Natural Selection 2 News Update - NS2 Build 186 released

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  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    edited October 2011
    Had a quick go, jumped into the middle of a 5 v 6. On the tech level it's starting to take shape, on the gameplay level its still a grind.
    Tech
    -Reasonably stable 60 fps, a few stutters. i7950 5870.

    -Microphone sounds better than I remember.

    -New infestation looks good.

    Gameplay
    -Marine movement "still" feels blocky and restricted.

    -Still not having fun in the games, 10 minutes is all i can handle. Hives go up, hives go down, fades are a dime a dozen, marines lose a phase gate or outside base etc etc
    Seems like if you luck on some good people you can have a good game, but the game gravity is toward grind and lots of little battles that don't mean much.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1878796:date=Oct 9 2011, 02:03 AM:name=MOOtant)--><div class='quotetop'>QUOTE (MOOtant @ Oct 9 2011, 02:03 AM) <a href="index.php?act=findpost&pid=1878796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as I know both of you were firing 1 shot kill weapons so you couldn't have missed, you were just too late. No one cares about where he was on your screen. Server compensates for that delay when checking your "I fired my gun" message by rewinding enemy position in time by interpolation time. I might be wrong but in this case I think he had at most rotated, he never moved so that doesn't even matter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It wasn't a case of too late. It was that he rotated but before my client updated I had shot him. Then my client shows him rotating a short time later. It was a very rare situation.

    I still don't understand you "calling me out" as nothing you have said contradicts what I said.

    IMO it is best to give players the option to customize net settings. I don't really want to go off-topic with this so I'll leave it at that.
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1878803:date=Oct 9 2011, 03:19 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 9 2011, 03:19 AM) <a href="index.php?act=findpost&pid=1878803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It wasn't a case of too late. It was that he rotated but before my client updated I had shot him. Then my client shows him rotating a short time later. It was a very rare situation.

    I still don't understand you "calling me out" as nothing you have said contradicts what I said.

    IMO it is best to give players the option to customize net settings. I don't really want to go off-topic with this so I'll leave it at that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What I said contradicts your logic - the part where you say something among the lines: "I saw that on client and that *had* to have happened on server". That's false.

    Why do you think it wasn't because of being too late? Because you saw it on demo or what?

    Assuming both of you had interp=0 the same could have happened if he had lower latency than you.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1878808:date=Oct 9 2011, 02:41 AM:name=MOOtant)--><div class='quotetop'>QUOTE (MOOtant @ Oct 9 2011, 02:41 AM) <a href="index.php?act=findpost&pid=1878808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What I said contradicts your logic - the part where you say something among the lines: "I saw that on client and that *had* to have happened on server". That's false.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I said the complete opposite.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1878758:date=Oct 8 2011, 11:23 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Oct 8 2011, 11:23 PM) <a href="index.php?act=findpost&pid=1878758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's a continual work in progress.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would not use the word continual. Why? In 2 years we have been given a fade and chambers which aren't complete. That's not continual. That's... something kind of slow that isn't as slow as backwards.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1878812:date=Oct 9 2011, 01:22 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 9 2011, 01:22 PM) <a href="index.php?act=findpost&pid=1878812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would not use the word continual. Why? In 2 years we have been given a fade and chambers which aren't complete. That's not continual. That's... something kind of slow that isn't as slow as backwards.<!--QuoteEnd--></div><!--QuoteEEnd-->
    We've been given alot more than that.. =/. Not to say progress might be slow or not, but exagerating, ommitting or cherrypicking for arguements sake isn't very constructive.
  • MrGreenMrGreen Join Date: 2010-12-10 Member: 75602Members
    I was really looking forward to this patch, but I felt really let down - I was really hoping for more changes/bugfixes....

    Just kidding, excellent work gentleman.

    The performance is much improved for me, very smooth now.
    I really like the new sounds as well, very well done.

    Well done to all the testers, I work in software testing professionally and I understand how hard this stuff is.

    Bravo.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Just had this gui bug :

    <img src="http://i.imgur.com/edZAv.png" border="0" class="linked-image" />
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    i get this in console and it ends in unplayble lag every seconds: GetLightsForPowerPoint(powerPoint): Couldn't find location entity named - Client

    Seems to be an error on Summit.
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    <!--quoteo(post=1878890:date=Oct 9 2011, 04:04 PM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Oct 9 2011, 04:04 PM) <a href="index.php?act=findpost&pid=1878890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i get this in console and it ends in unplayble lag every seconds: GetLightsForPowerPoint(powerPoint): Couldn't find location entity named - Client

    Seems to be an error on Summit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I see that too.

    With gamebooster on i get between 15 and 25fps, but what drops my framerate the most are the eggs XD
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1878771:date=Oct 9 2011, 01:31 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Oct 9 2011, 01:31 AM) <a href="index.php?act=findpost&pid=1878771"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The build is definitely laggy and moreover, the hit registration is absolutely terrible, over half my shots are just vanishing, no indication of them hitting anything, let alone what I'm aiming it.

