UWE: You have done nothing to balance this game again.
MrChoke
Join Date: 2012-12-13 Member: 174990Members, Reinforced - Gold, Reinforced - Shadow
I was told by UWE via twitter that "Balance is always a priority". Not a high enough of one after 3 patches and nothing has changed.
NS2Stats.org, build 239/239 only:
Publc play: Aliens won: 62%
Competitive play: Aliwns won: 71%
Thats right, 71%. You don't believe me look for yourself.
My personal stats. Played 10 games. Aliens won 8 out of 10!!! 80%.
Run your own stats, please. Its fun.
You cry marines need to "Learn to play". I cry if the aliens do not have to "L2P" in an equal amount, THEN THE GAME IS UNBLANCED AND MUST BE FIXED.
UWE's shotgun change HAS DONE NOTHING.
Its only been a couple days but its off to a real, real, real, bad start.
That it. Nothing else to say. Nothing.
NS2Stats.org, build 239/239 only:
Publc play: Aliens won: 62%
Competitive play: Aliwns won: 71%
Thats right, 71%. You don't believe me look for yourself.
My personal stats. Played 10 games. Aliens won 8 out of 10!!! 80%.
Run your own stats, please. Its fun.
You cry marines need to "Learn to play". I cry if the aliens do not have to "L2P" in an equal amount, THEN THE GAME IS UNBLANCED AND MUST BE FIXED.
UWE's shotgun change HAS DONE NOTHING.
Its only been a couple days but its off to a real, real, real, bad start.
That it. Nothing else to say. Nothing.
Comments
Also ns2stats is on very few servers compared to the number out there.
Third and most importantly every game depends of balance of the team, balance in commander skill, its not simply marine rifle needs a buff, its much more player driven in this game than most as its not a straight up rts where every unit is predictable and consistent.
In what world are there 58 servers?
Quite apparent in what I have been seeing for months.
Filter by build 238/239 only.
"This game of soccer is so dumb, something needs to be done, but I don't know why or what, just something."
I'm with you on this but you need to realize that they're only going to "balance" it when they can/want
You should also learn that play-testers do not get to have any say in balancing the game. They're there to play in-house builds to test stability and have tea together in their clubhouse. That's it.
The development team wouldn't respond to your tweet with "We have better things to do than patch these issues right now"
Anyway, I've given up on trying to make sense of it. I only play marines if I see other competent players with mics, otherwise its aliens ho. I can take a well-played alien loss. I can't take a 3 minute marine game, because the people can't overcome the already ridiculous requirements to properly playing TSF. Flayra wants this game to be what he wants, and that's how it's going to be balanced. I'd link his google document on the balancing goals of NS2, but I can't find it.
My point is: Use mines. Your early game Pres isn't worth jack. Get mines.
And always, always have a welder after they're researched. There is no excuse not to have one.
Making "statistics" out of 10 games, like a boss
By the way... you were just unlucky.
Assuming pub aliens win chance is 60%, you have a 16,7% to win 2 matches or less out of 10.
41/58 as in 41% marines and 58% aliens...
I don't know if the games balanced, but you experiences about the game for this build mean diddly squat because it's quintessential anecdotal evidence. NS2Stats doesn't mean shit either. If you can provide some insight on what needs to be balanced that'd help, but this is just complaining.
EDIT: PERFECT balance, in a game like NS2 where both teams are different is impossible, but I'd say it could get to a 55:45 or 60:40 ratio.
NS2 does not have the player count to organize people based on their win rate hence people will (almost) never experienced a balanced playing field. Nor is it possible to make two teams equally as easy (or difficult?) to pick up. Aliens have a slight advantage that, in my eyes, doesn't ruin the game. Maybe the content is being inserted to sort of balance the game out, but it definitely isn't worth changing much leading up to game changing content.
