NS2 Progress

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Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Yea I assume L2/L3 are the upgraded hive levels. I think the mist effect will become more dense at higher levels. Cannot wait to see it.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1814052:date=Dec 7 2010, 06:30 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Dec 7 2010, 06:30 AM) <a href="index.php?act=findpost&pid=1814052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That would work for a majority of the issues but, If you create a pillar with geometry and it is near the hive wouldn't the eggs still get stuck in those spaces.
    I really don't want to be restricted on creating unique geometry near hives. I think the actual egg spawn locations placed by the mapper is a better solution provided it uses more than five spawn positions and rotates at random each new egg. I did notice the eggs regrow in or near the location where someone spawns from so in a since they are in the same location most of the time. After typing kill several times i noted that i spawned from the same location eight out of ten times, this may be different with more hives and players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, you just create multiple entityboxes and place them around the pillars/objects/etc and link them to the same hive.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Any predictions for 159 release date?
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    i would guess 1 week, but with current progress (atleast what we can see through the tracker) seems closer to two weeks

    UWE MUST make some NOTICEABLE improvements before they go on a long holiday (chr. + N-Y)
    so people will have improvements to focus on and enjoy during that time...
    (the alternative is that focus will be on lack of improvements over such a long time, and that would be nothing but detrimental to UWE!)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited December 2010
    They're bound to do something for Christmas right? To attract more people to the beta...

    hmm....Onos? Heavy Armour?

    Coal for them if they don't give us anything! Coal I say!

    <img src="http://xfa.xanga.com/3f8c355115730168241470/z127427398.jpg" border="0" class="linked-image" />
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    I'd be satisfied if they'd just optimize and take the lag out of games, things would play a lot better then.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    edited December 2010
    ha! now that you mention it, ofc they must be planning some sort of "christmas present"!! :D

    i think it's the ARC, since it's right now crucially needed for marines to get rid of buildings...


    (edit: typo)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    can't wait for the server performance optimizations. i'm hoping we can get rock solid performance on 8v8+ servers.
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members
    <!--quoteo(post=1814485:date=Dec 8 2010, 08:59 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 8 2010, 08:59 PM) <a href="index.php?act=findpost&pid=1814485"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->can't wait for the server performance optimizations. i'm hoping we can get rock solid performance on 8v8+ servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Me too
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1814182:date=Dec 7 2010, 12:17 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Dec 7 2010, 12:17 PM) <a href="index.php?act=findpost&pid=1814182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ha! now that you mention it, ofc they must be planning some sort of "christmas present"!! :D

    i think it's the ARC, since it's right now crucially needed for marines to get rid of buildings...


    (edit: typo)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not as much in tier 3, flamerthrowers = roast Kharaa, grenade attachment = splat structures.

    I do hope they have something planned though :)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <b>"Create new effects system - Accepted"</b>

    What's this new effects system?
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    i would love to see the new, improved Dynamic Infestation!!! :D!

    edit

    adding more noises/lightning/shadows to increase bit more scare would go along nicely with DI! hehe
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited December 2010
    <!--quoteo(post=1814489:date=Dec 9 2010, 12:53 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Dec 9 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1814489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not <strike>as</strike> much in tier 3 [at the moment but tear-gas, jetpacks, dual-minigun wielding heavies, and siege tank sound interesting], [currently] flamerthrowers = roast [and blind] Kharaa, grenade attachment = <strike>splat structures</strike> [pitfall for noob coms who should be researching flamethrower but instead choose this nerfed upgrade which is outclassed by the rifle, pistol, and shotgun when it comes to killing structures and is entirely useless at killing kharaa].

    I do hope they have something planned though :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fixed :P
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I'm curious about the messed up texture lock and texture alignments in the current build.
    Does UWE know what's wrong exactly; will it be fixed soon then?
    Will the bugfix fix the mis-aligned textures in maps or can I fix the textures already and it will stick after the bugfix?
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    the interesting thing is that they are STILL replacing flash with LUA GUI, i thought the last bits were eradicated with the weapon displays (they were so small so could aswell be done later..)