    I really can't play the game in this state.<!--QuoteEnd--></div><!--QuoteEEnd-->

    My feelings exactly.
    FPS decreased significantly, crosshair movement feels very laggy and hitting anything feels a miracle that happens once or twice per round. It is very frustrating.
    I tried reinstalling the game which might have improve my FPS and stuttering little bit. But mouse lag, hitreg and also the overall FPS are still very bad.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    cant play for more than about 15mins without it crashing out, really reallyu starting to annoy me now. Not had a single decent game since 186 =( please fix UWE
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Small bug that I found playing as comm earlier:

    When constructing more than one ARK, if you click to build the second ARK before the first has left the Robotics Factory the first will dissapear, wasting your resources
  • SteelBladeSteelBlade Join Date: 2005-01-07 Member: 33240Members, Reinforced - Gold
    <!--quoteo(post=1878934:date=Oct 9 2011, 06:57 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Oct 9 2011, 06:57 PM) <a href="index.php?act=findpost&pid=1878934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Small bug that I found playing as comm earlier:

    When constructing more than one ARK, if you click to build the second ARK before the first has left the Robotics Factory the first will dissapear, wasting your resources<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's been in a for a while now.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Great work! Keep it up!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1878933:date=Oct 9 2011, 07:54 PM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Oct 9 2011, 07:54 PM) <a href="index.php?act=findpost&pid=1878933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cant play for more than about 15mins without it crashing out, really reallyu starting to annoy me now. Not had a single decent game since 186 =( please fix UWE<!--QuoteEnd--></div><!--QuoteEEnd-->

    I didn't have a single crash yet. Are you talking about server or client crashes? If its a client crash, does the ns2 log contain anything?
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    edited October 2011
    <!--quoteo(post=1878942:date=Oct 9 2011, 07:30 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Oct 9 2011, 07:30 PM) <a href="index.php?act=findpost&pid=1878942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't have a single crash yet. Are you talking about server or client crashes? If its a client crash, does the ns2 log contain anything?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nope, will reinstall the game files and try again, might have corrupted on 186 update

    Wow entire game is 1.5gb, the latest patch was 1.4gb !! hehe
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited October 2011
    <!--quoteo(post=1878899:date=Oct 9 2011, 04:50 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Oct 9 2011, 04:50 PM) <a href="index.php?act=findpost&pid=1878899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My feelings exactly.
    FPS decreased significantly, crosshair movement feels very laggy and hitting anything feels a miracle that happens once or twice per round. It is very frustrating.
    I tried reinstalling the game which might have improve my FPS and stuttering little bit. But mouse lag, hitreg and also the overall FPS are still very bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not even that, I can be aiming directly at a target and two thirds of the shots just don't do anything, I don't think it's a visual bug either because I only get kills when it registers a hit, and the aliens show no signs of reacting to hits that don't register. They run like hell if I actually land hits but they just act as if I missed most of the time.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    edited October 2011
    I dunno what anyone else is talking about, my FPS increased an average of 60-100%. It still drops considerably (read: 185 levels between 12-16FPS instead of 20-30FPS) later in the game when there are a lot of structures but I expect that. 186 was a godsend for me, it made the game playable and I expect UWE will continue to look for ways to increase the performance of this game.
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    I've not had a single crash either and i get a constant 40+ fps, performance is great for me in build 186.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    reinstall of game files has not helped. still crashes, I will remove the OC on my gpus (just in case - but it wont be this). UWE deffinatly broke something. I think it happens when I 'use' the armory. I will keep trying to track down the fault
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    edited October 2011
    Log of my crashes

    1. Massive fps drop.

    2. Massive fps drop again, no armory interaction, was playing as a marine, flame thrower was being used by someone next to me.

    3. Massive fps drop again, no armory interaction, was playing as a marine, large battle, no flamer that I am aware of.

    4. Crash to desktop, no apparent reason .

    5. Crash to desktop, no apparent reason.(im the middle of a brilliant game the HBZ Morty as well !!! GRRR)
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    sucks to be you guys with performance drops I guess...

    for me performance is <b>way up</b> on the previous patch, and I am really happy to see it.
    Fade is smooth as hell now, and balance aside, its <i>fun</i> to play again.

    Well done Flayra and Team (not sure who contributes most directly to the perceived 'laggyness'/ fps).
    just a shame I blew all that money on other games during the last patch, because, its most definitely NS2 time once more.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    edited October 2011
    my fps as a whole is prolly up (and it was v good to start with), just drop to sub 10 right b4 the crash, been playing aliens for a bit, no crashes yet
  • Lock-onLock-on Join Date: 2010-07-26 Member: 72859Members
    Unplayable for me, I have nice framerate but very hard stuttering... 2600k/gtx570
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1878976:date=Oct 9 2011, 10:25 PM:name=Lock-on)--><div class='quotetop'>QUOTE (Lock-on @ Oct 9 2011, 10:25 PM) <a href="index.php?act=findpost&pid=1878976"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unplayable for me, I have nice framerate but very hard stuttering... 2600k/gtx570<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pretty sure the stuttering is to do with the server you are on, try another.
  • Lock-onLock-on Join Date: 2010-07-26 Member: 72859Members
    <!--quoteo(post=1878978:date=Oct 9 2011, 11:36 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Oct 9 2011, 11:36 PM) <a href="index.php?act=findpost&pid=1878978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure the stuttering is to do with the server you are on, try another.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok I'll give this build a second chance =D
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1878980:date=Oct 9 2011, 10:41 PM:name=Lock-on)--><div class='quotetop'>QUOTE (Lock-on @ Oct 9 2011, 10:41 PM) <a href="index.php?act=findpost&pid=1878980"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok I'll give this build a second chance =D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Type net_stats in console and keep and eye on the Server Tickrate. Good is around 20-30.
    If it drops below 10 or jumps etremly around you may switch to another server.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    I see the respawn bug is back. Had multiple people on the alien team who could not spawn....
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1878983:date=Oct 9 2011, 05:50 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 9 2011, 05:50 PM) <a href="index.php?act=findpost&pid=1878983"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Type net_stats in console and keep and eye on the Server Tickrate. Good is around 20-30.
    If it drops below 10 or jumps etremly around you may switch to another server.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Quoting this for truth.
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