Pub Behavior
Master Blaster
Join Date: 2012-03-17 Member: 148908Banned
<div class="IPBDescription">We get it, you're in a clan</div>We get it, you're in a clan, you've won some games and you have made $1,000,000 Theoretical Internet Dollars in your professional top secret Cal-XXX division.
Some people want to learn commanding. Stop ridiculing every single decision they make and getting angry. You know who you are.
I for one help all people who ask to learn the command interface. People aren't going to want to pick up this game if its full of people operating under the Greater Internet ****wad Theory.
So please, next time some noob comes in and wants to learn how to command, try taking a deep breath and teaching someone instead of reverting to your days as an anonymous 14 year old Counter-Strike player.
Some people want to learn commanding. Stop ridiculing every single decision they make and getting angry. You know who you are.
I for one help all people who ask to learn the command interface. People aren't going to want to pick up this game if its full of people operating under the Greater Internet ****wad Theory.
So please, next time some noob comes in and wants to learn how to command, try taking a deep breath and teaching someone instead of reverting to your days as an anonymous 14 year old Counter-Strike player.
Comments
It's what happens to every game as it becomes more popular, unfortunaly.
It's what happens to every game as it becomes more popular, unfortunaly.<!--QuoteEnd--></div><!--QuoteEEnd-->
And thats why we need more folks like Jucci running servers.
Its inevitable that there will be some jacknob ruining the game for newbies and spoiling it for the rest of the team as well. Ive even been yelled at for making a decision that someone thought was stupid and i've been a comm in many success games.
The Commander
- Why don't you have this Tech
- Why don't we have this Weapon
- Why don't we have RTs
- Why do we have none of the map
The Team
- Why aren't you at X Location
- Why aren't you attacking X Location
- Why is no one defending X Location
- Why does everybody on this team suck
Most of the time they are major baddies who are unable to fathom that some games are unwinnable and that they are at fault.
What's worse is when they use a Microphone and have a grating voice, it 'causes me to be intensely raged.
<!--quoteo(post=1939601:date=May 28 2012, 06:17 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ May 28 2012, 06:17 PM) <a href="index.php?act=findpost&pid=1939601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.ensl.org/" target="_blank">http://www.ensl.org/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Competitive play is usually the best approach, because it eliminates the absolute worst/most annoying pubbers. However, it's still possible that crazy insufferable idiots end up on your team (or against you) - comp TF2 is a really unfortunate example of this.
It's really bad in NS1, though, on the last european server that's visited (Wonga). You get voted out instantly when you are not as fast as the team wants, means when they have to wait for a RT more than 10 secs. And in RR you get spammed by 3 different kinds of music and a lot of WAV-screams.
The NS1 community really sucks those days.
I hope it won't come that far. As a server admin I'd kick those negative people ;)
Lol Grubilio, RRRRRETAARRRDED TEEEAAMMMM
So when does the point come everyone has to know the game's mechanics perfectly and how many servers have to be left? 2 years and 10 servers? 12 years and one server? 6 and 3?
Or can we just be nice and helpful always? No? Ok, I'm sorry. No wait, I am not sorry, GET OUT OF THE CHAIR!
The problem is that every commander is different (or should be.) It's one of the reasons we hardly get 'new-people' going commander for either alien or the marine. Even a new-comm stealing another previous comm-move by move isn't going to make him good.
Oh and what internet said; the fact that the mechanics are still changing this far into development even makes vets scrubs every once in an update. Look at the whole drifter mechanic being switched.
Anyway nothing you can do, lets not turn this into a name and shame.
Oh and what internet said; the fact that the mechanics are still changing this far into development even makes vets scrubs every once in an update. Look at the whole drifter mechanic being switched.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not true really... copying what other comms do DOES make you a good player.
I remember watching people comm countless times and my team on marines still lost so one day I got the balls to jump in the chair. I KNEW the brilliant fix for my team losing.... MORE IP'S!!!! Just build like 4-5 IP's and you can't lose.
That's what you get when you don't listen or watch what other good players do. This games been out so long there is a standard for what the comm should do and if you fall off that trodden path you are essentially griefing the team. A lot of new comms realize this too and will jump out in shame. It's no shame to kick a player who doesn't know the comming. He can still learn and there are proper servers and times for that. In general I think most competitive players are extremely patient and nice to new comms and players. Every once in a while you get some people who just love to troll the comm chair and of course people will get pissed... and the person knew it was going to happen.
Some people want to learn commanding. Stop ridiculing every single decision they make and getting angry. You know who you are.
I for one help all people who ask to learn the command interface. People aren't going to want to pick up this game if its full of people operating under the Greater Internet ****wad Theory.
So please, next time some noob comes in and wants to learn how to command, try taking a deep breath and teaching someone instead of reverting to your days as an anonymous 14 year old Counter-Strike player.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Not everyone realises how to get augmentation within the shortest possible time frame and do not deserve teh grief I have seen dished out.
I have also been on teams that are talking a new comm through what they need/can do which is what I always felt the NS community was good at.
I have had the pleasure of playing with some great clan'ers over the years, also played with some total ######s...being in a clan does not make someone a better or smarter player.
