Yes it does, very much so. Thank you for the reply :)
Also, random, but I was watching the Dreamhack video at twitch.tv and as SOON as hugh mentioned your name I checked this thread and you replied. What are the odds :D
<!--quoteo(post=1943509:date=Jun 15 2012, 12:18 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Jun 15 2012, 12:18 AM) <a href="index.php?act=findpost&pid=1943509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to explode people with this
That looks like an outdated iteration of the Gluon beam, atleast in comparison with <a href="http://www.youtube.com/watch?v=CqXmXzLfdZ0&t=1m47s" target="_blank">this</a> version.
Relief that the mod isn't dead afterall, been looking forward to this mod for a long time, maybe the fact that i hadn't kept up with bms news since 2009 is why i'm pumped now that there is some new media and the mod is finally going to be released.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1942871:date=Jun 12 2012, 02:09 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jun 12 2012, 02:09 PM) <a href="index.php?act=findpost&pid=1942871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed. ANYTHING can happen now DNF is out.<!--QuoteEnd--></div><!--QuoteEEnd--> But was that really DNF or just some fake peace of crap with a similar name?
Whether or not it was crap is irrelevant. That WAS the DNF 3D realms wanted to make. How they could loose sight of the good in Duke Nukem I'll never know, but they did. I'm surprised GBX allowed the game to be released the way it was.
Anyway, allow me to reroute the topic back <a href="http://www.youtube.com/watch?v=MXYWk-C4wis" target="_blank">on a rail</a>
It's a re-imagining, which requires much more time than a remake, since it's basically taking the good things about HL and keeping them intact/expanding on them, and redesigning all the bad things about it to be good things, along with trying to make the game make more sense in the process.
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--quoteo(post=1947106:date=Jun 27 2012, 04:40 PM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Jun 27 2012, 04:40 PM) <a href="index.php?act=findpost&pid=1947106"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought this mod had died ages ago<!--QuoteEnd--></div><!--QuoteEEnd-->
Same. It's in that gray zone of existence reserved for sasquatch and chupacabra.
<a href="http://www.youtube.com/watch?v=g-wfdgpCRXc" target="_blank">ValveTime Exclusive - Black Mesa Gameplay - On A Rail</a>
New gameplay trailer, some things to note before watching
-the compression has messed up the brightness, the actual game in that section is much brighter and easier to make things out -the ironsights are only for the 357 and crossbow, and can be disabled, and the head tilt (which you could enable in the WON version of HL1) can be disabled as well. -the music track is outdated and not used in the final build anymore (this was made on a build a couple weeks old) though the author will include it as a bonus track in the OST release -the voice acting is going to be redone and the "radio" filter added, as well as more gasmasked HECUs based on feedback (they had more gruff voices for the higher-ranking soldiers, but now they will apply to all instead of having the younger, kid-like ones here.)
<!--quoteo(post=1959908:date=Aug 10 2012, 07:52 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Aug 10 2012, 07:52 AM) <a href="index.php?act=findpost&pid=1959908"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=g-wfdgpCRXc" target="_blank">ValveTime Exclusive - Black Mesa Gameplay - On A Rail</a>
New gameplay trailer, some things to note before watching
-the compression has messed up the brightness, the actual game in that section is much brighter and easier to make things out -the ironsights are only for the 357 and crossbow, and can be disabled, and the head tilt (which you could enable in the WON version of HL1) can be disabled as well. -the music track is outdated and not used in the final build anymore (this was made on a build a couple weeks old) though the author will include it as a bonus track in the OST release -the voice acting is going to be redone and the "radio" filter added, as well as more gasmasked HECUs based on feedback (they had more gruff voices for the higher-ranking soldiers, but now they will apply to all instead of having the younger, kid-like ones here.)<!--QuoteEnd--></div><!--QuoteEEnd-->
This is inconsistent to what they told valvetime:
Is this a leak? Was it released intentionally?
We had always been planning to release gameplay video(s) as part of the social media campaign, and we'd always hinted as such. Unfortunately, we ran into some difficulties while we were wrapping up the build (including several severe FPS drops and crashes) that delayed our plans for the media campaign and any gameplay videos. Once we got those sorted, we started to try to figure out what we could show off; the video that was posted to YouTube was a rough first cut outlining some possible action.
Someone showed someone else something they shouldn't have, and that someone else decided to share that something with the internet. And here we are today. Bottom line is that sooner or later, you were going to see what you saw; that's why we haven't tried to cover everything up or get it taken down. There's no conspiracy, we don't have any ulterior motives.
