Cup 6v6 for fun

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Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1862027:date=Jul 21 2011, 12:37 AM:name=yaval3n)--><div class='quotetop'>QUOTE (yaval3n @ Jul 21 2011, 12:37 AM) <a href="index.php?act=findpost&pid=1862027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are peoples thoughts on using mods during matches? Are they acceptable or no? By that i'm referring to using things such as "r_mode unlit" as well as any of the customizations that come out of the modding forums like the alien vision, minimap, etc. Is it all fair game?<!--QuoteEnd--></div><!--QuoteEEnd-->
    If the "exploiting" aint blatant and aint written in rules go ahead.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I don't participate in clan matches (i'm not in a clan either), nor do I have any power over the rules afaik, but I would assume that any mod that is making it harder for you is ok (such as total darkness when power is dead).

    I also think that the alien vision mod and my minimap mod should be allowed, despite being usefull.
    Mainly because the alien vision mod makes the world not be constant shades of red, green and black, but actually lets you see what the mapper wants you to see, while my minimap mod only fix bugs, and enables functionality that I assume uwe actually intend for it (correct colors, displaying structures, self-FOV and such).

    If others don't think mods should be allowed, I think that at least my mod should be ^^
  • yaval3nyaval3n Join Date: 2011-07-20 Member: 111422Members
    <!--quoteo(post=1862031:date=Jul 20 2011, 04:44 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 20 2011, 04:44 PM) <a href="index.php?act=findpost&pid=1862031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the "exploiting" aint blatant and aint written in rules go ahead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    sweet. anything for the win I always say.


    FYI - if anyone hasn't tried out "r_mode unlit" check it out. It will remove all the lighting effects from the game. All shadows will be gone and power node won't cause lights to go out. Great for ruining the day of some skulk who thinks he's hiding in the shadows for an ambush. lol
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1847774:date=May 21 2011, 08:52 PM:name=vlnc)--><div class='quotetop'>QUOTE (vlnc @ May 21 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1847774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Some tweaks for client side<!--colorc--></span><!--/colorc--></b> (<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Console_Commands#Render_Options" target="_blank">Source</a>)

    r_shadows true/false : Enable/Disable shadow rendering
    r_atmospherics true/false : Enable/Disable God Rays
    r_bloom true/false : Enable/Disable Bloom
    r_flash true/false : Turn flash GUI on/off<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would assume any console commands not listed here would be prohibited. I think that in competitive gaming, modifications should have to be white-listed to be allowed. :P

    Why would you even want to use r_unlit? I modded my client to change how a broken powernode affect lighting, but opposite to what r_unlit does. On my client, unpowered lamps turn off entirely, instead of that red emergency lighting.
  • yaval3nyaval3n Join Date: 2011-07-20 Member: 111422Members
    <!--quoteo(post=1862042:date=Jul 20 2011, 05:31 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 20 2011, 05:31 PM) <a href="index.php?act=findpost&pid=1862042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would assume any console commands not listed here would be prohibited. I think that in competitive gaming, modifications should have to be white-listed to be allowed. :P

    Why would you even want to use r_unlit? I modded my client to change how a broken powernode affect lighting, but opposite to what r_unlit does. On my client, unpowered lamps turn off entirely, instead of that red emergency lighting.<!--QuoteEnd--></div><!--QuoteEEnd-->


    So you're asking *why* someone would want more light instead of less light in a competitive match? really?
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited July 2011
    Yes, really. Even though it is competitive, the darkness really adds to the atmosphere. I assume you don't want to remove stuff like the weapons viewmodel, so why would you want to get rid of lighting? They both contribute a lot to how the game feels, but also makes it harder to see stuff.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    edited July 2011
    <!--quoteo(post=1862045:date=Jul 20 2011, 03:54 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jul 20 2011, 03:54 PM) <a href="index.php?act=findpost&pid=1862045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, really. Even though it is competitive, the darkness really adds to the atmosphere. I assume you don't want to remove stuff like the weapons viewmodel, so why would you want to get rid of lighting? They both contribute a lot to how the game feels, but also makes it harder to see stuff.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think yaval3n tried to point out that somebody might invert the mod and incease the amout of light in powerless areas.

    In public play I don't mind mods, but I would prefer not to use them in a clan match.
    Remember, there is a reason, why the normal Alienvision for instance has its downside.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1862035:date=Jul 21 2011, 12:08 AM:name=yaval3n)--><div class='quotetop'>QUOTE (yaval3n @ Jul 21 2011, 12:08 AM) <a href="index.php?act=findpost&pid=1862035"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FYI - if anyone hasn't tried out "r_mode unlit" check it out. It will remove all the lighting effects from the game. All shadows will be gone and power node won't cause lights to go out. Great for ruining the day of some skulk who thinks he's hiding in the shadows for an ambush. lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds totally lame. May as well use r_wireframe while you're at it.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1862052:date=Jul 21 2011, 02:12 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jul 21 2011, 02:12 AM) <a href="index.php?act=findpost&pid=1862052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds totally lame. May as well use r_wireframe while you're at it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why not if it helps you lol!

