Reworking the way mines are handled.

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Comments

  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    <!--quoteo(post=1953321:date=Jul 23 2012, 08:28 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Jul 23 2012, 08:28 PM) <a href="index.php?act=findpost&pid=1953321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->10% with weapons 1 upgrade, 20% with weapons 2 upgrade, and 30% with weapons 3 upgrade. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, that is what the LMG gets right now. Doesn't sound unreasonable.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    You want to use mines against lerks? place the mines on walls and ceilings. I had recently a game were i killed 3 lerks with mines because i placed them at vent openings. Injured lerk wants to escape into the vent, *boom* he's dead. Killed a 30res unit with 5res (did place only 1 mine).
    Also mines on walls and ceilings will protect them from onos stomp.

    Why people say mines shouldn't be able to kill skulks? Maybe because there is no tech or ability that can kill a marine with 1 hit?

    I just don't get it why you don't want "op" hydras and "whips" but want mines that should be able to kill everything.
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