<!--quoteo(post=1864915:date=Jul 30 2011, 05:21 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ Jul 30 2011, 05:21 PM) <a href="index.php?act=findpost&pid=1864915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You don't have to get out of the CC to drop weapons, they can be dropped like medpacks.<!--QuoteEnd--></div><!--QuoteEEnd--> Does this work yet? It wasn't working last time I checked.
<!--quoteo(post=1864849:date=Jul 30 2011, 09:38 AM:name=kaffaljidhma)--><div class='quotetop'>QUOTE (kaffaljidhma @ Jul 30 2011, 09:38 AM) <a href="index.php?act=findpost&pid=1864849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We just had a stalemate game that went on for 5 hours where the marines obviously couldn't keep up with the aliens, but I was ramped up as commander and basically left no resource unused. Translation: armories and phase gates everywhere thrice covered by turrets themselves covered all the way to marine start. However, the team still couldn't kill the hive.
I also noticed that placing IPs anywhere other than marine start is downright fatal. Never doing that again.
After a few hours, we were forced into heliport after having taken all of the map, including alien start, at least twice, and having about 5 defended command centers. I couldn't take ARCs anywhere because the accompanying soldiers would die just as they got on location. I got spiteful and built like 10 power packs, the aliens killed the power node, and then we had a quirky situation where my turrets were doing all the killing - aliens couldn't afford anything past a gorge, and my team of 8 were all carrying rifles. I had about 1000 personal res, but I couldn't leave the command chair because I had to keep building sentries that kept getting destroyed by bile bombs.
I did leave the command chair every once in a while to kill everybody with my infinite supply of flamethrowers, and the aliens were getting tired of it.
So they waited until one of the marines left, joined our team, hopped into the command chair while I was out, and recycled all the buildings. Then we lost the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nexttime change the place as com with another, then go to the armory buy a gun and drop it. repeat this till all Marines have a Gun and change place with the guys in the CC! Or just go out for 30s!
<!--quoteo(post=1864965:date=Jul 30 2011, 10:10 PM:name=kaffaljidhma)--><div class='quotetop'>QUOTE (kaffaljidhma @ Jul 30 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1864965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I was wondering if it was a command bug so I tried it 6 different ways. It doesn't work.
It would be a game-changer if it did, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can only drop them next to an armory, so it's not broken, just useless.
Niceness, distress beacon. Well hopefully this distress beacon allows us to be able to beacon where we want, say if we have a base in heliport or Surface Access, we select that we want the beacon to be there and we phase to that location, instead of always main start.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1865488:date=Aug 1 2011, 11:32 AM:name=Frhoe)--><div class='quotetop'>QUOTE (Frhoe @ Aug 1 2011, 11:32 AM) <a href="index.php?act=findpost&pid=1865488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Niceness, distress beacon. Well hopefully this distress beacon allows us to be able to beacon where we want, say if we have a base in heliport or Surface Access, we select that we want the beacon to be there and we phase to that location, instead of always main start.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep, that's how it worked in the early builds. They just disabled it because marines would phase inside the wall (or even outside the map) and get stuck.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Gameplay task Have Cloak continue cloaking new entities that enter radius for a short time, and make cloak infinite until broken has appeared with status Started<!--QuoteEnd--></div><!--QuoteEEnd-->
This sounds like a really awesome function of the shade. The focus on comm and team interaction is great!
<!--quoteo(post=1865490:date=Aug 1 2011, 02:43 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Aug 1 2011, 02:43 PM) <a href="index.php?act=findpost&pid=1865490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep, that's how it worked in the early builds. They just disabled it because marines would phase inside the wall (or even outside the map) and get stuck.<!--QuoteEnd--></div><!--QuoteEEnd--> That's not a bug, that's just one of the many dangers of teleportation. It's why I always take the shuttle.
if only I can cross your neck with something. what's wrong with you? I like to think you were joking, I really do.
the fade movement needs serious attention, then his abilities need serious attention, then his energy needs serious attention and finally his blink needs attention.
<!--quoteo(post=1866810:date=Aug 5 2011, 05:51 PM:name=Capt. Moonflute)--><div class='quotetop'>QUOTE (Capt. Moonflute @ Aug 5 2011, 05:51 PM) <a href="index.php?act=findpost&pid=1866810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the shift being added in also? the reason I ask is because on the progress page there is a bug fix for shift<!--QuoteEnd--></div><!--QuoteEEnd-->
I suppose they would go through the planning phase again. It's going to be a huge mobility boost for the Kharaa, similar to the Phase Gate.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Just wrote a tool to create changelogs automatically. We mark checkins with #FIX, #FEATURE, #BALANCE, etc. Should make patching faster. #fb about an hour ago
Testing out Build 184. I have a feeling we're not going to have it ready to release today, but we're trying. #fb about 2 hours ago<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1866817:date=Aug 6 2011, 02:34 AM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Aug 6 2011, 02:34 AM) <a href="index.php?act=findpost&pid=1866817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At work and cant access Twitter, have they said that 184 is ready?
