I don't think he's actually complaining about DLC. He's just suggesting that a F2P model would work better in conjunction with DLC.
F2P models won't work with NS2 for design reasons even if its community base was even slightly friendly towards the business model... but it's not the first time I come here in the forums (and it isn't very often...) that I see the whole "just give up and make it F2P" argument, come to think of it, once a post by him too, gets somewhat tiring I suppose.
Yeah I was only pointing out that it wasn't necessarily a DLC complaint (although who knows, cause the post was confusingly written). I cbf debating F2P.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@Psyke
Eh, its just nitpicking/ semantics, really :P .. considering I think it would be too much clutter anywhere else but the main map.
I do love it, tho! thx
@Psyke
Eh, its just nitpicking/ semantics, really :P .. considering I think it would be too much clutter anywhere else but the main map.
I do love it, tho! thx
shut up and take my money! Very nice. I will get the patch and DLC when I am done at work (in Aus). Can't wait to get on the servers with my with my Camo skins! I will have to save for exos now :-( (no sg jp for a bit).
hear hear fellow ausfag
i've been thinking the same thing all day. can't wait to finish work, get home, lay down some dollars and get acquainted with the map
AND PEOPLE SAY MY FRIDAY NIGHTS AREN'T FUCKING WILD
It's really great to see, once more, how UWE turns to us with a huge hug. This is what made me join in the first place years ago and what makes me come back from time to time.
The new Customization-Menu is great, but why is it not in the main menu as well? Feels kinda skipped.
Also nice to finally see some new variation in player appearence, though as a 1st Day Pre-Orderer & Shadow Owner I can't get myself to buy another set of skins. Of course I'd like to give a thanks to Loki & the Team, but the incentive is lacking for me here, cause i'll be not using those skins. Maybe the next though!
While the "community payoff" is only half of the budget UWE did go for with the last big update, I do hope that we get something more substantial one day in the future. One can hope. And if not, there will be Subnautica of course.
Hello mineshaft my old friend,
I've come to play on you again
Because a bug was softly creeping
A Navmesh hole, paths were seeping
And the memory of cysting out of caves
Still remains
within the sound of cystdrops
And then with you gone I heard
Some far-off skulks and then a lerk
Skulks are growling while they're walking
Skulks are deafening when they're jumping
Skulks that can be heard a million rooms away
Because we hate
the damn sound of loudskulks
PelargirJoin Date: 2013-07-02Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
Even if I think this kind of Build can be interesting, can someone tell me why some issue like Steam users are still there? Afaik, I heard this isn't a priority, that is completely wrong.
Anyway, we tried Kodiak yesterday to make it viable for competitive, & it looks pretty balanced atm. No really think we need more improvement.
Then, good job for community people who participated to create this Build 265. But I keep hoping to see, one day, the most important issues solved, one day...
Map is pretty cool. Haven't gotten a chance to play it very much yet, but it looks interesting. Kind of a bummer to see this one go official instead of Jambi though.
And that happens, this may be the first of many times in which amazing community content is incorporated into Natural Selection 2.
How did this sentence end up in the news post? Did you somehow forget how reliant UWE has been on community support from day one? From financing over QA to content contributions, be it code, translations, maps... where hasn't UWE benefited from community involvement?
The Kodiak Update is not just fun, it is also a test: Could this new development method, combining the talents of Unknown Worlds and devoted Natural Selection 2 players, yield even more updates in future?
I take it that means from now on the community will be the driving force behind content updates and UWE's involvement will be reduced to the odd fix here and there? Otherwise that wouldn't be a new development method, seeing as most previous updates included at least some community content.
I would really love to buy the kodiak dlc. Is it possible to have 100% of it go to loki for his efforts?
Buy it twice, problem solved
That's pretty twisted logic.
If i'm going to pay $10 instead of $5, all of it should go to those who actually did the work. I'm not paying a company for doing almost nothing but publishing a build. And i'm certainly not doing it twice.
The DLC work, as well as most of those bug fixes were from the community.
I would really love to buy the kodiak dlc. Is it possible to have 100% of it go to loki for his efforts?
Buy it twice, problem solved
That's pretty twisted logic.
If i'm going to pay $10 instead of $5, all of it should go to those who actually did the work. I'm not paying a company for doing almost nothing but publishing a build. And i'm certainly not doing it twice.
The DLC work, as well as most of those bug fixes were from the community.
I also would not mind having all my DLC money going to Loki and the community crew. Does samus get anything from all of this? I hope so.
I would really love to buy the kodiak dlc. Is it possible to have 100% of it go to loki for his efforts?
Buy it twice, problem solved
That's pretty twisted logic.
If i'm going to pay $10 instead of $5, all of it should go to those who actually did the work. I'm not paying a company for doing almost nothing but publishing a build. And i'm certainly not doing it twice.
The DLC work, as well as most of those bug fixes were from the community.
Well, then you assumtion that UWE as a company did nothing is wrong. Did you notice the engine + map fixes? There is also infrastructure that was needed to get this build out, a lot of administrative work. Believe me, everybody worked a lot on this, UWE and the community. You may have your favorites between the two, but saying that UWE did nothing is just wrong.
I would really love to buy the kodiak dlc. Is it possible to have 100% of it go to loki for his efforts?
Buy it twice, problem solved
That's pretty twisted logic.
If i'm going to pay $10 instead of $5, all of it should go to those who actually did the work. I'm not paying a company for doing almost nothing but publishing a build. And i'm certainly not doing it twice.