I like what many would call a noob khamm who throws down shade hive first (silence and camo can be very useful early in game assuming you can get a second hive fairly easily).
But like in NS1 if you put up a sensory/shade hive first you often hear people gripe (thankfully less in ns2 than in the original) about how the khamms stuffed up and how we are doomed.
Was playing with a khamm who totally took teh wind out of the complainants sails by saying "I just get sick of crag first hive and felt like some sh1ts and giggles".
We went on to easily win the game and it makes for a fun game, sure we died a bit more than if we had carapace but we killed more too as we could sneak up on marines more easily.
I dont mind a noob comm/khamm, we all have to learn somewhere/sometime how to play with others.
If you cant be arsed to pre-check or ask things gtfo.
NEWBS ( or newbies ) refers to new players, NOOBS refers to players that <i>refuse</i> to learn and despite playing for a while still possess NEWB skills, thus they are NOOBS.
Offering a friendly learning environment server titled NOOBS , is like offering to educate unfortunates who didnt have a education... by saying MORONS sign here.
NOTE: This is NOT just aimed at Jucci , I have seen this in many games ( some like the ones in BF3 often turn out to be new player farming servers, instead of helping new players the server uses them as target practise to pad stats ).
Solving some of these are easy, but others are hard. Generally as communities get bigger people tend to find a place they are happy playing, and most of these points are nil. Beyond that the best way to prevent a majority of the issues is to have decent tutorials (and/or tips) that help guide new players through the basics.
Beyond that, its generally just trying to be somewhat understand on the internet, which is a great mystery to all.
New players are definitley welcome on the HBZ servers, and they will not get flamed by one of ours.
Then again, if someone is being a total idiot and saying or doing things that harm the server or the game, then I will argue with that person and try and get them to stop. That is often not welcome too ;)
This concept has been alive in all gamers since gaming history began. It has always been that harmless competition between the gamer kin that has made games so great and worth playing. Who wants to play a game where you can never beat anyone and who wants to play a game you just beat everyone and have no competition? The answer is a souless robot.
If you just want all gamers created equal and a game that lets everybody win (remember kindergarten) then you're playing the wrong game and more specifically... the wrong genre. This is an FPS/RTS not carebear club. This is a new breed of game that demands a higher standard of play. I think that's what the devs are going for otherwise why make such a complex and deep game?
I would almost go as far to say you are insulting the developers of this game by not at least trying to put a little effort into each game you play. At least being productive in some aspect or honing some skill.
Maybe colour co-ordinate, and something that the admins can set.
Would be useful, especially for this game.
I remember watching people comm countless times and my team on marines still lost so one day I got the balls to jump in the chair. I KNEW the brilliant fix for my team losing.... MORE IP'S!!!! Just build like 4-5 IP's and you can't lose.
That's what you get when you don't listen or watch what other good players do. This games been out so long there is a standard for what the comm should do and if you fall off that trodden path you are essentially griefing the team. A lot of new comms realize this too and will jump out in shame. It's no shame to kick a player who doesn't know the comming. He can still learn and there are proper servers and times for that. In general I think most competitive players are extremely patient and nice to new comms and players. Every once in a while you get some people who just love to troll the comm chair and of course people will get pissed... and the person knew it was going to happen.<!--QuoteEnd--></div><!--QuoteEEnd-->
We all know armory-walls and half a dozen ips are the greatest tactic, but the new-commanders don't and that's why we need to show them the effectiveness of said skill-play.
The worst-thing is when a commander hops out in the midst of a game and doesn't want to comm anymore (alien is more lenient; it's become the floozy tramp where anyone can just enter and leave regardless of skill... which I like.) If you're new and you chose to go commander that round; keep at it until the next-one.
Maybe colour co-ordinate, and something that the admins can set.
Would be useful, especially for this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, keep in mind right now there's only like 1-2 servers to choose from anyway.
Would be useful, especially for this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
As much as i loathe playing with pub team derp for extended periods of time, i don't see this being enforceable nor do i see it promoting a healthy community or pub behaviour in the long term. I would agree with partitioning players if there was a meaningful ladder or ranking system, but there isn't as is the nature of public play. Besides, you don't exactly learn alot playing with people just as inexperienced as yourself etc. What's really lacking is a solid tutorial system.
The problem the OP points out has to do with the behaviour of individuals that has existed and always will exist. Such is humanity..
Was strange to see, but nice.
Granted, there is a high level of incompetence (sometimes mine) when that happens, but I expect to see the overall skill level improve as time goes on.
I imagine that it would be boring to only play with the same team of people, only in official matches with other teams, over and over. Kind of like in soccer: it's fun to be on an official team, but pickup games are still 100% the same game, and probably more fun because they are more accessible to normal people.
I kind of think the clanners are the weird ones. :/ ;)
The natural selection community is one of the best communities out there. There are almost always players that are willing to help but of course there are also some black sheeps.
A new commander can most of the time prevent most of the frustration by simply telling he is new to commanding when he enters the chair. Players will then expect a new commander and play accordingly.
But I could see more things help with that, when the game gets closer to release we might see a clever mod or addition to ns2 where new players can easily see server that are made for beginners. It would be the perfect place to start while there are good active server admins.