Can somone quote what they have said? (184 changelog aswell if possible)
Thanks in advance.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can see the tweets (and forum posts) the devs make on this site too <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a>
Thanks PsiWarp + Peregrinus. Was hoping for 184 before monday as i'm going on holiday for a week + new i5 2500k sandybridge CPU arrives today! Will have to wait till I get back!
<!--quoteo(post=1866741:date=Aug 5 2011, 09:17 PM:name=RebellionElite)--><div class='quotetop'>QUOTE (RebellionElite @ Aug 5 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1866741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fade does not need to be NERFED! It should be 3 Marines = 1 Fade always! I just don't understand why people cannot understand this.<!--QuoteEnd--></div><!--QuoteEEnd--> Because it's not reasonable to do that in NS2. It worked in NS1 because to get a fade you had to sacrifice a hive, since your res was used equally for both, but due to the symmetric resource system in NS2 we can't do it that way, as there's nothing to stop every alien from going fade and still have access to higher tiers of tech. And then you'd need 3 times as many marine players as alien players.
I am curious as to how specialized Hives (Crag Hives etc) will work, do they have bonuses other than being able to build the structure that they are specialized after?
Heck yea, the crag hive will get a giant bone shield and 5 times more health the whip hive will strangle you if you get near, not to forget the shade hive which will turn into a giant mushroom and make ya totally high
<!--quoteo(post=1868829:date=Aug 14 2011, 02:48 AM:name=jergodz)--><div class='quotetop'>QUOTE (jergodz @ Aug 14 2011, 02:48 AM) <a href="index.php?act=findpost&pid=1868829"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heck yea, the crag hive will get a giant bone shield and 5 times more health the whip hive will strangle you if you get near, not to forget the shade hive which will turn into a giant mushroom and make ya totally high<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't know there would be a Whip Hive, any idea on what the Shift Hive would do?
Comments
Does this work yet? It wasn't working last time I checked.
It would be a game-changer if it did, though.
I also noticed that placing IPs anywhere other than marine start is downright fatal. Never doing that again.
After a few hours, we were forced into heliport after having taken all of the map, including alien start, at least twice, and having about 5 defended command centers. I couldn't take ARCs anywhere because the accompanying soldiers would die just as they got on location. I got spiteful and built like 10 power packs, the aliens killed the power node, and then we had a quirky situation where my turrets were doing all the killing - aliens couldn't afford anything past a gorge, and my team of 8 were all carrying rifles. I had about 1000 personal res, but I couldn't leave the command chair because I had to keep building sentries that kept getting destroyed by bile bombs.
I did leave the command chair every once in a while to kill everybody with my infinite supply of flamethrowers, and the aliens were getting tired of it.
So they waited until one of the marines left, joined our team, hopped into the command chair while I was out, and recycled all the buildings. Then we lost the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nexttime change the place as com with another, then go to the armory buy a gun and drop it.
repeat this till all Marines have a Gun and change place with the guys in the CC!
Or just go out for 30s!
It would be a game-changer if it did, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can only drop them next to an armory, so it's not broken, just useless.
Good lad. :) Hope you have a half-decent PC.
An upgrade wouldn't hurt but the game is running decent on this rig.
<b>AMD Phenom II X2 560 3.3Ghz (unlocked to X4)
4GB DDR3
XFX Radeon HD 6790 1GB 256-bit (Dual Fan)</b>
Yep, that's how it worked in the early builds. They just disabled it because marines would phase inside the wall (or even outside the map) and get stuck.
This sounds like a really awesome function of the shade. The focus on comm and team interaction is great!
That's not a bug, that's just one of the many dangers of teleportation. It's why I always take the shuttle.
if only I can cross your neck with something. what's wrong with you? I like to think you were joking, I really do.
the fade movement needs serious attention, then his abilities need serious attention, then his energy needs serious attention and finally his blink needs attention.
testers please accept them NOW ... without rejection
then you can catch today's steam deadline to uplload files !
I suppose they would go through the planning phase again. It's going to be a huge mobility boost for the Kharaa, similar to the Phase Gate.
Can somone quote what they have said? (184 changelog aswell if possible)
Thanks in advance.
Testing out Build 184. I have a feeling we're not going to have it ready to release today, but we're trying. #fb about 2 hours ago<!--QuoteEnd--></div><!--QuoteEEnd-->
Here you go Dusteh.
Can somone quote what they have said? (184 changelog aswell if possible)
Thanks in advance.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can see the tweets (and forum posts) the devs make on this site too <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a>
Because it's not reasonable to do that in NS2. It worked in NS1 because to get a fade you had to sacrifice a hive, since your res was used equally for both, but due to the symmetric resource system in NS2 we can't do it that way, as there's nothing to stop every alien from going fade and still have access to higher tiers of tech. And then you'd need 3 times as many marine players as alien players.
I didn't know there would be a Whip Hive, any idea on what the Shift Hive would do?