How old is the build of the game?
The build featured in the video is between four and five weeks old. The art assets, level design, lighting, sound effects and music, voice acting, weapons, gameplay mechanics, etc. are all basically final. You won't be seeing very many changes between what's in the video and what's in the final product.
Is the music actually in-game?
The music in the second half in the video is the actual song from the level, it hasn't been overlaid afterwards. It syncs up well with the action because it's been designed to; the song was specifically written for this area. The audio quality of the YouTube video doesn't do it justice though, and it sounds like the game's music volume was turned up too high while the video was recorded.
Why are there iron-sights in the game?
You can look down the sights of the .357 for a slight zoom and increase in accuracy at the expense of your rate of fire. It was a mechanic that was present in Half-Life: Deathmatch, but we've brought it into the singleplayer to help solidify the weapon's role. We've added an option to the main menu to completely disable that functionality, as a result of the feedback we've received from the video.
The .357 and crossbow are the only weapons that you can use the sights on, and they're for decent gameplay reasons. We aren't casualising or consolifying the mod; you don't have regenerating health, there aren't chest-high walls, you won't get strawberry jam on the screen when you're hurt, etc.
Why does everything look like crap?
The compression YouTube applies has blurred and darkened everything, even at 720p settings. You lose a lot of stuff like the scanlines on the HUD, the stars twinkling in the sky, the moonlight illuminating the launch pad and the hologram illuminating the control bunker, any real texture detail, outdoor characters, etc. I've got the original video at 1080p, and everything looks fine.
Why is the voice acting so bad?
Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.
Will this affect the plans for further media or the release?
It has, we're actually going to be moving some things forward. Time has never been on our side.
I do hope the gruffer soldier voices are more "serious". There's really no need to make them cheesy just to avoid people empathizing with the enemy, we're used to mowing down human opponents already... in practice all it does is just sound, well, cheesy. And bad.
<!--quoteo(post=1960437:date=Aug 10 2012, 02:10 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 10 2012, 02:10 PM) <a href="index.php?act=findpost&pid=1960437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do hope the gruffer soldier voices are more "serious". There's really no need to make them cheesy just to avoid people empathizing with the enemy, we're used to mowing down human opponents already... in practice all it does is just sound, well, cheesy. And bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
I second that. I like that there is more talking amongst NPC's but i dont like the cheesyness of the conversation
Looks very slow compared to half life, looks slower than HL2 actually, though that might be because the level design is more like HL1, whereas HL2 is more close in so you don't notice how slow you move.
Still, could be fun to play.
Though jesus their particle artist isn't very good, I've made <a href="http://www.youtube.com/watch?v=OeL9LRQsyBY" target="_blank">better particles</a> like that in like 15 minutes.
<!--quoteo(post=1961348:date=Aug 12 2012, 12:03 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 12 2012, 12:03 AM) <a href="index.php?act=findpost&pid=1961348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks very slow compared to half life, looks slower than HL2 actually, though that might be because the level design is more like HL1, whereas HL2 is more close in so you don't notice how slow you move.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't see how it is slow other than the player intentionally showing off stuff like satchel charges, ironsight on the revolver and just plain waiting for some things to unfold. Besides, I doubt you will take only 3~ damage from each bullet on anything except easy. I'm pretty sure all the weapons fire just as accurately from the hip as down the sights, which is limited to the xbow and the revolver iirc.
<!--quoteo(post=1962821:date=Aug 14 2012, 05:44 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ Aug 14 2012, 05:44 PM) <a href="index.php?act=findpost&pid=1962821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see how it is slow other than the player intentionally showing off stuff like satchel charges, ironsight on the revolver and just plain waiting for some things to unfold. Besides, I doubt you will take only 3~ damage from each bullet on anything except easy. I'm pretty sure all the weapons fire just as accurately from the hip as down the sights, which is limited to the xbow and the revolver iirc.<!--QuoteEnd--></div><!--QuoteEEnd-->
As in the player moves slowly around the level. HL1 has you moving pretty fast, basically sprint speed all the time.
It really doesn't kick in how slow modern FPS games move the player until you go play some HL1 or unreal gold, or doom if you want to get really crazy.
Doomguy runs at literally about 50mph as far as I know.
To me, HL1 is running around super fast with a shotgun giving everything both barrels. I play the game because I like that playstyle, it's a game that has a much older style of play but solid design that makes it easy to play even with modern sensibilities.
This on the other hand looks much more like a HL2 campaign than a HL1 recreation. Not necessarily unfun, but possibly not as fun as say, half life source.
