Natural Selection 2 News Update - NS2 Build 186 released

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Comments

  • RazorbRazorb Join Date: 2010-01-08 Member: 69972Members
    Anyone have a fix for the invisible model thing ? :( i tried completely reinstalling but it didnt help.. so far ive seen my marine guns disapear, entire marines, fades buidings for the aliens and the hive itself :(
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1879083:date=Oct 10 2011, 03:33 PM:name=Razorb)--><div class='quotetop'>QUOTE (Razorb @ Oct 10 2011, 03:33 PM) <a href="index.php?act=findpost&pid=1879083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone have a fix for the invisible model thing ? :( i tried completely reinstalling but it didnt help.. so far ive seen my marine guns disapear, entire marines, fades buidings for the aliens and the hive itself :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can you try to lower your texture quality settings? Disapearing models can be caused by a lack of video memory.
    Is there any error message in the console/log?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1878890:date=Oct 9 2011, 04:04 PM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Oct 9 2011, 04:04 PM) <a href="index.php?act=findpost&pid=1878890"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i get this in console and it ends in unplayble lag every seconds: GetLightsForPowerPoint(powerPoint): Couldn't find location entity named - Client

    Seems to be an error on Summit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I'm getting this as well. Plus servers seem to be crashing quite a lot.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    20-30 is a good tick rate? What planet are we on?
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    Now this is a massive patch, looks good.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1879083:date=Oct 10 2011, 01:33 PM:name=Razorb)--><div class='quotetop'>QUOTE (Razorb @ Oct 10 2011, 01:33 PM) <a href="index.php?act=findpost&pid=1879083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone have a fix for the invisible model thing ? :( i tried completely reinstalling but it didnt help.. so far ive seen my marine guns disapear, entire marines, fades buidings for the aliens and the hive itself :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    VRAM issue probably, how much you got of this stuff?
  • gorge.ousgorge.ous Join Date: 2011-01-07 Member: 76481Members
    Performance improved greatly for me. Im very pleased :)
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    someone saw the Marines win one?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1879151:date=Oct 10 2011, 08:44 PM:name=tyrael64)--><div class='quotetop'>QUOTE (tyrael64 @ Oct 10 2011, 08:44 PM) <a href="index.php?act=findpost&pid=1879151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->someone saw the Marines win one?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I played a few games. People keep whining about fades but even with the warping and the lack of reg, I managed to solo 3 on the trot with a shotgun. Seems it could be more of a skill thing.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited October 2011
    <!--quoteo(post=1879118:date=Oct 10 2011, 05:46 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 10 2011, 05:46 PM) <a href="index.php?act=findpost&pid=1879118"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->20-30 is a good tick rate? What planet are we on?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is a good Tickrate for NS2, and we are on NS2 <b>BETA</b> so NS2 will have 60-100 Ticks when the game is done.

    Afaik Source has a 66 max.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited October 2011
    In most modern games its not as high as it was in cs times... i doubt well see 60-100.

    More like somewhere between 30-60 max.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1879157:date=Oct 10 2011, 09:32 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 10 2011, 09:32 PM) <a href="index.php?act=findpost&pid=1879157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is a good Tickrate for NS2, and we are on NS2 <b>BETA</b> so NS2 will have 60-100 Ticks when the game is done.

    Afaik Source has a 66 max.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It goes much higher than 66. 100 tends to be standard in the CS competitive community as an example.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1879152:date=Oct 10 2011, 04:04 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 10 2011, 04:04 PM) <a href="index.php?act=findpost&pid=1879152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I played a few games. People keep whining about fades but even with the warping and the lack of reg, I managed to solo 3 on the trot with a shotgun. Seems it could be more of a skill thing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    you played against crappy fades then.
  • hf_hf_ Join Date: 2011-06-10 Member: 103639Members
    Anyone else's sounds seem muddled, like you are underwater? I've only experienced this from the marine perspective, full health , and can't understand what's causing it.

    Also, and I submitted this several months ago, when you are an alien and have full health / armor with armor upgrades, if you select an evolve upgrade, your armor resets to its base level so you have to heal all the way up again. Annoying. I think you should have max health and armor when evolving into a different lifeform as well.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1879220:date=Oct 10 2011, 04:50 PM:name=hf_)--><div class='quotetop'>QUOTE (hf_ @ Oct 10 2011, 04:50 PM) <a href="index.php?act=findpost&pid=1879220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone else's sounds seem muddled, like you are underwater? I've only experienced this from the marine perspective, full health , and can't understand what's causing it.

    Also, and I submitted this several months ago, when you are an alien and have full health / armor with armor upgrades, if you select an evolve upgrade, your armor resets to its base level so you have to heal all the way up again. Annoying. I think you should have max health and armor when evolving into a different lifeform as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Do you mean that the sounds from teammates and enemies are muffled? Or does that include your own weapons as well?

    Simon has added new muffled effects for sounds from sources that are out of your LOS. But if your own weapons sound muffled as well, then that is a bug.

    I agree that losing armor after evolving as alien is quite unfun. It limits aliens to evolving near Hives, and even then, adds extra downtime to the already lengthy evolving time.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1879223:date=Oct 11 2011, 02:09 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Oct 11 2011, 02:09 AM) <a href="index.php?act=findpost&pid=1879223"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Simon has added new muffled effects for sounds from sources that are out of your LOS. But if your own weapons sound muffled as well, then that is a bug.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I've noticed this. I don't like it. I think it makes it harder to hear the location of enemies and it sounds unnatural as there is no gradual change.
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    <!--quoteo(post=1879226:date=Oct 10 2011, 09:25 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 10 2011, 09:25 PM) <a href="index.php?act=findpost&pid=1879226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I've noticed this. I don't like it. I think it makes it harder to hear the location of enemies and it sounds unnatural as there is no gradual change.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I really liked it as it seems to add more realism since, for example, you can hear people shooting in the next room but the sound is slightly muffled as it would be in real life from the sound bouncing off multiple sources before hitting your ears. Admittedly I was only able to play for maybe an hour because there were too many issues on the few servers I tried playing on.
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