We don't have time to improve sentries for v1.0, but we'll revisit them shortly thereafter.
The most important thing to me is not to turn NS2 into a game of "players shooting structures". We saw this repeatedly with sentries and it is devastating to pub play. It's critical to me that this doesn't happen. The extra depth from sentries will be nice one day, but isn't nearly as important.
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The most important thing to me is not to turn NS2 into a game of "players shooting structures". We saw this repeatedly with sentries and it is devastating to pub play. It's critical to me that this doesn't happen. The extra depth from sentries will be nice one day, but isn't nearly as important.