Natural Selection 2 News Update - Build 236 is now live on Steam!

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - Build 236 is now live on Steam! here
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  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Time to get my pitchfork
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Wow a late night release. I lost all hope for today. Thanks!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=2061178:date=Jan 16 2013, 04:32 PM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Jan 16 2013, 04:32 PM) <a href="index.php?act=findpost&pid=2061178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow a late night release. I lost all hope for today. Thanks!<!--QuoteEnd--></div><!--QuoteEEnd-->

    We don't allow Brian to sleep. He is perpetually awake and coding.
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    swear half the stuff in that change log has been posted before in older patches, such as Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2061180:date=Jan 16 2013, 01:35 AM:name=Amb)--><div class='quotetop'>QUOTE (Amb @ Jan 16 2013, 01:35 AM) <a href="index.php?act=findpost&pid=2061180"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->change log?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.unknownworlds.com/ns2/" target="_blank">http://www.unknownworlds.com/ns2/</a>

    They even have a video. I think it covers most changes.
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    edited January 2013
    <!--quoteo(post=2061183:date=Jan 15 2013, 11:38 PM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Jan 15 2013, 11:38 PM) <a href="index.php?act=findpost&pid=2061183"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->swear half the stuff in that change log has been posted before in older patches, such as Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.<!--QuoteEnd--></div><!--QuoteEEnd-->


    If you read the opening paragraphs that is explained.
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    Not sure how other maps are but Marines can't play docking. There is no chat text, map doesn't have structures or players, scoreboard gets hung, etc.

    Lots of LUA errors in the console as well which should help diagnose the issues.

    The map looked good from what I could see though!
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2061186:date=Jan 16 2013, 05:10 PM:name=Industry)--><div class='quotetop'>QUOTE (Industry @ Jan 16 2013, 05:10 PM) <a href="index.php?act=findpost&pid=2061186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you read the opening paragraphs that is explained.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wouldn't say it was the opening paragraph
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2061187:date=Jan 16 2013, 01:42 AM:name=Blackops)--><div class='quotetop'>QUOTE (Blackops @ Jan 16 2013, 01:42 AM) <a href="index.php?act=findpost&pid=2061187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not sure how other maps are but Marines can't play docking. There is no chat text, map doesn't have structures or players, scoreboard gets hung, etc.

    Lots of LUA errors in the console as well which should help diagnose the issues.

    The map looked good from what I could see though!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not sure but I think it has to do with the mods you have active. I tried to run docking on the beta and I had the same issues until I turned off a few mods and everything worked fine. Most of them came from custom servers. Try turning them all off and see if it works.
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    edited January 2013
    <!--quoteo(post=2061189:date=Jan 16 2013, 01:44 AM:name=YMICrazy502)--><div class='quotetop'>QUOTE (YMICrazy502 @ Jan 16 2013, 01:44 AM) <a href="index.php?act=findpost&pid=2061189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not sure but I think it has to do with the mods you have active. I tried to run docking on the beta and I had the same issues until I turned off a few mods and everything worked fine. Most of them came from custom servers. Try turning them all off and see if it works.<!--QuoteEnd--></div><!--QuoteEEnd-->


    No mods. I run the game on default settings other than video ones. Happened in my own server and one I joined. Others were reporting the same issues.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    *loud deep voice* Mah mah mah monster build build build......

    Gonna start playing again, after having a break from the last build.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited January 2013
    As usual, mods may be broken on the new version. Already had a report of errors on the server with ns2stats running. May need to disable stuff until it can be updated by the respective mod authors.
  • NSPNSP Join Date: 2003-11-12 Member: 22656Members
    fix log contains fixes already done in previous versions
  • kais_4kais_4 Join Date: 2012-08-31 Member: 157127Members, Reinforced - Shadow
    Basically a small novel of a changelog! Very good work guys! I can only imagine the amount of eye gouging hours that were spent on this! We <3 u!!! :P
  • LunosLunos Join Date: 2009-08-18 Member: 68518Members
    Finally some changes! Couldn't find it in the changelog but did the bug where you couldn't cancel research from the Robotics factory get fixed? I would always accidentally research the EMP upgrade because for some reason the hotkey is C so if I have the factory selected and open my map it begins the research which is uncancelable thus wasting 15 res. I believe ARC or MAC building also cannot be canceled.