<!--quoteo(post=1962494:date=Aug 14 2012, 03:39 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Aug 14 2012, 03:39 AM) <a href="index.php?act=findpost&pid=1962494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's an option to toggle between HL1 styled always running and HL2-styled sprint
I think those particles are just placeholder default HL2 ones that were recolored
They have after all shown off stuff like <a href="http://www.youtube.com/watch?v=tIEa9FCmTgs&feature=plcp" target="_blank">this</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That's still not a very good effect, too slow, it'll look odd ingame. Unless it's a really huge explosion you need to make it faster. Explosions basically have a distance-per-second thing about them, so small explosions need to be over quickly otherwise they look weird.
Good to know that you can turn off the sprint key though, might help the game some.
I actually didn't like half-life source because they made it so you run <i>faster</i> than HL1 normally which didn't feel right to me, as well as the weapon bob being the HL2 weapon bob which I hate. I liked in HL1 how you ran and if you wanted to you could bhop and go fast.
Personally I enjoy HL1 because of how the game is, and while I don't play it slow, I play HL2 pretty similar. If I want to play something fast-paced I'll go back and play Quake because I just find that game is much more suited to that movement style, and playing fast in Quake is more fun than playing fast in HL1, which is also why I prefer Q1DM to HL1DM. But that's just me. Although I do like that the movement system in Quake 1 and HL1 is basically the same save run speed because I can do platforming segments in both games almost effortlessly.
Also turns out explosions like that are for bigger ones, and the grenades and satchels and stuff use that type of effect simply to save on resources. They are actually just tweaked HL2 explosions.
I don't really see how it looks like a HL2 campaign though, the gameplay looks completely different from HL2 aside from the fact that he is sprinting. Unless that's what you mean when you say it looks like something for HL2.
<!--quoteo(post=1963216:date=Aug 15 2012, 04:19 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Aug 15 2012, 04:19 AM) <a href="index.php?act=findpost&pid=1963216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I actually didn't like half-life source because they made it so you run <i>faster</i> than HL1 normally which didn't feel right to me, as well as the weapon bob being the HL2 weapon bob which I hate. I liked in HL1 how you ran and if you wanted to you could bhop and go fast.
Personally I enjoy HL1 because of how the game is, and while I don't play it slow, I play HL2 pretty similar. If I want to play something fast-paced I'll go back and play Quake because I just find that game is much more suited to that movement style, and playing fast in Quake is more fun than playing fast in HL1, which is also why I prefer Q1DM to HL1DM. But that's just me. Although I do like that the movement system in Quake 1 and HL1 is basically the same save run speed because I can do platforming segments in both games almost effortlessly.
Also turns out explosions like that are for bigger ones, and the grenades and satchels and stuff use that type of effect simply to save on resources. They are actually just tweaked HL2 explosions.
I don't really see how it looks like a HL2 campaign though, the gameplay looks completely different from HL2 aside from the fact that he is sprinting. Unless that's what you mean when you say it looks like something for HL2.<!--QuoteEnd--></div><!--QuoteEEnd-->
HL2 doesn't use the particle system for weapon effects, oddly. Its explosions are hardcoded and have no direct analogue in the particle system.
If you're making a bigger explosion you should factor in directionality, because otherwise half your effect will clip through the floor, or it'll float in the air which looks wrong. Particle effects are also only a few hundred kilobytes and use many of the same materials, so you should never not make more of them, as a rule, because they're a good investment of effort.
It looks like HL2 because the enemies have HL2 AI, the guns are rather reminiscent of HL2 gun functionality, and your character moves very slowly. If you ignore all the technological upgrades and the gravity gun, as well as the actual levels that's more or less the only thing that changed between HL1. Slow movement, different enemy AI, different gun behaviour.
What I see when I look at the video is a HL2 reskin, not a HL1 remake.
Comments
Also, random, but I was watching the Dreamhack video at twitch.tv and as SOON as hugh mentioned your name I checked this thread and you replied. What are the odds :D
<img src="http://wiki.blackmesasource.com/images/3/32/Bm_c2a1a0025.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That looks like an outdated iteration of the Gluon beam, atleast in comparison with <a href="http://www.youtube.com/watch?v=CqXmXzLfdZ0&t=1m47s" target="_blank">this</a> version.
Relief that the mod isn't dead afterall, been looking forward to this mod for a long time, maybe the fact that i hadn't kept up with bms news since 2009 is why i'm pumped now that there is some new media and the mod is finally going to be released.
But was that really DNF or just some fake peace of crap with a similar name?
