I present... The remi.D network patch:
- Reduced network bandwidth cost for NS2+ stat damage messages. (Thanks remi.D!)
- Reduced 300+ byte network spike for good shotgun hits. (Thanks remi.D!)
- Fixed unnecessary 540 to 720+ byte bandwidth spike every second for alien team tech tree. (Thanks remi.D!)
- Added slider to change how long the damage numbers stay on screen. (Thanks remi.D!)
- Added option to include overkill damage in damager numbers. (Thanks remi.D!)
- Added damage numbers to lerk poison. (Thanks remi.D!)
- Added support for the HMG in NS2b.
- Added variable hitsounds for the Railgun depending on the damage done.
- Removed the outline in the killfeed from first person spectator.
- Fixed hitsounds for people using the High pitch modifier.
@Mendasp Since last update an hour ago it's no longer possible to get to the ready room. Not by F4 or console commands. It's also causing crashes. On round end everyone stays on the map.
- Fixed nan% when only hitting an Onos in an entire game (when does this ever happen?).
That happened to me when I joined just before marines lost, and spawned into about 3 onos in marine start.
I wouldn't call it a big deal, though - it's not exactly providing useful information in this niche case!
while you're scaling things with resolution, some dude mentioned the sort of biomass timeline thing in the upper left on aliens overlaps his evolve menu at the resolution he plays at.
also, somebody else mentioned wanting evolutions to be bindable. so you could bind carapace to a key, regen to another key, and use those to switch between them as a skulk.
also, somebody else mentioned wanting evolutions to be bindable. so you could bind carapace to a key, regen to another key, and use those to switch between them as a skulk.
This, but I'd like to add the possibility to bind up to 3 traits on the same key if that's possible. I really wish we could bind multiple commands to one key in general in fact
also, somebody else mentioned wanting evolutions to be bindable. so you could bind carapace to a key, regen to another key, and use those to switch between them as a skulk.
This, but I'd like to add the possibility to bind up to 3 traits on the same key if that's possible. I really wish we could bind multiple commands to one key in general in fact
- Shotgun lights now show number of shells loaded. (Thanks remi.D!)
- Gestating teammates will show what type of egg they are. (Thanks remi.D!)
- Phase Gates and Gorge Tunnels will display their destination without aiming at them. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Gorge tunnels will show who dropped it if you look at it. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Added kill feed size option. Available in the HUD tab.
- Shotgun lights now show number of shells loaded. (Thanks remi.D!)
- Gestating teammates will show what type of egg they are. (Thanks remi.D!)
- Phase Gates and Gorge Tunnels will display their destination without aiming at them. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Gorge tunnels will show who dropped it if you look at it. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Added kill feed size option. Available in the HUD tab.
Great changes, been wanting something for the gorge tunnels for some time like this. Is it possible to increase the range of the label showing up, since it seems fairly small right now. Would also love having the gorge tunnel destination text be a green color so you can quickly find the correct tunnel in a crowded hive, and the standard colored text is hard to differentiate with all the other text in the hive.
- Shotgun lights now show number of shells loaded. (Thanks remi.D!)
- Gestating teammates will show what type of egg they are. (Thanks remi.D!)
- Phase Gates and Gorge Tunnels will display their destination without aiming at them. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Gorge tunnels will show who dropped it if you look at it. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Added kill feed size option. Available in the HUD tab.
Comments
- Reduced network bandwidth cost for NS2+ stat damage messages. (Thanks remi.D!)
- Reduced 300+ byte network spike for good shotgun hits. (Thanks remi.D!)
- Fixed unnecessary 540 to 720+ byte bandwidth spike every second for alien team tech tree. (Thanks remi.D!)
- Added slider to change how long the damage numbers stay on screen. (Thanks remi.D!)
- Added option to include overkill damage in damager numbers. (Thanks remi.D!)
- Added damage numbers to lerk poison. (Thanks remi.D!)
- Added support for the HMG in NS2b.
Looking forward to see what you can do next...
http://forums.unknownworlds.com/discussion/134944/elixer-cross-mod-compatible-utility-function-library-for-modders
- Removed the outline in the killfeed from first person spectator.
- Fixed hitsounds for people using the High pitch modifier.
- Fixed vanilla bug where Shotguns and Exo Miniguns didn't shoot through soft targets.
- Fixed shotgun not being tracked by stats (whoops!).
- Fixed nan% when only hitting an Onos in an entire game (when does this ever happen?).
That happened to me when I joined just before marines lost, and spawned into about 3 onos in marine start.
I wouldn't call it a big deal, though - it's not exactly providing useful information in this niche case!
- The kill feed now scales with resolution.
also, somebody else mentioned wanting evolutions to be bindable. so you could bind carapace to a key, regen to another key, and use those to switch between them as a skulk.
This, but I'd like to add the possibility to bind up to 3 traits on the same key if that's possible. I really wish we could bind multiple commands to one key in general in fact
http://steamcommunity.com/sharedfiles/filedetails/?id=178532446&searchtext=buy+menu
- Yet another adjustment to the kill feed size.
- Stats now get reset for players swapping teams mid-game.
This just popped up after update. (infestations yellow lines)
http://imgur.com/YlSOCSC
- Fixed bug where the full shot hitsound was playing the medium one.
- Gestating teammates will show what type of egg they are. (Thanks remi.D!)
- Phase Gates and Gorge Tunnels will display their destination without aiming at them. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Gorge tunnels will show who dropped it if you look at it. This is disabled for Minimal Nameplates. (Thanks remi.D!)
- Added kill feed size option. Available in the HUD tab.
Great changes, been wanting something for the gorge tunnels for some time like this. Is it possible to increase the range of the label showing up, since it seems fairly small right now. Would also love having the gorge tunnel destination text be a green color so you can quickly find the correct tunnel in a crowded hive, and the standard colored text is hard to differentiate with all the other text in the hive.
This isn't a big issue with the marine PG.
Feed me with 'Awesome'.
I have installed ns2+ on my personal server (dedicated with Debian) but It seems to be inactive. I also have Shine Administration.
Here's my config: What shoud I do to enable it?
Thanks
You did a mapchange after the server loaded up? Mapcycle mods are not mounted with the server startup.
If you want the mods to be enabled on startup you have to add
-mods "812f004 706d242"
as an argument when you start the server executable.
Edit: I don't know much about Linux though.