I also find that I enjoy the game most surrounded with positive people who enjoy working together. For that reason I have friends I join off of and play with/against. I find the more friends I have in the game the better and more balanced the game feels, simply because I know these people communicate and will help coordinate their team either on my team or the opposing. Teamwork is OP and needs to be nerfed. imo.
then we just let the people saying 'Marines' argue with the people saying 'Aliens' in the thread
problem solved
Call me crazy, but I rather like UWE's small, measured approach in regards to balance. And I know most other, experienced and rational thinking gamers do as well. After all, this has always been a niche games for people like us, and UWE, without a doubt, knows who they are catering too. And, 60something to 40something is not that goddamn terrible for a game that's not solely reliant on individual skill but also teamwork, the concept that even elite, highly skilled gamers tend to overlook, from time to time.
And while it is technically still tagged as a rookie server, since my admins and myself encourage bringing along new players, it realistically lost that status a couple months ago. There are good players on my server all the time.
I never asked for a "huge" balance patch. I don't think it needs huge changes to be better balanced. An argumnet could be made that they will care more about balanacing with and hopefully after this content patch. But its been months of this imbalance. They should have done more about this problem before now.
I have done multiple threads on "why" it is out of balance and given some suggestions to fix it. They have been lit on fire, shot down and cut into a million pieces. I am done with doing that.
10 games is a little light, I agree. I am going keep counting. For build 236/237, I played 95 games, aliens won 65, 68%. More inline with NS2Stats,org and lines up with the obvious game imbalance that we have.
Yes, that was me. That was part of a 5 game losing streak for marines. Our team stunk, I can't argue it. It is the main reason why my personal ratio is 80% aliens and not closer to 70%.
I won't go into why we failed so much because it doesn't matter unless you want to argue how to fix it, which I do not. You say the marine team was new. That is probably true. Was the alien team new? Maybe. Maybe not. The skills required for the marine team to win so outweigh the skills required for the alien team to win, they may be new, it doesn't matter. It is these enormous difference in skill required to win that is the imbalance. You can look at individual games and know why a team lost.
But the bigger picture is, marines OVERALL are not able to "learn to play" well enough to compete with the alien team who doesn't need near as much skill.
The goal of a game is to have fun. And a balanced game will generate the most fun. People cry how marines need to learn to play. Everybody can use some "L2P", even me. That is not the point. Having a fun, balanced game is the point. And this simply is not there and UWE is not doing enough about it. Period.
I want people to keep their own stats. People say NS2Stats is not running on many servers. I don't know how true that is. But it is the only statistics we have unless UWE has some that they might want to share. To help defuse this argument of how NS2Stats is on a small amount of servers, I want people to see it for themselves. Keep your own stats. Prove it to yourself.
I don't want or think this game needs a big change to be closer to balanced. They have made a feew minor changes in the last 2 patches. But they have not worked. Maybe the jurt is still out on this patch, we'll see. I doubt if these changes will help much either.
A 60/40 ratio is not horrendous but I don't think it's acceptable either. Don't forget in "competitive" games, the people who supposedly live and breathe NS2, it is 70/30. Do you think that is acceptable?
YES! Exactly this. Between any balance changes or drastic shifts of the metagame, there should be a fair amount of time for players to adept.
Just take the camo topic. Before Christsmas Camo was this thing that surely would cause the universe to explode of imbaness if it was not drastically nerfed ASAP.
Some people here wrote a thesis or PhD about how imba Camo is and demanded hard nerfs.
Look at the situation now: While there is the occasional camo roflstomp against moron marines/marines with moron comm/marines that just got surprised, shade first got just another opening option that will not result in an instawin.
Imagine if UWE had nerfed camo... it would be downright useless now.
I also think the shotgun buff will need another 2 weeks to fully develop it's impact on balance. I predict that people will more and more invest into shotguns instead of saving for exo. BUT thats no immediate process after the patch. Most people don't just buy more sgs because it was buffed. They happen to buy one, realize they are more efficient with it than before and then get used to buy it more frequent.
Just take Blizzard which is probably the best company when it comes down to tweaking balance: They really take their time before they nerf/buff certain things. Some issues like too cheap bunkers for terrans were in the game for like a year or something before they got adjusted. And that's a good thing. It is really important to let things play out for a bit and make sure there is an actual imbalance instead of the metagame needing some evolving.