Anyway, allow me to reroute the topic back <a href="http://www.youtube.com/watch?v=MXYWk-C4wis" target="_blank">on a rail</a>
But yeah BMS has the potential to be an awesome ... remake :/
At least that's the desired end result.
Same. It's in that gray zone of existence reserved for sasquatch and chupacabra.
New gameplay trailer, some things to note before watching
-the compression has messed up the brightness, the actual game in that section is much brighter and easier to make things out
-the ironsights are only for the 357 and crossbow, and can be disabled, and the head tilt (which you could enable in the WON version of HL1) can be disabled as well.
-the music track is outdated and not used in the final build anymore (this was made on a build a couple weeks old) though the author will include it as a bonus track in the OST release
-the voice acting is going to be redone and the "radio" filter added, as well as more gasmasked HECUs based on feedback (they had more gruff voices for the higher-ranking soldiers, but now they will apply to all instead of having the younger, kid-like ones here.)
New gameplay trailer, some things to note before watching
-the compression has messed up the brightness, the actual game in that section is much brighter and easier to make things out
-the ironsights are only for the 357 and crossbow, and can be disabled, and the head tilt (which you could enable in the WON version of HL1) can be disabled as well.
-the music track is outdated and not used in the final build anymore (this was made on a build a couple weeks old) though the author will include it as a bonus track in the OST release
-the voice acting is going to be redone and the "radio" filter added, as well as more gasmasked HECUs based on feedback (they had more gruff voices for the higher-ranking soldiers, but now they will apply to all instead of having the younger, kid-like ones here.)<!--QuoteEnd--></div><!--QuoteEEnd-->
This is inconsistent to what they told valvetime:
Is this a leak? Was it released intentionally?
We had always been planning to release gameplay video(s) as part of the social media campaign, and we'd always hinted as such. Unfortunately, we ran into some difficulties while we were wrapping up the build (including several severe FPS drops and crashes) that delayed our plans for the media campaign and any gameplay videos. Once we got those sorted, we started to try to figure out what we could show off; the video that was posted to YouTube was a rough first cut outlining some possible action.
Someone showed someone else something they shouldn't have, and that someone else decided to share that something with the internet. And here we are today. Bottom line is that sooner or later, you were going to see what you saw; that's why we haven't tried to cover everything up or get it taken down. There's no conspiracy, we don't have any ulterior motives.
How old is the build of the game?
The build featured in the video is between four and five weeks old. The art assets, level design, lighting, sound effects and music, voice acting, weapons, gameplay mechanics, etc. are all basically final. You won't be seeing very many changes between what's in the video and what's in the final product.
Is the music actually in-game?
The music in the second half in the video is the actual song from the level, it hasn't been overlaid afterwards. It syncs up well with the action because it's been designed to; the song was specifically written for this area. The audio quality of the YouTube video doesn't do it justice though, and it sounds like the game's music volume was turned up too high while the video was recorded.
Why are there iron-sights in the game?
You can look down the sights of the .357 for a slight zoom and increase in accuracy at the expense of your rate of fire. It was a mechanic that was present in Half-Life: Deathmatch, but we've brought it into the singleplayer to help solidify the weapon's role. We've added an option to the main menu to completely disable that functionality, as a result of the feedback we've received from the video.
The .357 and crossbow are the only weapons that you can use the sights on, and they're for decent gameplay reasons. We aren't casualising or consolifying the mod; you don't have regenerating health, there aren't chest-high walls, you won't get strawberry jam on the screen when you're hurt, etc.
Why does everything look like crap?
The compression YouTube applies has blurred and darkened everything, even at 720p settings. You lose a lot of stuff like the scanlines on the HUD, the stars twinkling in the sky, the moonlight illuminating the launch pad and the hologram illuminating the control bunker, any real texture detail, outdoor characters, etc. I've got the original video at 1080p, and everything looks fine.
Why is the voice acting so bad?
Everything is intentional; the soldiers are meant to sound like over-the-top movie bad guys. We're not interested in trying to get you to empathise with the enemies.
Will this affect the plans for further media or the release?
It has, we're actually going to be moving some things forward. Time has never been on our side.
I second that. I like that there is more talking amongst NPC's but i dont like the cheesyness of the conversation
Going.
To happen.
Going.
To happen.<!--QuoteEnd--></div><!--QuoteEEnd-->
Curse you Monkfish! How dare you doubt the all mighty Black Mesa Project! They promised. THEY PROMISED!!!!!!
*cries*
Still, could be fun to play.
Though jesus their particle artist isn't very good, I've made <a href="http://www.youtube.com/watch?v=OeL9LRQsyBY" target="_blank">better particles</a> like that in like 15 minutes.
