@Mendasp I'm interested in reducing all of the annoying noises on marines that mask more important sounds like skulk footsteps- mainly the sound from upgrades being completed really pisses me off. Any thoughts on this? Unfair advantage to stream line these unneeded sounds?
-skyice
@Mendasp I'm interested in reducing all of the annoying noises on marines that mask more important sounds like skulk footsteps- mainly the sound from upgrades being completed really pisses me off. Any thoughts on this? Unfair advantage to stream line these unneeded sounds?
-skyice
If you disable the unlock notifications it also disables the sound...
So, I have made it so spectators can see outlines for dropped weapons and deployed mines. Deployed mines also change the outline color to yellow if they are parasited.
- You can now sort by column in the mods window.
- Fixed bug where Last life stats would show up as "nan%" sometimes.
- Dropped marine weapons are outlined for the marine commander and spectators.
- Spectators can see deployed mines highlighted with a blue outline, and the outline will turn yellow if the mine has been parasited.
- Integrated 'Ready Room Special' mod (Thanks remi.D!)
- Fixed invisible collision/hitboxes for the following models:
- refinery_tram_door1.model
- refinery_tram_door2.model
- docking_loadingdoor_closed.model
- docking_loadingdoor_closed_var.model
- refinery_gantrycrane.model
- biodome_elevator.model
- biodome_wallmods_01_corner_in_90_01.model
- biodome_wallmods_01_corner_in_90_02.model
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
Some additional suggestions to consider:
1) Make all marine structures (PG, power nodes, arc factory etc...) that are under getting damaged by cysts alone flash dark red (or some other suitable color, maybe green?) instead of the normal bright red. Granted as a comm you can tell if its cysts by its armor depletion rate, but it would help the field player quite a bit.
If an alien comes and attacks as well, it would start flashing bright red like normal. I think this would be comparable to the unbuilt marine structures show dark blue change that went into vanilla a few builds ago.
2) Remove "structure is under attack" warning when only cysts are being attacked. They're generally not important enough to need an audio warning, and the cyst chain status can be clearly seen from the minimap instantly. It does this when attacking cysts when I tested it on a local server, and I think it does it in the normal game too.
3) Not sure if its possible, but adding an "alien comm action" display like the marines have would be useful. Seeing in real time when bonewalls/drifter spam/and upgrades are happening would be useful for aliens too. Granted you can always use the minimap and the J key. I wonder if this was left out to give a sense of asymmetry between the sides?
Comments
-skyice
Edit: I might actually tweak the ones in the second screenshot as they can fit a bit better. But you get the idea.
I will probably release this on Wednesday.
It does now
Thank you.
i never expected this much halp
ty mendasp for amazing prop/collision work, whoever did those originally was super lazy
Mendasp, you're pretty fucking good...
Edit: You're also kind of anoying, cuz you compel me to find every single post you make to put an awesome on it !!
- Fixed bug where Last life stats would show up as "nan%" sometimes.
- Dropped marine weapons are outlined for the marine commander and spectators.
- Spectators can see deployed mines highlighted with a blue outline, and the outline will turn yellow if the mine has been parasited.
- Integrated 'Ready Room Special' mod (Thanks remi.D!)
- Fixed invisible collision/hitboxes for the following models:
- refinery_tram_door1.model
- refinery_tram_door2.model
- docking_loadingdoor_closed.model
- docking_loadingdoor_closed_var.model
- refinery_gantrycrane.model
- biodome_elevator.model
- biodome_wallmods_01_corner_in_90_01.model
- biodome_wallmods_01_corner_in_90_02.model
1) Make all marine structures (PG, power nodes, arc factory etc...) that are under getting damaged by cysts alone flash dark red (or some other suitable color, maybe green?) instead of the normal bright red. Granted as a comm you can tell if its cysts by its armor depletion rate, but it would help the field player quite a bit.
If an alien comes and attacks as well, it would start flashing bright red like normal. I think this would be comparable to the unbuilt marine structures show dark blue change that went into vanilla a few builds ago.
2) Remove "structure is under attack" warning when only cysts are being attacked. They're generally not important enough to need an audio warning, and the cyst chain status can be clearly seen from the minimap instantly. It does this when attacking cysts when I tested it on a local server, and I think it does it in the normal game too.
3) Not sure if its possible, but adding an "alien comm action" display like the marines have would be useful. Seeing in real time when bonewalls/drifter spam/and upgrades are happening would be useful for aliens too. Granted you can always use the minimap and the J key. I wonder if this was left out to give a sense of asymmetry between the sides?