/release/version/fmoddesigner42703mac-installer.dmg" target="_blank">http://www.fmod.org/index.php/release/vers...c-installer.dmg</a>
Any 1 have a valide server ip thats is running Ns2Lua
I was playing onto 5.100.8.73, but down now.
I there any way thats NS Team update stuff too. Model thing like this. we could intergate it to the mod !!
got c++ errors again
c++ object terminated in an unexpected way
sorry bout that
someone needs to look at that and fix it
someone fix this keeps crashing server
this actually gave me the c++ runtime error
<img src="http://upload.pirathavnen.dk/uploads/grenade.png" border="0" class="linked-image" />
Could be a possible in-game weapon.. :)
And now doors are functional as well.
1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic
1.1) The Skulk model is missing the thirdperson bite/attack animation.
2) The muzzle flash from the machine gun is missing.
3) Sprinting both as skulk and marine is "laggy".
I only have those problems with the newest source( 47a8d57 ). It worked flawlessly with source version 6b287a2, which surely misses some of the features, but has no bugs.
Besides that I have to say, that the modders are doing a very great progress in expanding the engine test :)
Greetings,
Maxunit
1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic
1.1) The Skulk model is missing the thirdperson bite/attack animation.
2) The muzzle flash from the machine gun is missing.
3) Sprinting both as skulk and marine is "laggy".
I only have those problems with the newest source( 47a8d57 ). It worked flawlessly with source version 6b287a2, which surely misses some of the features, but has no bugs.
Besides that I have to say, that the modders are doing a very great progress in expanding the engine test :)
Greetings,
Maxunit<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for your reports. I have noticed the sprinting is pretty borked. We've been doing a lot of major changes which unfortunately tends to introduce new bugs.
Flashlights in this game look awesome.
Fully networked too, not like the HL1 versions.
It works as long as you put everything(lua or not) in an "ns2lua" folder alongside the ns2 folder.
if so can we show us how to do it right?
And most other games with sprint and flash...
Correct. I don't know how to make that work yet. The doors are able to be walked through too.
Also, when I tried to join a server through the server browser, the game would stop running.
This definitely feels like it should be in the modding section, so I'm going to punt it over.