Barlows NS2 Level

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1798310:date=Sep 12 2010, 07:54 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Sep 12 2010, 07:54 PM) <a href="index.php?act=findpost&pid=1798310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I dont understand. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me neither, but if I had to grasp at straws... I think he meant the Skulk bite-cam you use (but then again, I've seen others use that)
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I suppose i could have just flown around in spectator mode.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    NS2HD coverage of ns2_uwe is now live on youtube, see sig!
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    only one word. "WOW!"


    Great job on the level, After learning a bit of what it takes to get the rooms to flow i can see your married to this map! Can't wait to see it released "with" beta.

    The video spot on Natural Selection 2 HD was awsome, makes one want to ...well...spit slime and hydras all over it!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    See this is why we need smileys back (I'll get started wow smiley)

    @SN.Wolf
    Is your avatar LoL wolfguy?
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1798782:date=Sep 16 2010, 08:22 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 16 2010, 08:22 AM) <a href="index.php?act=findpost&pid=1798782"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See this is why we need smileys back (I'll get started wow smiley)

    @SN.Wolf
    Is your avatar LoL wolfguy?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Followed by a yet another "OMG Smiley". Make that a whole row of "OMG" Smileys!

    and i do believe my avatar was from underworld,but it's been so long since i got that one...hmmmm??.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Any updates? :D

    Would love to see how the power node effects look in your map.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    It's been updated with all the new ents, but still waiting on refinery props, theres a few available but, i am waiting to see what else rolls out.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1798592:date=Sep 14 2010, 09:45 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 14 2010, 09:45 AM) <a href="index.php?act=findpost&pid=1798592"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Me neither, but if I had to grasp at straws... I think he meant the Skulk bite-cam you use (but then again, I've seen others use that)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yep, i seen that somewhere when i was toying with swish-max on <a href="http://www.super-nova-team.com/password.html" target="_blank">"this Flash project"</a>, even made it bite the keypad when you enter the correct code.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    I still dont understand whats going on with this picture framing thing and skulk teeth talk, I ran round as a skulk taking screenshots :/ ?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I think the chap was complimenting your photographic skills, or, expressed in different words, the framing you have used. I've read this thread just today and no one suggested 'Rubble'. Obvious rock themed name but with a hint of degredation and wear that suggests an alien takeover.

    God I sound so stupid.
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    You decided on a name yet?

    Also more piccies!
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    With rays!

    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1293068092_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1293068092_BLOG.jpg" border="0" class="linked-image" /></a>
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Really impressive work.

    I would assume and hope the NS dev team support these efforts by allowing automatic downloads of custom maps etc to make it painless to actually have a go playing these online.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Wow, that's tasty!
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    <!--quoteo(post=1818670:date=Dec 23 2010, 12:07 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Dec 23 2010, 12:07 AM) <a href="index.php?act=findpost&pid=1818670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really impressive work.

    I would assume and hope the NS dev team support these efforts by allowing automatic downloads of custom maps etc to make it painless to actually have a go playing these online.<!--QuoteEnd--></div><!--QuoteEEnd-->Yup! That is on the planned To-Do list; however, it's way <b>way</b> down the list. To give you an idea of how far down, it's listed after Dynamic Infestation. So, it will be a <b>very</b> long time before auto-download of custom resources (maps/sounds/cinematics/etc.) is added to the engine and server. I can say this because a few weeks ago all of the current technical tasks showed up during one of the Pivotal Tracker glitches. I saw the auto-download on that list. So, fear not, it is planned.


    @SgtBarlow: Nice! Very good use of a normally overused effect! Is it safe to assume this is a yet unreleased engine feature, or is it really clever use of some FX?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    It was a feature the editor had originally, but got disabled for performance reasons. The flag is still there on the lights, it's Ambient Lighting, it just doesn't "work".
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    If the custom maps don't auto install will it be very complicated for us to do by ourselves?
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited December 2010
    @Mendasp: Thanks for the answer. I hope Max and company can work their magic on this soon.

