Barlows NS2 Level

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Comments

  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Well past it working with the above, I always work with One viewport, most of the map is hidden in layers and its badly laggy in unlit mode, Mine hangs for a few seconds every 5 min cause of auto save. file is 4.2MB in size now and only half done...
  • TSSTSS Join Date: 2010-05-11 Member: 71716Members
    Mine's 8.1 mb with 1 room completly done and 60% basic geometry for the rest with a 20% lighting and 10% props :p But i attribute that to having wayyy more complex geometry then you guys, but far less props. Each vert has it's own XYZ and a model has just 1 "vert", it's pivot point. So i don't think filesize is the culprit.

    It can be either 1 of 2 things after i did some searching. Either the editor is beeing CPU limited (i'm only seeing 1/4 cores utilized on my CPU, i don't think it's multithreaded). or it's GPU limited since what it does use of my CPU, it hardly changes even if i turn all layers on or off, but the camera does move consistantly slower.

    Personally i'm thinking GPU limitation. The devs can't have ignored multithreading if the editor was CPU limited.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Am about 75% prop side, map runs fine in game
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Funny that, I'd estimate using around 75% of props in everything I'm doing.

    Props impact the performance none so ever; it's your lighting.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->Hello!?<!--sizec--></span><!--/sizec--> <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><i>Hello...</i><!--sizec--></span><!--/sizec--> <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i>Hello...</i><!--sizec--></span><!--/sizec--> <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><i>Hello...</i><!--sizec--></span><!--/sizec-->
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited July 2010
    Hiya, This is a tiny bit more I managed to squeeze out of the editor, Generic corridoor. I am doing as many spaces as possible linked with short corridoors such as these with plenty of head room.

    <img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1279013417_NRM.jpg" border="0" class="linked-image" />
    <img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1279013378_NRM.jpg" border="0" class="linked-image" />
    <img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1279013345_NRM.jpg" border="0" class="linked-image" />


    The new ambient light sources do an awsome job, make it much easier to create nice dark corners with out total blackout.
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    <!--quoteo(post=1778108:date=Jul 13 2010, 07:01 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jul 13 2010, 07:01 PM) <a href="index.php?act=findpost&pid=1778108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The new ambient light sources do an awsome job, make it much easier to create nice dark corners with out total blackout.<!--QuoteEnd--></div><!--QuoteEEnd-->

    also important so your gun can never end up pitch back in a lightened area because its on the dark side of the only omni.

    corridor looks nice!
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    mmmm Smexy Darkness.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2010
    First screenshot:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hudson: [Knowing that the Aliens are close, Hicks and Vasquez are welding the door shut] Movement. Signal's clean. Range, 20 meters.
    Ripley: They've found a way in, something we've missed.
    Hicks: We didn't miss anything.
    Hudson: 17 meters.
    Ripley: [Checking the tracker] Something in the floor, underneath the plant, I don't know
    Hudson: 15 Meters.
    Newt: Ripley.
    Hicks: Definitely inside the barricades.
    Newt: Let's go.
    Hudson: 12 meters.
    Ripley: That's right outside the door. Hicks, Vasquez get back.
    Hudson: Man, this is a big ######' signal.
    Hicks: How are we doing Vasquez, talk to me?
    Vasquez: Almost there.
    [They welded the door shut, and stepped back away from the door]
    Vasquez: There right on us.
    Hicks: [Waiting for the Aliens] Remember, short controlled bursts.
    Hudson: 9 meters, 7, 6.
    Ripley: That can't be, that's inside the room.
    Hudson: It's reading right man, look.
    Hicks: Then, "you're" not reading it right.
    Hudson: 5 meters, man. 4, what the hell?<!--QuoteEnd--></div><!--QuoteEEnd-->
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    Love the videos!