I think those particles are just placeholder default HL2 ones that were recolored
They have after all shown off stuff like <a href="http://www.youtube.com/watch?v=tIEa9FCmTgs&feature=plcp" target="_blank">this</a>
I don't see how it is slow other than the player intentionally showing off stuff like satchel charges, ironsight on the revolver and just plain waiting for some things to unfold. Besides, I doubt you will take only 3~ damage from each bullet on anything except easy. I'm pretty sure all the weapons fire just as accurately from the hip as down the sights, which is limited to the xbow and the revolver iirc.
As in the player moves slowly around the level. HL1 has you moving pretty fast, basically sprint speed all the time.
It really doesn't kick in how slow modern FPS games move the player until you go play some HL1 or unreal gold, or doom if you want to get really crazy.
Doomguy runs at literally about 50mph as far as I know.
To me, HL1 is running around super fast with a shotgun giving everything both barrels. I play the game because I like that playstyle, it's a game that has a much older style of play but solid design that makes it easy to play even with modern sensibilities.
This on the other hand looks much more like a HL2 campaign than a HL1 recreation. Not necessarily unfun, but possibly not as fun as say, half life source.
<!--quoteo(post=1962494:date=Aug 14 2012, 03:39 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Aug 14 2012, 03:39 AM) <a href="index.php?act=findpost&pid=1962494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's an option to toggle between HL1 styled always running and HL2-styled sprint
I think those particles are just placeholder default HL2 ones that were recolored
They have after all shown off stuff like <a href="http://www.youtube.com/watch?v=tIEa9FCmTgs&feature=plcp" target="_blank">this</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That's still not a very good effect, too slow, it'll look odd ingame. Unless it's a really huge explosion you need to make it faster. Explosions basically have a distance-per-second thing about them, so small explosions need to be over quickly otherwise they look weird.
Good to know that you can turn off the sprint key though, might help the game some.
Personally I enjoy HL1 because of how the game is, and while I don't play it slow, I play HL2 pretty similar. If I want to play something fast-paced I'll go back and play Quake because I just find that game is much more suited to that movement style, and playing fast in Quake is more fun than playing fast in HL1, which is also why I prefer Q1DM to HL1DM. But that's just me. Although I do like that the movement system in Quake 1 and HL1 is basically the same save run speed because I can do platforming segments in both games almost effortlessly.
Also turns out explosions like that are for bigger ones, and the grenades and satchels and stuff use that type of effect simply to save on resources. They are actually just tweaked HL2 explosions.
I don't really see how it looks like a HL2 campaign though, the gameplay looks completely different from HL2 aside from the fact that he is sprinting. Unless that's what you mean when you say it looks like something for HL2.
They have 2 options.
1 being HL1 movement, you move HL1 pace and shift makes you walk.
Or you can set it to HL2(default) and you press shift to run but walk like HL2.
Personally I enjoy HL1 because of how the game is, and while I don't play it slow, I play HL2 pretty similar. If I want to play something fast-paced I'll go back and play Quake because I just find that game is much more suited to that movement style, and playing fast in Quake is more fun than playing fast in HL1, which is also why I prefer Q1DM to HL1DM. But that's just me. Although I do like that the movement system in Quake 1 and HL1 is basically the same save run speed because I can do platforming segments in both games almost effortlessly.
Also turns out explosions like that are for bigger ones, and the grenades and satchels and stuff use that type of effect simply to save on resources. They are actually just tweaked HL2 explosions.
I don't really see how it looks like a HL2 campaign though, the gameplay looks completely different from HL2 aside from the fact that he is sprinting. Unless that's what you mean when you say it looks like something for HL2.<!--QuoteEnd--></div><!--QuoteEEnd-->
HL2 doesn't use the particle system for weapon effects, oddly. Its explosions are hardcoded and have no direct analogue in the particle system.
If you're making a bigger explosion you should factor in directionality, because otherwise half your effect will clip through the floor, or it'll float in the air which looks wrong. Particle effects are also only a few hundred kilobytes and use many of the same materials, so you should never not make more of them, as a rule, because they're a good investment of effort.
It looks like HL2 because the enemies have HL2 AI, the guns are rather reminiscent of HL2 gun functionality, and your character moves very slowly. If you ignore all the technological upgrades and the gravity gun, as well as the actual levels that's more or less the only thing that changed between HL1. Slow movement, different enemy AI, different gun behaviour.
What I see when I look at the video is a HL2 reskin, not a HL1 remake.