NS2 Progress

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Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1815788:date=Dec 14 2010, 04:49 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Dec 14 2010, 04:49 AM) <a href="index.php?act=findpost&pid=1815788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, what?
    So people can't join games that are in progress?

    If that's the case I hope they add a classic, "informal" server option. Join whenever, leave whenever, change team whenever.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it might mean joining a team shortly after the game starts gives you a free spawn regardless of IP.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Lack of progress updates for the last few days! :P
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    hopefully they're working on "our christmas present" in the background, or just don't have time to sort in the PT
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    What is the difference between delivered and finished?

    And accepted?
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    edited December 2010
    Finished = task is coded
    Delivered = finished task is sent for testing
    Accepted = Delivered task has been tested, and is working
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    They updated the progress page :D
    And they fixed the egg-spawning bug!
    Looking forward to the new countdown and server performance fixes :D
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What's an egg-spawning bug?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    sometimes aliens spawn in the wall and can't move, they have to type "kill" in the console to be able to play
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    @Cymen you must have checked it 5 days ago last time, has been like 1 change since the patch.
    i'm guessing these three things are taking up all the time, plus whatever goes in the background...
    Redo commander selection circles in Lua
    Migrate all effects over to new system
    Redo marine minimap in Lua


    @Align eggs spawning in/outside walls, so you have to type "kill" in console to keep playing
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    The new Trailer reveal shows the better squad selection so i think there is more done than the progress page shows.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Love the new map previewed in the trailer <a href="http://www.rockpapershotgun.com/2010/12/16/yes-natural-selection-2-beta-game-footage/#more-46295" target="_blank">http://www.rockpapershotgun.com/2010/12/16...age/#more-46295</a>
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    Can't wait for build 160, I wonder if its gonna be before Christmas?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    my guess is that this week there is no patch so that a 2 week patch can come juste before christmas, so that they can have a week of for christmas. something like that
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1816397:date=Dec 16 2010, 01:05 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Dec 16 2010, 01:05 PM) <a href="index.php?act=findpost&pid=1816397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sometimes aliens spawn in the wall and can't move, they have to type "kill" in the console to be able to play<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm, I thought that was fixed by/along with mapper-placed spawns in the previous version. Guess it was just mentioned that they decided that was how to fix it?
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Eggs in walls certainly not fixed yet. I've also fallen through the floor sometimes when I evolve. Sucks to waste all your plasma on a Fade, only to fall through the floor and have to kill yourself.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    the spawn points placed by mappers will only be in the next version.
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    <!--quoteo(post=1816495:date=Dec 16 2010, 08:34 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Dec 16 2010, 08:34 PM) <a href="index.php?act=findpost&pid=1816495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Eggs in walls certainly not fixed yet. I've also fallen through the floor sometimes when I evolve. Sucks to waste all your plasma on a Fade, only to fall through the floor and have to kill yourself.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How can it be fixed if the patch isn't out yet? They have found the solution however and the fix will come with the next patch...as always...
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    "Found a huge problem with all marine bullet-based weapons. <u>They are much more accurate</u> and closer to NS1 now. <u>Watch out aliens!</u>"

    The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P

    Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1816654:date=Dec 17 2010, 12:15 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Dec 17 2010, 12:15 AM) <a href="index.php?act=findpost&pid=1816654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Found a huge problem with all marine bullet-based weapons. <u>They are much more accurate</u> and closer to NS1 now. <u>Watch out aliens!</u>"

    The "closer to NS1" thing throws me off because my first reactions is "weapons will be worse" but the underlined areas give me hope :P

    Also, i wonder, is this just a way of saying "damn all these guns suck and we gotta buff all the marine weapons" without saying it in a way that will cause aliens to write post after post saying how op the marines will be with these changes? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    lmg hitreg is noticeably bad in 159.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1816660:date=Dec 17 2010, 05:37 AM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Dec 17 2010, 05:37 AM) <a href="index.php?act=findpost&pid=1816660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lmg hitreg is noticeably bad in 159.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, the bug doesnt seem to adress hitregistration, just bullespread.
    Tho its nice, i always though the lmg was way too inaccurate, it felt like a shotgun, only it fired one bullet at a time.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1816745:date=Dec 17 2010, 09:24 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Dec 17 2010, 09:24 AM) <a href="index.php?act=findpost&pid=1816745"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the bug doesnt seem to adress hitregistration, just bullespread.
    Tho its nice, i always though the lmg was way too inaccurate,<u> it felt like a shotgun, only it fired one bullet at a time</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I came to the same conclusion. In practice i found that firing bursts of 1-3 bullets resulted in tighter groups then going full auto (makes me wish i could trade the weird alt-fire of the rifle with a burst-firing mode).
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    is it just me, or does rifle accuracy increase when crouching?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited December 2010
    can we count when did you insert dynamic infestation?
    I mean its a part of gameplay isn't it???

    <!--quoteo(post=1817237:date=Dec 19 2010, 03:48 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Dec 19 2010, 03:48 PM) <a href="index.php?act=findpost&pid=1817237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->is it just me, or does rifle accuracy increase when crouching?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm guess yes, UWE should insert a dynamic crosshair later, thats shows you, i don't now i mostly play aliens.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    I think its in reference to the bug where the armory stops working for some players randomly.
  • BluePhishBluePhish Join Date: 2003-12-14 Member: 24364Members, Constellation, Reinforced - Shadow
    I saw as commander some buildings or macs stll can be selected or accept commands after they were destroyed.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    i once saw an armory without any collision, it was "alive" but wasn't usable. assumed this is what they meant...
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    Is the progress page screwed up? All the accepted stuff is gone, just "delivered" stuff now. It still says B160 though... not B161...

    B160 today?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    not screwed up. every week when the week starts, the accepted stuff is removed automaticaly and only the rest starts.
    But i think they are still asleep, so when they get back to work they will probably do whatever they need to do to finish 160, or decide that they push it back to friday and fix some more things by then.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    <!--quoteo(post=1817375:date=Dec 20 2010, 12:20 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Dec 20 2010, 12:20 AM) <a href="index.php?act=findpost&pid=1817375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ghost armory ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ghost armory is referring to the bug that rendered the armory unusable. You could walk through, and get resupplied while near it, but unable to interact with it.
    In 159 this happens when the armory is upgraded to the weapons module, walk far away from it, and then come back
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