remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1767181:date=Apr 15 2010, 01:55 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 15 2010, 01:55 PM) <a href="index.php?act=findpost&pid=1767181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, great work guys.
This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd--> Are you crazy? We're not modding. We're feature-enhancing.
<!--quoteo(post=1767181:date=Apr 15 2010, 04:55 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 15 2010, 04:55 PM) <a href="index.php?act=findpost&pid=1767181"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, great work guys.
This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd--> I nominate this thread for a sticky till Alpha is released.
<!--quoteo(post=1767221:date=Apr 15 2010, 07:56 PM:name=Sid)--><div class='quotetop'>QUOTE (Sid @ Apr 15 2010, 07:56 PM) <a href="index.php?act=findpost&pid=1767221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How.. do I join a server? D:<!--QuoteEnd--></div><!--QuoteEEnd--> Open console, type connect and then the server IP
<!--quoteo(post=1767231:date=Apr 16 2010, 03:00 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Apr 16 2010, 03:00 AM) <a href="index.php?act=findpost&pid=1767231"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Open console, type connect and then the server IP<!--QuoteEnd--></div><!--QuoteEEnd--> or use server browser :)
<!--quoteo(post=1767193:date=Apr 15 2010, 11:46 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Apr 15 2010, 11:46 PM) <a href="index.php?act=findpost&pid=1767193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I nominate this thread for a sticky till Alpha is released.<!--QuoteEnd--></div><!--QuoteEEnd--> And I vote for it :)
You should add how to activate mods and whatnot on the first post so people don't have to overwrite files. I forget how they said how to do it. Something like after the ns2.exe -mod "mod/extension/etc"
<!--quoteo(post=1767296:date=Apr 16 2010, 03:40 PM:name=Phase)--><div class='quotetop'>QUOTE (Phase @ Apr 16 2010, 03:40 PM) <a href="index.php?act=findpost&pid=1767296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should add how to activate mods and whatnot on the first post so people don't have to overwrite files. I forget how they said how to do it. Something like after the ns2.exe -mod "mod/extension/etc"<!--QuoteEnd--></div><!--QuoteEEnd-->
it just makes things more complicated and plus, its easy to get back to the default, you just extract the original .exe file and paste em back in there.
also i herd that it sometimes don't work like that.
finally if it does become a problem and #2 is not an issue, we can use a batch script to launch each individual mod(or the script could switch out the files if needed or grab the most recent version)
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1767006:date=Apr 14 2010, 04:40 PM:name=Maxunit)--><div class='quotetop'>QUOTE (Maxunit @ Apr 14 2010, 04:40 PM) <a href="index.php?act=findpost&pid=1767006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1) If you change your class to skulk and enter third person mode, you have 2 skulk models, one static and one dynamic 1.1) The Skulk model is missing the thirdperson bite/attack animation. 2) The muzzle flash from the machine gun is missing. 3) Sprinting both as skulk and marine is "laggy".<!--QuoteEnd--></div><!--QuoteEEnd-->
These have all been fixed as well as the low grav bug!
<!--quoteo(post=1767330:date=Apr 16 2010, 07:41 PM:name=Phase)--><div class='quotetop'>QUOTE (Phase @ Apr 16 2010, 07:41 PM) <a href="index.php?act=findpost&pid=1767330"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found it :)
This is an example, of course you replace that with your actual directory.<!--QuoteEnd--></div><!--QuoteEEnd--> In your example it'd work with just "/game mod", since it's inside the exe folder.
Go to <a href="http://github.com/Nayruden/ns2lua" target="_blank">http://github.com/Nayruden/ns2lua</a>, click Download source. Everything is in a single zip file.
If you want to make the updating process easier, get a GIT client, like <a href="http://code.google.com/p/msysgit/" target="_blank">http://code.google.com/p/msysgit/</a> to pull updates from the Git server (it updates only changed files, instead of downloading everything).
EDIT: Whoops! Was replying to something on page 5, lol...
