<!--quoteo(post=1815788:date=Dec 14 2010, 04:49 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 14 2010, 04:49 AM) <a href="index.php?act=findpost&pid=1815788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, what? So people can't join games that are in progress?
If that's the case I hope they add a classic, "informal" server option. Join whenever, leave whenever, change team whenever.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it might mean joining a team shortly after the game starts gives you a free spawn regardless of IP.
@Cymen you must have checked it 5 days ago last time, has been like 1 change since the patch. i'm guessing these three things are taking up all the time, plus whatever goes in the background... Redo commander selection circles in Lua Migrate all effects over to new system Redo marine minimap in Lua
@Align eggs spawning in/outside walls, so you have to type "kill" in console to keep playing
Love the new map previewed in the trailer <a href="http://www.rockpapershotgun.com/2010/12/16/yes-natural-selection-2-beta-game-footage/#more-46295" target="_blank">http://www.rockpapershotgun.com/2010/12/16...age/#more-46295</a>
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
my guess is that this week there is no patch so that a 2 week patch can come juste before christmas, so that they can have a week of for christmas. something like that
<!--quoteo(post=1816397:date=Dec 16 2010, 01:05 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Dec 16 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1816397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sometimes aliens spawn in the wall and can't move, they have to type "kill" in the console to be able to play<!--QuoteEnd--></div><!--QuoteEEnd--> Hmm, I thought that was fixed by/along with mapper-placed spawns in the previous version. Guess it was just mentioned that they decided that was how to fix it?
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
Eggs in walls certainly not fixed yet. I've also fallen through the floor sometimes when I evolve. Sucks to waste all your plasma on a Fade, only to fall through the floor and have to kill yourself.
<!--quoteo(post=1816495:date=Dec 16 2010, 08:34 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Dec 16 2010, 08:34 PM) <a href="index.php?act=findpost&pid=1816495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Eggs in walls certainly not fixed yet. I've also fallen through the floor sometimes when I evolve. Sucks to waste all your plasma on a Fade, only to fall through the floor and have to kill yourself.<!--QuoteEnd--></div><!--QuoteEEnd--> How can it be fixed if the patch isn't out yet? They have found the solution however and the fix will come with the next patch...as always...
"Found a huge problem with all marine bullet-based weapons. <u>They are much more accurate</u> and closer to NS1 now. <u>Watch out aliens!</u>"
The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P
Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P
<!--quoteo(post=1816654:date=Dec 17 2010, 12:15 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 17 2010, 12:15 AM) <a href="index.php?act=findpost&pid=1816654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Found a huge problem with all marine bullet-based weapons. <u>They are much more accurate</u> and closer to NS1 now. <u>Watch out aliens!</u>"
The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P
Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1816660:date=Dec 17 2010, 05:37 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 17 2010, 05:37 AM) <a href="index.php?act=findpost&pid=1816660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lmg hitreg is noticeably bad in 159.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, the bug doesnt seem to adress hitregistration, just bullespread. Tho its nice, i always though the lmg was way too inaccurate, it felt like a shotgun, only it fired one bullet at a time.
<!--quoteo(post=1816745:date=Dec 17 2010, 09:24 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Dec 17 2010, 09:24 AM) <a href="index.php?act=findpost&pid=1816745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the bug doesnt seem to adress hitregistration, just bullespread. Tho its nice, i always though the lmg was way too inaccurate,<u> it felt like a shotgun, only it fired one bullet at a time</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->
I came to the same conclusion. In practice i found that firing bursts of 1-3 bullets resulted in tighter groups then going full auto (makes me wish i could trade the weird alt-fire of the rifle with a burst-firing mode).
can we count when did you insert dynamic infestation? I mean its a part of gameplay isn't it???
<!--quoteo(post=1817237:date=Dec 19 2010, 03:48 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Dec 19 2010, 03:48 PM) <a href="index.php?act=findpost&pid=1817237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is it just me, or does rifle accuracy increase when crouching?<!--QuoteEnd--></div><!--QuoteEEnd--> Hmm guess yes, UWE should insert a dynamic crosshair later, thats shows you, i don't now i mostly play aliens.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
not screwed up. every week when the week starts, the accepted stuff is removed automaticaly and only the rest starts. But i think they are still asleep, so when they get back to work they will probably do whatever they need to do to finish 160, or decide that they push it back to friday and fix some more things by then.
Ghost armory is referring to the bug that rendered the armory unusable. You could walk through, and get resupplied while near it, but unable to interact with it. In 159 this happens when the armory is upgraded to the weapons module, walk far away from it, and then come back
Comments
So people can't join games that are in progress?
If that's the case I hope they add a classic, "informal" server option. Join whenever, leave whenever, change team whenever.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think it might mean joining a team shortly after the game starts gives you a free spawn regardless of IP.
And accepted?
Delivered = finished task is sent for testing
Accepted = Delivered task has been tested, and is working
And they fixed the egg-spawning bug!
Looking forward to the new countdown and server performance fixes :D
i'm guessing these three things are taking up all the time, plus whatever goes in the background...
Redo commander selection circles in Lua
Migrate all effects over to new system
Redo marine minimap in Lua
@Align eggs spawning in/outside walls, so you have to type "kill" in console to keep playing
Hmm, I thought that was fixed by/along with mapper-placed spawns in the previous version. Guess it was just mentioned that they decided that was how to fix it?
How can it be fixed if the patch isn't out yet? They have found the solution however and the fix will come with the next patch...as always...
The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P
Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P
The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P
Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P<!--QuoteEnd--></div><!--QuoteEEnd-->
lmg hitreg is noticeably bad in 159.
Well, the bug doesnt seem to adress hitregistration, just bullespread.
Tho its nice, i always though the lmg was way too inaccurate, it felt like a shotgun, only it fired one bullet at a time.
Tho its nice, i always though the lmg was way too inaccurate,<u> it felt like a shotgun, only it fired one bullet at a time</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->
I came to the same conclusion. In practice i found that firing bursts of 1-3 bullets resulted in tighter groups then going full auto (makes me wish i could trade the weird alt-fire of the rifle with a burst-firing mode).
I mean its a part of gameplay isn't it???
<!--quoteo(post=1817237:date=Dec 19 2010, 03:48 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Dec 19 2010, 03:48 PM) <a href="index.php?act=findpost&pid=1817237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is it just me, or does rifle accuracy increase when crouching?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm guess yes, UWE should insert a dynamic crosshair later, thats shows you, i don't now i mostly play aliens.
B160 today?
But i think they are still asleep, so when they get back to work they will probably do whatever they need to do to finish 160, or decide that they push it back to friday and fix some more things by then.
Ghost armory is referring to the bug that rendered the armory unusable. You could walk through, and get resupplied while near it, but unable to interact with it.
In 159 this happens when the armory is upgraded to the weapons module, walk far away from it, and then come back