    @peregrinus: Assuming the custom map doesn't use new textures/props/etc. resources, it's a snap. Just copy the ".level" file into the "../Natural Selection 2/ns2/maps" folder and you're good to go. It's worth mentioning that you'll have to manually load the map by typing "map mapfilename" into the console. The reason being, right now the vanilla game has the "allowed" map names set in the code. There is no reason a server couldn't change its map list though. Hope this helps.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    overviews have to be copied over as well though, we tested ns2_sample on SN.Wolf's server and I was messing around with an overview batch generator, and the minimaps weren't there (deleted them for testing).

    Map is unplayable without minimap for both commanders, you can't move, can't order your MACS or Drifters to build.



    This effect was very nicely showcased in one of the video casts... Lemme see if I can dig it up from the archives, I think it was the fourth videocast...

    [edit]
    Video cast 5 actually (the blinds and the glass hallway), so hoping it will get back in soonish :P

    <a href="http://www.youtube.com/user/TheRealFlayra#p/u/25/yH-SH1Iw6TY" target="_blank">http://www.youtube.com/user/TheRealFlayra#p/u/25/yH-SH1Iw6TY</a>
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    chipping in with "ns2_honkeiko" or "ns2_colliery"

    <a href="http://en.wikipedia.org/wiki/Benxihu_Colliery" target="_blank">http://en.wikipedia.org/wiki/Benxihu_Colliery</a>
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1818636:date=Dec 23 2010, 01:27 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Dec 23 2010, 01:27 PM) <a href="index.php?act=findpost&pid=1818636"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With rays!

    <a href="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1293068092_NRM.jpg" target="_blank"><img src="http://www.unitedworlds.co.uk/users/2/images/levels/1272019001/1293068092_BLOG.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->
    drooooooooooooooooool
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1818805:date=Dec 23 2010, 08:25 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 23 2010, 08:25 PM) <a href="index.php?act=findpost&pid=1818805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->overviews have to be copied over as well though, we tested ns2_sample on SN.Wolf's server and I was messing around with an overview batch generator, and the minimaps weren't there (deleted them for testing).

    Map is unplayable without minimap for both commanders, you can't move, can't order your MACS or Drifters to build.



    This effect was very nicely showcased in one of the video casts... Lemme see if I can dig it up from the archives, I think it was the fourth videocast...

    [edit]
    Video cast 5 actually (the blinds and the glass hallway), so hoping it will get back in soonish :P

    <a href="http://www.youtube.com/user/TheRealFlayra#p/u/25/yH-SH1Iw6TY" target="_blank">http://www.youtube.com/user/TheRealFlayra#p/u/25/yH-SH1Iw6TY</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    There's also a lava texture in there too. I don't think we have one at current do we? =[
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    Looks really cool so far Barlow, how'd you get those rays? I thought they aren't implemented in Spark yet?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1823620:date=Jan 12 2011, 05:48 PM:name=doeseph)--><div class='quotetop'>QUOTE (doeseph @ Jan 12 2011, 05:48 PM) <a href="index.php?act=findpost&pid=1823620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks really cool so far Barlow, how'd you get those rays? I thought they aren't implemented in Spark yet?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a flag in the lights, "atmospheric". But it's always been disabled in the public builds.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    any updates on this? It's been a while :(
  • AlchemdaAlchemda Join Date: 2004-02-01 Member: 25942Members
    Any update on this good looking map?
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    I think SgtBarlow has less time to work on his own maps now that he works for UWE.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    <!--quoteo(post=1875023:date=Sep 16 2011, 07:49 PM:name=Deagle2)--><div class='quotetop'>QUOTE (Deagle2 @ Sep 16 2011, 07:49 PM) <a href="index.php?act=findpost&pid=1875023"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think SgtBarlow has less time to work on his own maps now that he works for UWE.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is correct. I work on more official projects now. Plus I started much of this before any specs about the game where known so many places are too small as it turns out.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1875065:date=Sep 16 2011, 09:52 PM:name=SgtBarlow)--><div class='quotetop'>QUOTE (SgtBarlow @ Sep 16 2011, 09:52 PM) <a href="index.php?act=findpost&pid=1875065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is correct. I work on more official projects now. Plus I started much of this before any specs about the game where known so many places are too small as it turns out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, welcome to my world. Them buildings be big I tellz ya! :D
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