    @psykoman don't recognize this problem at all, maybe your files are broken somehow, try removing and DL:ing again...
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1814506:date=Dec 9 2010, 09:02 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Dec 9 2010, 09:02 AM) <a href="index.php?act=findpost&pid=1814506"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm curious about the messed up texture lock and texture alignments in the current build.
    Does UWE know what's wrong exactly; will it be fixed soon then?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes we know about the issues, and there is currently a large list of Editor fixes and additions that our mappers have put together for Max to address when he has some time. However, right now our focus is on the game itself, especially performance, not the level editor and other tools. So those issues are likely to stay in for some time. Its frustrating for our mappers but they are able to work around the issues.

    --Cory
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Alright, thanks for the heads up.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited December 2010
    Argh! *shakes fist*

    Looks like two (potentially) big server optimizations were remove from build 159: "Optimize server physics performance" and "Instanced physics shapes (improve Hydra performance)'". *sigh*
    I realize they're wanting to push patches as fast as reasonably possible, BUT if a patch could contain something like server optimizations, then by ALL means take all the time required UWE.

    That or it was deemed to not be a problem so they just closed it out (doubtful). I suspect we'll see that same item(s) come up and pushed back for the next two patches. I wish we could see the next planned version. Oh well.


    EDIT: Yeah yeah, I know.... QQ, whaaa, etc.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1814709:date=Dec 9 2010, 09:39 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Dec 9 2010, 09:39 PM) <a href="index.php?act=findpost&pid=1814709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Argh! *shakes fist*

    Looks like two (potentially) big server optimizations were remove from build 159: "Optimize server physics performance" and "Instanced physics shapes (improve Hydra performance)'". *sigh*
    I realize they're wanting to push patches as fast as reasonably possible, BUT if a patch could contain something like server optimizations, then by ALL means take all the time required UWE.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Disappointed by this too... but I guess it just wasn't something they could squeeze into a weekly patch. Must be a big issue.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    atleast we will get client performance with less flash and more LUA GUI :D
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i thinl it is only partialy not completed. If you look at the latest NS2HD movie, you see that he talks about hydra improvments.

    It is a big task, it probably comes in pieces. There way already a improvment in 158, even if it wasn't on the list anymore.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1814764:date=Dec 10 2010, 05:53 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Dec 10 2010, 05:53 AM) <a href="index.php?act=findpost&pid=1814764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i thinl it is only partialy not completed. If you look at the latest NS2HD movie, you see that he talks about hydra improvments.

    It is a big task, it probably comes in pieces. There way already a improvment in 158, even if it wasn't on the list anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There were Hydra improvements in the past few patches.
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    edited December 2010
    I've noticed there is more in the patches than what shows up in the progress tracker, so chances are some server optimizations will slip in there, even if physics and large player count opts aren't fully finished to satisfaction.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1814822:date=Dec 10 2010, 11:36 AM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Dec 10 2010, 11:36 AM) <a href="index.php?act=findpost&pid=1814822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've noticed there is more in the patches than what shows up in the progress tracker<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not normally. They may be worded differently in the Changelog.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Another riddle?!
    46fh2u dm22
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Could it be a clue to Flayra's BUS? ;)
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    edited December 2010
    Next Release (Build 159) ACCEPTED :D (at least the technical tasks)
    pity that these two

    Optimize server physics performance
    Instance shapes for physics models (improve Hydra performance)

    got pushed back to the next build but on the other hand: YAY for build 160 :D

    EDIT: Server performance improved already! Can't wait for 160 when they fix that second cause for the issue :D
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Make game countdown longer, cooler and allow limited late-join<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait, what?
    So people can't join games that are in progress?

    If that's the case I hope they add a classic, "informal" server option. Join whenever, leave whenever, change team whenever.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    in ns1 when the game started everyone spawned instantly instead of through the ip. there was even a limited late join type thing where if you joined a team within ~30 seconds of it starting, you'd still spawn instantly instead of through the ip. currently when 1 person is on each team, the game starts immediately and anyone who joins a team after that goes into the spawn queue
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    BTW The next goal for gameplay-tasks is still build 159 :P
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