    Whitewalls with blackmodels would be a nice addition to increase the playablility, anyone up for the task?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1862053:date=Jul 21 2011, 01:15 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 21 2011, 01:15 AM) <a href="index.php?act=findpost&pid=1862053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why not if it helps you lol!

    Whitewalls with blackmodels would be a nice addition to increase the playablility, anyone up for the task?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can't tell if serious....
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited July 2011
    You guys are making me depressed now :(
    I am not a big fan of graphics myself, but I <i>do</i> find the atmosphere important. And I cant think of any way white walls and black entities would help the atmosphere :S
    Also, white walls is not enough, you would need to outline the faces to see contrast, maybe even make them a different white depending on their angle.

    Also, the only downside of the alien vision I know of, is that it makes the game feel bland when you have it constantly turned on (which I obviously do because of how it highlights entities).
    That is why I like the alien vision mod, it allows me to see what the mapper intended for me to see, not just green, black and red :P
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <a href="http://imgur.com/1B2to" target="_blank"><img src="http://i.imgur.com/1B2tol.jpg" border="0" class="linked-image" /></a>

    Its done to remove all lighting or non-lighting issues. Its like having fullbright on in source. UWE could fix this pretty quick by requiring cheats or dev to be activated (e.g. cheats 1 or dev 1 in console) before you can use any of the r_mode effects.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    edited July 2011
    I just fell in love with "r_mode depth". Is it possible to get the same effect, but with lighting still enabled (although I would definitely dim them in that case)?. I think I will also try a game with the "normals" and another with "specular". One is psychedelic, and I don't really know why the other feels so charming.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Imo, any of the r_mode options should not be allowed in a multiplayer setting. Most especially r_mode unlit. Unlit eliminates all shadows, which give any skulks trying to hide in said shadows a huge disadvantage. This should be limited to some kind of development mode (dev 1), which at the same time should prevent players from being able to join servers (excluding a listen/local server).
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited July 2011
    It would be really useful if you guys could start forming some kind of ruleset for graphical tweaking, it's good for both the potential future leagues and also for devs to better understand what kind of tweaks people might be running on the clientside.

    As a blunt guideline I'd say the r_mode tweaking should be forbidden for now at least. You can allow specifics later on if necessary. It's a good start at least. However, I feel the whole lighting related gaming is going to be pretty controversial when it comes to tweaking. A good basic ruleset and general understanding of NS2 tweaking would probably benefit the early leagues greatly.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    well, maybe someone could write a quick server-side "anti-cheat" mod that is able to force client settings via Server.SendCommand() ?
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    there is no point really to set up rules if you cant enforce them. some players will always use it if possible, leaving the others at a disadvantage.
    I hope that these settings can be enabled/disabled by server admins in the future.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1862126:date=Jul 21 2011, 07:59 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 21 2011, 07:59 AM) <a href="index.php?act=findpost&pid=1862126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there is no point really to set up rules if you cant enforce them. some players will always use it if possible, leaving the others at a disadvantage.
    I hope that these settings can be enabled/disabled by server admins in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think anyone is playing NS2 serious enough to look for actual advantage at this point. There's absolutely nothing on the line until the game is widely considered highly playable and complete.

    At this point it's a good opportunity to look for suitable rulesets. That way you've got a good basis and general idea for any rules needed once more serious competetetion and tools for setting enforcement come.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--quoteo(post=1862154:date=Jul 21 2011, 02:18 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jul 21 2011, 02:18 PM) <a href="index.php?act=findpost&pid=1862154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think anyone is playing NS2 serious enough to look for actual advantage at this point. There's absolutely nothing on the line until the game is widely considered highly playable and complete.

    At this point it's a good opportunity to look for suitable rulesets. That way you've got a good basis and general idea for any rules needed once more serious competetetion and tools for setting enforcement come.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1. yeah, take the words "for fun" serious XD
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1862154:date=Jul 21 2011, 12:18 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jul 21 2011, 12:18 PM) <a href="index.php?act=findpost&pid=1862154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think anyone is playing NS2 serious enough to look for actual advantage at this point. There's absolutely nothing on the line until the game is widely considered highly playable and complete.

    At this point it's a good opportunity to look for suitable rulesets. That way you've got a good basis and general idea for any rules needed once more serious competetetion and tools for setting enforcement come.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sure , investigating rules etc is all good. and atm there are not even a handful of clans, those can probably all follow the rules.

