NS2 Progress

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Comments

  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    ^Bonus points for Stalker exosuit.

    :D :D :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Progress tracker....come on, you can't write 'urself' on an official page!
    <b>
    cant hear urself being healed or getting ammo at the armory</b>
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--quoteo(post=1857606:date=Jul 2 2011, 01:50 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jul 2 2011, 01:50 PM) <a href="index.php?act=findpost&pid=1857606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Progress tracker....come on, you can't write 'urself' on an official page!
    <b>
    cant hear urself being healed or getting ammo at the armory</b><!--QuoteEnd--></div><!--QuoteEEnd-->
    <b>+1</b>
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Be grateful, the time saved with leaving out "yo" went right into the next patch :p
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    "Lower max speed after taking damage (instead of current velocity or otherwise verify as marine)"

    oh does this lower skulk max speed to below marine sprint speed?
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited July 2011
    <!--quoteo(post=1857594:date=Jul 1 2011, 06:29 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jul 1 2011, 06:29 PM) <a href="index.php?act=findpost&pid=1857594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hope they will look somehow like those:
    <img src="http://s3.garrysmod.org/img/dl/22627_1.jpg" border="0" class="linked-image" />

    Can't wait to get protection against spores!<!--QuoteEnd--></div><!--QuoteEEnd-->

    My guess is that they will be bigger and bulkier....more like the planetside MAX exo-suits. Dual mini-gun and lockdown mode seems inspired by the Terran republic MAX.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><img src="http://img259.imageshack.us/img259/6537/redeyesv08covernv4.jpg" border="0" class="linked-image" />
    <img src="http://img259.imageshack.us/img259/3715/redeyesv01frontcovernw4.jpg" border="0" class="linked-image" />
    <img src="http://img259.imageshack.us/img259/8072/redeyesv04coverga9.jpg" border="0" class="linked-image" />
    <img src="http://img509.imageshack.us/img509/1202/redeyesv05coverxc3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    imo
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Power suits are inherently cool so I'll probably be ok with whatever they go with. But what I always see before me when the exo is mentioned is that lifter thing from Aliens.
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    Align, I think you're actually more closer than you think. I remember reading a post by an NS2 Dev where they said it will be similar to aliens :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Cool, will be we able to hold the Onos's head in a vice like grip?
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    Some UW guys were working on sunday.

    +5 Respect!


    Overall respect score: 736
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Andrew 'Wako' was even working on 4th of July. Impressive.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Making Games is way more fun than watching a bunch of... people set explosives on fire, hootin' an' hollerin'...
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited July 2011
    <!--quoteo(post=0:date=:name=Progress)--><div class='quotetop'>QUOTE (Progress)</div><div class='quotemain'><!--quotec-->Change marine max speed according to how much they're carrying and what weapon is deployed<!--QuoteEnd--></div><!--QuoteEEnd-->

    The weight of your equipment would slow you down, but why also factor in the weapon in your hand?

    Deploying a weapon does not affect it's weight in any way, so why would it slow you down? Do we really want to reproduce the "everyone knows you run faster with a knife in your hand," Counter-Strike phenomena?
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited July 2011
    <!--quoteo(post=1858391:date=Jul 6 2011, 12:40 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 6 2011, 12:40 PM) <a href="index.php?act=findpost&pid=1858391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The weight of your equipment would slow you down, but why also factor in the weapon in your hand?

    Deploying a weapon does not affect it's weight in any way, so why would it slow you down? Do we really want to reproduce the "everyone knows you run faster with a knife in your hand," Counter-Strike phenomena?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Holding a cumbersome object would slow you down some compared to it being strapped to your back or holster.

    As long as both a deployed axe and pistol slow you down equally, everyone will be walking around with pistol in hand to go faster...which I can live with. Or better, allow marines to go hands free.

    This is an interesting change though. I wonder what the 'freedom movement' will think of this. Will things like the flamethrower weigh more compared to a rifle? Will a flamethrower be more "cumbersome" than a rifle. Is this a way to make players holding/carying flamethrowers slower like some have suggested? 180 is starting to look massive.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I'm fine with that, it's the risk/reward system for trying to clear grounds faster but being vulnerable.

    Now we just need miniguns being usable by a standard marine, but movement being slow as heck. Cat packs giving them default speed.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1858396:date=Jul 7 2011, 01:48 AM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ Jul 7 2011, 01:48 AM) <a href="index.php?act=findpost&pid=1858396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Holding a cumbersome object would slow you down some compared to it being strapped to your back or holster.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, this.

    I'm fine it with it for the same reason IeptBarakat stated.

    However, how will this affect sprinting?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1858396:date=Jul 6 2011, 01:48 PM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ Jul 6 2011, 01:48 PM) <a href="index.php?act=findpost&pid=1858396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Holding a cumbersome object would slow you down some compared to it being strapped to your back or holster.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <strike>This could just be due to my lack of experience lifting heavy objects, but I'd think if something's heavy or just awkwardly shaped enough that holding it will slow you down, that it's going to slow you down no matter where it is on your person.

    Although I suppose you may have better balance carrying something closer to your center of gravity...</strike>

    Fair enough.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    so in exosuit + minigun you would be faster than normal armor + minigun, but aprox. same speed as normal armor + rifle?

    will weight effect you when flying around with jp aswell?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1858448:date=Jul 6 2011, 10:56 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jul 6 2011, 10:56 PM) <a href="index.php?act=findpost&pid=1858448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so in exosuit + minigun you would be faster than normal armor + minigun, but aprox. same speed as normal armor + rifle?

    will weight effect you when flying around with jp aswell?<!--QuoteEnd--></div><!--QuoteEEnd-->
    There is no normal armor + minigun. It's only a weapon for the exo.

