And I've heard people complain about getting stuck in idle players on IPs, even though that was something that we thoroughly tested to be fixed in a PT session quite a while ago.
There has to be something seriously wrong with the process behind releasing an update when we repeatedly (every update) see a totally glaring issue surface that makes you wonder if the changelog wasn't just written by dipping notebook paper into a tin of spaghetti soup.
Is it intentional that Marine players (sometimes?) see hallucinations in bright purple on their map? I though the point was that they should be as indistinguishable as possible?
Are they ever going to fix the phase gate bug where it throws you back into the same room after you go through? I think they blamed it on server lag, but I never had it happen before until a few patches ago, now it happens all the time.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@ns2isgood
If you find a way to reproduce it, please let us know.
I just spent a good 40 minutes yesterday on an official UWE server attempting to reproduce it with no luck.
2,000 ms ping, 100% choke, max amount of macs being endlessly waypointed around the map.. Jumping through, standing in, crouching, repeated use... Nothing reproduced it.
Are they ever going to fix the phase gate bug where it throws you back into the same room after you go through? I think they blamed it on server lag, but I never had it happen before until a few patches ago, now it happens all the time.
I always thought this was down to the game being unable to find space at the other end of the gate. Usually I find it happens when there's already a few folks through it before me or when lots of rines are piling through. It definitely happens often either way.
@ns2isgood
If you find a way to reproduce it, please let us know.
I just spent a good 40 minutes yesterday on an official UWE server attempting to reproduce it with no luck.
2,000 ms ping, 100% choke, max amount of macs being endlessly waypointed around the map.. Jumping through, standing in, crouching, repeated use... Nothing reproduced it.
@ironhorse, It only happens to me when at least one marine just went through before me, and I try to follow them immediately after.
@ns2isgood
If you find a way to reproduce it, please let us know.
I just spent a good 40 minutes yesterday on an official UWE server attempting to reproduce it with no luck.
2,000 ms ping, 100% choke, max amount of macs being endlessly waypointed around the map.. Jumping through, standing in, crouching, repeated use... Nothing reproduced it.
@ironhorse, It only happens to me when at least one marine just went through before me, and I try to follow them immediately after.
Yeah. It's rare but noticable normally when there's a traffic jam of marines because one PG is under attack and everyone is trying to get through.
Given how long it has taken them to fix mineshaft the issue is either really big or they no longer really care anymore b/c relying on workshop maps when they have not fixed the workshop bugs is a joke.
Given how long it has taken them to fix mineshaft the issue is either really big or they no longer really care anymore b/c relying on workshop maps when they have not fixed the workshop bugs is a joke.
Given how long it has taken them to fix mineshaft the issue is either really big or they no longer really care anymore b/c relying on workshop maps when they have not fixed the workshop bugs is a joke.
They once stated that the overhead of creating a release is pretty high, which is why they try to avoid hotfix releases whenever possible. This is far more likely the cause than the fix itself.
That being said, I'm puzzled why they don't use the modding system to publish hotfixes with less overhead. Just create a single official mod ("UWE Tweaks&Fixes" or something) and install it on all official servers - most community servers will probably follow. Just update it when a small fix is needed, and when the fix is moved into a stable release, reset the mod to empty content. Problem solved.
(Servers running it should still count as unmodded, and it might be reasonable to hide it from the server's mod list as it is not really a "mod".)
The whole thing is bizarre to me. An official map is very clearly broken and it's very clearly easy to fix seeing as SamusDroid was able to get a hotfix mod out very shortly after the patch. Not sure why another hotfix update wasn't possible. Even if UWE no longer wants to devote any of its time to this sort of thing, they should just let Samus and other dedicated community members have access to the full source code so that the community can take care of the game itself.
Hoping that 265 hits soon and that it comes with fixes for this, as well as other bugs that have gone on for too long like the skulk loudness. would also love some balance changes, particularly making fade upgrades a bit more useful and the evolution chamber, but I'm not getting my hopes up based on the sparseness of recent patches
Given how long it has taken them to fix mineshaft the issue is either really big or they no longer really care anymore b/c relying on workshop maps when they have not fixed the workshop bugs is a joke.
The mineshaft issue was not complicated at all.
If that was true then it means the devs either wanted mineshaft to work that way now or they think that the workshop system actually works in its current form reliably enough for a mod solution to not be viewed as a poision pill (hint risk to your server is not worth having the modded version the chances of losing your server to file not found glitch are too high) or they just do not even care.
Regardless if which it is all are very troubling so I am going to assume that either this change is a feature or that the actual problem is a lot more complicated and they are holding off until they can implement a real solution. (or at least this is what I will believe to keep my sanity)
Given how long it has taken them to fix mineshaft the issue is either really big or they no longer really care anymore b/c relying on workshop maps when they have not fixed the workshop bugs is a joke.
They once stated that the overhead of creating a release is pretty high, which is why they try to avoid hotfix releases whenever possible. This is far more likely the cause than the fix itself.