    But there is always people that will look for advantages, even in unoptimised betas.
    personally I use r_mode unlit when playing alien commander, so I can see what I'm doing.
    that would be unfair if I was playing a "real" match and the others didn't.

    And marines that use it get a lot better vs skulks, that depend on ambushing these days.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1862156:date=Jul 21 2011, 01:18 PM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jul 21 2011, 01:18 PM) <a href="index.php?act=findpost&pid=1862156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure , investigating rules etc is all good. and atm there are not even a handful of clans, those can probably all follow the rules.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, this was the whole point.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And marines that use it get a lot better vs skulks, that depend on ambushing these days.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is part of the reason why I'd like to start discussion on the configuration sooner rather than later. The whole lighting oriented gameplay is a nightmare when it comes to having an even playing field necessary for competetive play. Right now it seems to be one of the major problems the competetive NS2 is going to face.
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
    edited July 2011
    Yeah you're right, it's a fun cup/match.

    BUT, it's not fair if players use some commands to help them to see better others (like removing shadows (i'm not talking about r_shadows), textures, walls ...)

    I'm not an expert about the client commands in console, the only i used are these in the #1 (just for remember) :

    r_shadows true/false : Enable/Disable shadow rendering (used)
    r_atmospherics true/false : Enable/Disable God Rays (used)
    r_bloom true/false : Enable/Disable Bloom (used)
    r_flash true/false : Turn flash GUI on/off (never or rarely used)

    The mods I'm using are Alien Vision Mode and Oma's customizations crosshairs but if you think it"s not fair, I'll remove them (or just not use them for clan match)

    I don't know what r_mode unlit does but i'll test it on my server later.

    Yeah I would appreciate if you guys can help me to define a black/white lists of console commands / mods.

    But there is still a problem, if all these commands are client side only, how to see if someone use them or not (talking about wireframe or things like that) ? Is it possible to block them by a "promod" or something like that ?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    UW needs to make commands like these cheat protected so they can't be used during normal play.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Those commands are part of the engine and cannot be influenced in any way from Lua, so the answer would be no they cannot be blocked at this time.

    But shadows\bloom\lighting are the least of your worries when it comes to cheating right now. A more important issue is that the client Lua-VM is not synced with the server. This means it is trivial to write all kinds of cheats in Lua (aimbots for one, would be easy to create). Supposedly a Server-Client sync will be put into the game at some point before v1.0, but until then anti-cheating pretty much comes down to a gentlemen's accord.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    I'm curious, what kind of systems would a finished game normally use to block these kinds of commands in online play? Is this something that a system like VAC would handle?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1862276:date=Jul 21 2011, 11:41 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Jul 21 2011, 11:41 PM) <a href="index.php?act=findpost&pid=1862276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm curious, what kind of systems would a finished game normally use to block these kinds of commands in online play? Is this something that a system like VAC would handle?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure they can make these commands cheat protected just like in source games. They also have wireframe mode etc. but the server needs cheats enabled for it to work. I think UW probably hasn't gotten around to it yet because that kind of stuff is for when the game is almost complete.

    I'd also like to see something like sv_pure that blocks the use of custom models and mods for competitive play.
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    I personally think anything that is added, subtracted or modified in any way different that what any player downloading and playing the game for the first time is an unfair advantage and SHOULD NOT be used.

    It needs to be a level playing field for EVERYONE, not just the people that write scripts or alter views to gain an advantage.

    I played in CAL in NS1 and almost everyone had scripts, if you didnt you got owned. I think it should be natural like a fresh install with no add ons or alterations, period. That makes it fair for everyone.

    just my 2 cents.

    Playa_2b
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    edited July 2011
    Well, you can't block these commands from lua. But you can execute commands from lua. I thought about a mod that simply sends the command "r_mode lit" to all clients every 5 seconds.

    edit: Well, said it, done it. Simply extract the attached lua file in "NS2GmOvrmind\lua" or if you are not using Overmind in "anticheat\lua" and run the server.exe with "-game anticheat" (without the quotes).

    If you open the file with a text editor you can add commands to the list (kCommandList, put them inside the brackets { and } ), seperate each command with a comma ( , ). You can modify the interval in which the commands are sent, too (kSendInterval, in seconds).

    And you can deactivate it by putting "//" (without the quotes) in front of the Event.Hook at the bottom (Server restart required for that)
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1862167:date=Jul 21 2011, 02:53 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jul 21 2011, 02:53 PM) <a href="index.php?act=findpost&pid=1862167"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, this was the whole point.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ok, not how it sounded.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    I think someone should report in getsetisfaction that the developers need to put r_mode into the cheatcodes. I am pretty sure that tey don't reat this entire topic.. and If they do that the might miss that part.
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