<!--quoteo(post=1767577:date=Apr 17 2010, 01:53 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 17 2010, 01:53 PM) <a href="index.php?act=findpost&pid=1767577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way (in the Lua files) to extend the maximum distance at which the player can be from a light for it to still cast shadows?<!--QuoteEnd--></div><!--QuoteEEnd--> this is done in the map only if you want farther shadows you need to make the radius of the light farther
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited April 2010
<!--quoteo(post=1767577:date=Apr 17 2010, 09:53 AM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 17 2010, 09:53 AM) <a href="index.php?act=findpost&pid=1767577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way (in the Lua files) to extend the maximum distance at which the player can be from a light for it to still cast shadows?<!--QuoteEnd--></div><!--QuoteEEnd--> No. This is an in-engine optimization. This is actually a known "issue" that they will be fixing in a future release.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1767656:date=Apr 17 2010, 08:09 PM:name=Razor)--><div class='quotetop'>QUOTE (Razor @ Apr 17 2010, 08:09 PM) <a href="index.php?act=findpost&pid=1767656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a command I could put in a shortcut to run ns2 using this mod or something similar?<!--QuoteEnd--></div><!--QuoteEEnd--> /game <modfolder>
<!--quoteo(post=1767640:date=Apr 17 2010, 08:51 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Apr 17 2010, 08:51 PM) <a href="index.php?act=findpost&pid=1767640"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why was sprinting added? It's stupidly broken. The skulk can reach the other side of the map in a matter of seconds.<!--QuoteEnd--></div><!--QuoteEEnd--> The gameplay changes are basically just for screwing around at this point, since the game really isn't in a fun playable state yet.
But yeah, sprinting should be marine only, make them put their gun away and be forward only with no strafing.
<!--quoteo(post=1767649:date=Apr 17 2010, 09:51 PM:name=Psyke)--><div class='quotetop'>QUOTE (Psyke @ Apr 17 2010, 09:51 PM) <a href="index.php?act=findpost&pid=1767649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. This is an in-engine optimization. This is actually a known "issue" that they will be fixing in a future release.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, well I thought so.. Could have been nice to have, even if the shadow system isn't optimized yet.
Comments
This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you crazy? We're not modding. We're feature-enhancing.
This definitely feels like it should be in the modding section, so I'm going to punt it over.<!--QuoteEnd--></div><!--QuoteEEnd-->
I nominate this thread for a sticky till Alpha is released.
i dont see any server :(
i dont see any server :(<!--QuoteEnd--></div><!--QuoteEEnd-->
same here.
Open console, type connect and then the server IP
or use server browser :)
And I vote for it :)
flashlight!
Where can I find the relevant lua code? I'm really interested in how you guys got this one working!
Edit: Nevermind, found it in Marine.lua. Obvious really ;)
Keep up the great work guys, really cool stuff coming through.
it just makes things more complicated and plus, its easy to get back to the default, you just extract the original .exe file and paste em back in there.
also i herd that it sometimes don't work like that.
finally if it does become a problem and #2 is not an issue, we can use a batch script to launch each individual mod(or the script could switch out the files if needed or grab the most recent version)
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->1. mod1
2. mod2
3. mod3
pick to continue:<!--c2--></div><!--ec2-->
something to that effect
1.1) The Skulk model is missing the thirdperson bite/attack animation.
2) The muzzle flash from the machine gun is missing.
3) Sprinting both as skulk and marine is "laggy".<!--QuoteEnd--></div><!--QuoteEEnd-->
These have all been fixed as well as the low grav bug!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"C:\Games\Natural Selection 2\NS2.exe" /game "C:\Games\Natural Selection 2\mod"<!--QuoteEnd--></div><!--QuoteEEnd-->
This is an example, of course you replace that with your actual directory.
This is an example, of course you replace that with your actual directory.<!--QuoteEnd--></div><!--QuoteEEnd-->
In your example it'd work with just "/game mod", since it's inside the exe folder.
If you want to make the updating process easier, get a GIT client, like <a href="http://code.google.com/p/msysgit/" target="_blank">http://code.google.com/p/msysgit/</a> to pull updates from the Git server (it updates only changed files, instead of downloading everything).
EDIT: Whoops! Was replying to something on page 5, lol...
this is done in the map only if you want farther shadows you need to make the radius of the light farther
No. This is an in-engine optimization. This is actually a known "issue" that they will be fixing in a future release.
/game <modfolder>
The gameplay changes are basically just for screwing around at this point, since the game really isn't in a fun playable state yet.
But yeah, sprinting should be marine only, make them put their gun away and be forward only with no strafing.
So anything balance or feature related can be tossed out the window.
Yeah, well I thought so.. Could have been nice to have, even if the shadow system isn't optimized yet.