    --Cory
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    edited July 2011
    I was always a fan of how the weapons vs speed issue was handled in fear combat. You could holster your weapons with a huge sprint increase where you could do hand attacks or if jumping into your enemy land a nice round house or flying kick into them. I'm not saying ns2 should use hand combat but to holster to gain speed and auto draw your gun with small delay of course when you press your fire key. I'm not in favor of thrusting my leg into a skulks mouth at all. While we are at it, hold the key for rifle butt down should hold it in a "block" position minimizing damage from the attacker.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Dropkicking gorges would be kind of awesome though.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    <!--quoteo(post=0:date=:name=NS2 Progress)--><div class='quotetop'>QUOTE (NS2 Progress)</div><div class='quotemain'><!--quotec-->Make gas damage ignore armor<!--QuoteEnd--></div><!--QuoteEEnd-->
    This change defeats the purpose of changing spikes to a light-damage finisher. If spores don't damage armor, and spikes work best against unarmored units, how will lerks reduce an opponent's armor to take advantage of the light damage type?

    Also, the recent reduction in the spore's range makes spikes and spores even more redundant. Their roles need to be unique. Spores should be an area denial attack and spikes should be close-range finisher. Right now, spores are just an extra thing you do for more damage while you attack with spikes.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--QuoteBegin-progress+--><div class='quotetop'>QUOTE (progress)</div><div class='quotemain'><!--QuoteEBegin-->Create thread job system<!--QuoteEnd--></div><!--QuoteEEnd-->

    What does that mean? Multithreading is coming and noone told us?
    Btw: I discovered that on a listenserver Client and Server vm run in the same thread! Because normally they would run on different computers, I don't see what the problem would be to run them in different threads. Right now on a multicore processor, you get a lot better performance using server.exe and then connecting to the local server on your computer instead of using the in-game create button.
  • DutchmaN7DutchmaN7 Join Date: 2011-07-11 Member: 109787Members
    Hi , im having these problems since the start of the alpha version


    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->The shadows of certain objects like ventilators and stuff flicker insane <!--colorc--></span><!--/colorc-->,hard to play like this but for the rest its running like a champ.




    my pc specs :
    AMD PhenomII 1100T cpu
    CrossfireX AMD Radon 6970 2x2048mb ddr3
    16gig RAM DDR3 1333mhz
    2TB HD


    anyway i make sure i have all latest drivers installed and i ensure my crossfire profiles are the latest ones .
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1859825:date=Jul 11 2011, 06:39 PM:name=DutchmaN7)--><div class='quotetop'>QUOTE (DutchmaN7 @ Jul 11 2011, 06:39 PM) <a href="index.php?act=findpost&pid=1859825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi , im having these problems since the start of the alpha version


    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->The shadows of certain objects like ventilators and stuff flicker insane <!--colorc--></span><!--/colorc-->,hard to play like this but for the rest its running like a champ.




    my pc specs :
    AMD PhenomII 1100T cpu
    CrossfireX AMD Radon 6970 2x2048mb ddr3
    16gig RAM DDR3 1333mhz
    2TB HD


    anyway i make sure i have all latest drivers installed and i ensure my crossfire profiles are the latest ones .<!--QuoteEnd--></div><!--QuoteEEnd-->

    DO not enable crossfire. The game does not (yet) support it. Then disable all forced AA in your Catalyst drivers. Then all shall be well.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    What is scenario handler?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1858391:date=Jul 6 2011, 01:40 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 6 2011, 01:40 PM) <a href="index.php?act=findpost&pid=1858391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The weight of your equipment would slow you down, but why also factor in the weapon in your hand?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's awkward running with both hands on a rifle, especially if you're trying to shoot something while you're doing it.

    <!--quoteo(post=1858391:date=Jul 6 2011, 01:40 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 6 2011, 01:40 PM) <a href="index.php?act=findpost&pid=1858391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do we really want to reproduce the "everyone knows you run faster with a knife in your hand," Counter-Strike phenomena?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It worked this way in NS; why was there no "counter-strike phenomena" evident?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1860131:date=Jul 12 2011, 03:24 PM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Jul 12 2011, 03:24 PM) <a href="index.php?act=findpost&pid=1860131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's awkward <b>running</b> with both hands on a rifle, especially if you're trying to shoot something while you're doing it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It also throws off your center of balance and makes it harder to walk (depending on the size and shape of the object), but they aren't implementing a trip feature, I'd hope. They likely disabled firing while Sprinting for this reason, but for standard WASD movement it seems a bit excessive, especially considering you're MaxSpeed is already reduced by your equipment.

    On a related note, if Marines are bringing their weapon in when they Sprint, should whatever they're wielding affect Sprinting MaxSpeed? I mean, a Flamethrower sure (it's HUGE), but I think it should be an exception rather than the rule.

    <!--quoteo(post=1860131:date=Jul 12 2011, 03:24 PM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Jul 12 2011, 03:24 PM) <a href="index.php?act=findpost&pid=1860131"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It worked this way in NS; why was there no "counter-strike phenomena" evident?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now you're implying it wasn't. No one ever walked around with a smaller weapon in NS1 because it weighed less?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    -Posted here after I noticed I posted in the other one by mistake-
    So I just added swedish and arabic to the gamestrings folder, how do I test and see if they are working? I think I will have problems with arabic since its written from right to left.
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