    Other than that interested to see how the new changes play out and if the Marines will start to win a few more matches. Though I wish you had changed marines start in ns_docking to be random instead of always starting in Terminal. That's really annoying.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Holy changelog Batman!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    For me the gorge spit and skulks on walls hitreg fix is one of the highlights of this patch :)
  • BlackopsBlackops Join Date: 2009-08-26 Member: 68610Members
    Alright, so restarting Steam seems to have fixed it? No idea what the problem was but it seems to be all well and good now.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    'The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.'

    Yay Official confirmation that ghost powernodes aren't chewable
  • xploD69xploD69 Join Date: 2013-01-14 Member: 179572Members
    edited January 2013
    Not sure what map I just played, but its the one with pilot drilling next to operations and repair room, and has cave.
    Nobody on alien side could see anything on their mini maps.
    And on marine side nobody has a HUD or MiniMap.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    it's called mineshaft xplod. :)
    Well damn, the file for the map must have corrupted in the update, try to reinstall and play on a completely different server, maybe do one of your own to check if it was a server problem or not
    then come back with your findings, Mkay?
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    edited January 2013
    Edit: You can, so this rant issssss incorrect!

    Map looks great otherwise though.

    Great job on all the bug fixes and changelog.
  • lucskywalkerlucskywalker Join Date: 2012-11-19 Member: 172397Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Added CRC information to cached shaders to prevent issues where an outdated, cached version of a shader was used due to incorrect timestamps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You saved my mod :D.
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    edited January 2013
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Reduced atmospheric light density of flashlights.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No more yelling at my teammates: Turn that goddamn flashlight off, it's burning my cornea!!!!!!11111111

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Voting a Commander out of the chair now requires 50% of the team instead of 30%<!--QuoteEnd--></div><!--QuoteEEnd-->

    Finally! On a team of eight, two abusers could eject every comm that went into the chair.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Added a button to request menu to give up a round (becomes visible after 5 minutes)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know there are a lot of haters on this, but I still think it's a good idea.


    Nice fixlist, thought I had to scroll down forever.
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    hey guys, I bet you $50 that in a couple of days, a scrub will register an account on this forum just to whinge about the new gorge spit being OP

    lol...
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2061222:date=Jan 16 2013, 06:28 PM:name=Amb)--><div class='quotetop'>QUOTE (Amb @ Jan 16 2013, 06:28 PM) <a href="index.php?act=findpost&pid=2061222"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hey guys, I bet you $50 that in a couple of days, a scrub will register an account on this forum just to whinge about the new gorge spit being OP

    lol...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well someone did make a thread about the drifter being op so this wouldn't be to far off the mark
  • Baron Di JominiBaron Di Jomini Join Date: 2012-02-17 Member: 146385Members
    edited January 2013
    after playing a match on mineshaft, I would like to say, please allow us to disable the crosshair on our HUD. I discovered that it's much easier for me to aim this way because I can see the tracer bullets, which are normally obscured.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited January 2013
    Something odd in the webinterface:

    <edit>
    Disregard, was an incompatible mod.
    <edit2>
    Hmm, deleted entire web folder and ran steam verification, webinterface chat still looks funny with URL encoding:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->(All) Admin: test
    (All) Admin: This+is+an+automated+message+%2D+Wed+Jan+16+10%3A50%3A01+CET+2013
    (All) Admin: Admin+contact%3A+zaggynl%2C+info%3A+http%3A%2F%2F747%2Einternetuplink%2Ecom
    (All) Admin: test+1+2+3+%3F+%21<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Rich_Rich_ Join Date: 2012-11-05 Member: 167152Members
    Sorry UWE but you misspelled "Monster" as "Monstor" on the news article, all your hard work is now null and void.
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