    I enjoyed the third person video the most. Props on the lattice frame on the large window.
  • mobettamobetta Join Date: 2010-07-23 Member: 72693Banned
    ns2_hollows
    ns2_shadow
    ns2_im_batman
    ns2_eat_######
    ns2_xtricity
    ns2_quad_damage
    ns2_behind_you
    ns2_lost
    ns2_voodoo

    thats all i got
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    If you're going to batman route i'm going the joker route!

    ns2_whysoserious
    ns2_thesescars
  • roCosroCos Join Date: 2009-06-04 Member: 67685Members
    edited July 2010
    I like this suggestion:
    <!--quoteo(post=1767691:date=Apr 18 2010, 02:34 PM:name=tankefugl)--><div class='quotetop'>QUOTE (tankefugl @ Apr 18 2010, 02:34 PM) <a href="index.php?act=findpost&pid=1767691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_excavation<!--QuoteEnd--></div><!--QuoteEEnd-->

    or:
    ns2_dig
    ns2_force

    ns2_caveyard (Neologism rules!)

    Btw. your map is awesome!
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    This map should be included in final! Looks neat on pictures at least.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Name it ns2_GISP and ill give you a small price. :D ( and maybe even a cookie! )
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Are you undermining the naming? :P
  • PstranglerPstrangler Join Date: 2003-09-25 Member: 21198Members
    <!--quoteo(post=1778108:date=Jul 13 2010, 05:31 AM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Jul 13 2010, 05:31 AM) <a href="index.php?act=findpost&pid=1778108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hiya, This is a tiny bit more I managed to squeeze out of the editor...

    <img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1279013417_NRM.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow! I like this shot. reminds me of the grate above top right corridor in NS_Caged. So many spores spat from there :)
  • RedGumsRedGums Join Date: 2010-07-27 Member: 73134Members
    edited July 2010
    I love the large open spaces in this map (seems so less cramped then Tram, but that may be the camera angles in the first few screenies you've provided). Looks like it would be fun to play this as a Lerk!

    As for the name:

    ns2_underbelly?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Happy Newz, I can now continue on a mapping rampage now the rendering issue has been fixed in the Alpha Release, Yippe.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Cool! I <i>really</i> want to play this map it looks AWESOME.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Woop, in game :)

    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361745_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361745_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361715_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361715_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361675_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361675_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361639_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361639_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361617_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361617_BLOG.jpg" border="0" class="linked-image" /></a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That is some sexy stuff there <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" />
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    This first one

    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280361745_NRM.jpg" target="_blank">http://www.unitedworlds.co.uk/users/2/imag...0361745_NRM.jpg</a>

    I actually said "###### me" out loud. That's just incredible, I can't believe Spark can produce lighting of such insane quality.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Love the color in your map.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Smexy Smexy Barlow. You going to be running it on your dedi server anytime soon? I'm hoping to devote some time to NS2 modding / mapping / playing this weekend, would be good to play with you guys (I'm guessing some of the KB crowd are also in the alpha?) again.
  • Donner & BlitzenDonner & Blitzen Join Date: 2010-03-08 Member: 70879Members
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->All your feedback<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank you all for your kind words and name suggestions. I still havent picked out a suggestion the huge growing list. :)


    <!--quoteo(post=1788520:date=Jul 29 2010, 03:00 PM:name=)--><div class='quotetop'>QUOTE ( @ Jul 29 2010, 03:00 PM) <a href="index.php?act=findpost&pid=1788520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Smexy Smexy Barlow. You going to be running it on your dedi server anytime soon? I'm hoping to devote some time to NS2 modding / mapping / playing this weekend, would be good to play with you guys (I'm guessing some of the KB crowd are also in the alpha?) again.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Indeed yes i will, Shell setup another server running should the next patch sort the port issues that is.
    There are 4+ from KB, Some from other places as well as your self in for the playtest, details will be srtoed when the time comes.


    <!--quoteo(post=1788540:date=Jul 29 2010, 03:35 PM:name=Donner & Blitzen)--><div class='quotetop'>QUOTE (Donner & Blitzen @ Jul 29 2010, 03:35 PM) <a href="index.php?act=findpost&pid=1788540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns2_barlow<!--QuoteEnd--></div><!--QuoteEEnd-->
    Someone beat you to that one a while back :)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited July 2010
    More Game Candy

    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449349_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449349_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280451380_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280451380_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449377_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449377_BLOG.jpg" border="0" class="linked-image" /></a>
    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449401_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1280449401_BLOG.jpg" border="0" class="linked-image" /></a>
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Cant wait to play it.
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