That being said, I'm puzzled why they don't use the modding system to publish hotfixes with less overhead. Just create a single official mod ("UWE Tweaks&Fixes" or something) and install it on all official servers - most community servers will probably follow. Just update it when a small fix is needed, and when the fix is moved into a stable release, reset the mod to empty content. Problem solved.
(Servers running it should still count as unmodded, and it might be reasonable to hide it from the server's mod list as it is not really a "mod".)
If they did that it would be nice but more so because it would actually force them to implement a working mod system ie fix the simple problems their current implementation has so that we can have some automated recovery from workshop errors.
small or big hotfix. the thing is. UWE should not leave a "favourite" pub map unplayable for a long period of time while (expecting??????) community modders to fix it.
@DarkflameQ
Actually the numbers look within acceptable non-steam-sale boundries.
It just feels like it's emptying as we haven't had a sale in a little while :P
@DarkflameQ
Actually the numbers look within acceptable non-steam-sale boundries.
It just feels like it's emptying as we haven't had a sale in a little while :P
@DarkflameQ
Actually the numbers look within acceptable non-steam-sale boundries.
It just feels like it's emptying as we haven't had a sale in a little while :P
small or big hotfix. the thing is. UWE should not leave a "favourite" pub map unplayable for a long period of time while (expecting??????) community modders to fix it.
And lmao @ the disagrees, you hardcore loyalists are so predictable! :P
Why can't you guys admit that 263 was a god awful update and caused a lot of people both regulars and new to stop playing?
264 addressed a lot of the issues but damage is done now, only hope this game has got is when they stop updating it and the mods are allowed to thrive without interference.
And lmao @ the disagrees, you hardcore loyalists are so predictable! :P
Why can't you guys admit that 263 was a god awful update and caused a lot of people both regulars and new to stop playing?
264 addressed a lot of the issues but damage is done now, only hope this game has got is when they stop updating it and the mods are allowed to thrive without interference.
Well you claimed the game is 'dying' and cherry-picked data only since the last sale as your source. Whether or not I agree or disagree with you is irrelevant to me, you used a misleading subset of data to try and support yourself and that's what I disagree with.
Comments
If you find a way to reproduce it, please let us know.
I just spent a good 40 minutes yesterday on an official UWE server attempting to reproduce it with no luck.
2,000 ms ping, 100% choke, max amount of macs being endlessly waypointed around the map.. Jumping through, standing in, crouching, repeated use... Nothing reproduced it.
I always thought this was down to the game being unable to find space at the other end of the gate. Usually I find it happens when there's already a few folks through it before me or when lots of rines are piling through. It definitely happens often either way.
Yeah. It's rare but noticable normally when there's a traffic jam of marines because one PG is under attack and everyone is trying to get through.
The mineshaft issue was not complicated at all.
1. Game balance update
2. Engine update? (one can hope!)
3. Content update (aesthetic or just gameplay?)
That being said, I'm puzzled why they don't use the modding system to publish hotfixes with less overhead. Just create a single official mod ("UWE Tweaks&Fixes" or something) and install it on all official servers - most community servers will probably follow. Just update it when a small fix is needed, and when the fix is moved into a stable release, reset the mod to empty content. Problem solved.
(Servers running it should still count as unmodded, and it might be reasonable to hide it from the server's mod list as it is not really a "mod".)
Hoping that 265 hits soon and that it comes with fixes for this, as well as other bugs that have gone on for too long like the skulk loudness. would also love some balance changes, particularly making fade upgrades a bit more useful and the evolution chamber, but I'm not getting my hopes up based on the sparseness of recent patches
If that was true then it means the devs either wanted mineshaft to work that way now or they think that the workshop system actually works in its current form reliably enough for a mod solution to not be viewed as a poision pill (hint risk to your server is not worth having the modded version the chances of losing your server to file not found glitch are too high) or they just do not even care.
Regardless if which it is all are very troubling so I am going to assume that either this change is a feature or that the actual problem is a lot more complicated and they are holding off until they can implement a real solution. (or at least this is what I will believe to keep my sanity)
If they did that it would be nice but more so because it would actually force them to implement a working mod system ie fix the simple problems their current implementation has so that we can have some automated recovery from workshop errors.
Source: http://steamcharts.com/app/4920
I have 1,5k hours and still not bored. Not at all. In fact, I'm still dying to play some NS2 after work.
Actually the numbers look within acceptable non-steam-sale boundries. It just feels like it's emptying as we haven't had a sale in a little while :P
Speaking of which, NS2 is in the humble bundle yet again.
Fill the servers up with more $1 noobs, that's exactly what this game needs...
Talking about Mineshaft or Docking?
Because UWE left both of them broke for weeks...
Why can't you guys admit that 263 was a god awful update and caused a lot of people both regulars and new to stop playing?
264 addressed a lot of the issues but damage is done now, only hope this game has got is when they stop updating it and the mods are allowed to thrive without interference.