The DLC work, as well as most of those bug fixes were from the community.
Well, then you assumtion that UWE as a company did nothing is wrong. Did you notice the engine + map fixes? There is also infrastructure that was needed to get this build out, a lot of administrative work. Believe me, everybody worked a lot on this, UWE and the community. You may have your favorites between the two, but saying that UWE did nothing is just wrong.
Dude, the day i pay for bugfix dlc is the day im dead.
the dlc content that is behind the paywall is community content.
What I think makes sense would be to have a marginal flat fee for DLCs (the proceeds of which are split) + an optional donation which you can choose to either go to UWE, the mapper(s), or a mix of both.
Perhaps include tiers that unlock very minor novelty things if it's not too much effort - e.g. a crown on the bear shoulder pad, or a different colour scoreboard badge. But you still get all of the major stuff in the flat fee DLC (i.e. donation tiers shouldn't include things like extra skins as that type of stuff should be coupled in with the flat fee).
This was awesome and perfect timing! I was gonna donate to the reinforcement program again yesterday, and saw the Kodiak Pack right before I did that. Made out with more than I was expecting to get back from donating so that's pretty sweet.
In the past, UWE has just outright bought maps from modders for a set value... then made a big release and made money off of additional sales. Now, they included a skin dlc where part of each purchase goes to the mapper. It's the same concept, just different delivery. UWE is a business and still needs to make money. I think this way, Loki may make even more money than previous mappers.
Samus volunteered his time, before they made him a official part time dev, to fix bugs. I doubt he was expecting money and more so just wanted to improve the game. Ask him for his paypal if you want. I am sure he would love donations. If you really want to start complaining about hard work going unpaid, take a look at the PT team and how many hours they invest into tedious processes of testing random sht. lol
Regardless, the map looks very well done. Congrats to all involved.
Dude, the day i pay for bugfix dlc is the day im dead.
the dlc content that is behind the paywall is community content.
This makes no sense. You get the bug fixes FREE. You get the map FREE. You only get the skins and DLC (which are cosmetic only) if you want them. This is not 'bugfix dlc'. This is cosmetic only, that just happens to go towards funding future NS2 development and also a valued community member.
The community is free to continue to make mods and cosmetics and put them on the steam workshop, also for free. We're not making you buy it! It's an option, one you're free to choose. This is very similar to how Valve are using items their games and allows for the continued development of their games.
Comments
Clearly I must be blind, what is wrong here?
Changelog says minimap, which does not show names.... the Map does.
Also, if I forgot to update a mod let me know and I will fix it.
Yeah I was only pointing out that it wasn't necessarily a DLC complaint (although who knows, cause the post was confusingly written). I cbf debating F2P.
Eh, its just nitpicking/ semantics, really :P .. considering I think it would be too much clutter anywhere else but the main map.
I do love it, tho! thx
hear hear fellow ausfag
i've been thinking the same thing all day. can't wait to finish work, get home, lay down some dollars and get acquainted with the map
AND PEOPLE SAY MY FRIDAY NIGHTS AREN'T FUCKING WILD
The new Customization-Menu is great, but why is it not in the main menu as well? Feels kinda skipped.
Also nice to finally see some new variation in player appearence, though as a 1st Day Pre-Orderer & Shadow Owner I can't get myself to buy another set of skins. Of course I'd like to give a thanks to Loki & the Team, but the incentive is lacking for me here, cause i'll be not using those skins. Maybe the next though!
While the "community payoff" is only half of the budget UWE did go for with the last big update, I do hope that we get something more substantial one day in the future. One can hope. And if not, there will be Subnautica of course.
Buy it twice, problem solved
sigh.
I just want that rifle camo ... and if future possible >>> Shotgun Camo )
That was beautiful. :-\"
But a MASSIVE thanks goes to both @Samusdroid and @Rantology without these people the patch would not had been possible!
and ofcourse the PT TEAM!!!!!!!!!!!!!!!!!
Anyway, we tried Kodiak yesterday to make it viable for competitive, & it looks pretty balanced atm. No really think we need more improvement.
Then, good job for community people who participated to create this Build 265. But I keep hoping to see, one day, the most important issues solved, one day...
. . . Oh and good work on the map
How did this sentence end up in the news post? Did you somehow forget how reliant UWE has been on community support from day one? From financing over QA to content contributions, be it code, translations, maps... where hasn't UWE benefited from community involvement?
I take it that means from now on the community will be the driving force behind content updates and UWE's involvement will be reduced to the odd fix here and there? Otherwise that wouldn't be a new development method, seeing as most previous updates included at least some community content.
If i'm going to pay $10 instead of $5, all of it should go to those who actually did the work. I'm not paying a company for doing almost nothing but publishing a build. And i'm certainly not doing it twice.
The DLC work, as well as most of those bug fixes were from the community.
I also would not mind having all my DLC money going to Loki and the community crew. Does samus get anything from all of this? I hope so.
Well, then you assumtion that UWE as a company did nothing is wrong. Did you notice the engine + map fixes? There is also infrastructure that was needed to get this build out, a lot of administrative work. Believe me, everybody worked a lot on this, UWE and the community. You may have your favorites between the two, but saying that UWE did nothing is just wrong.
the dlc content that is behind the paywall is community content.
Perhaps include tiers that unlock very minor novelty things if it's not too much effort - e.g. a crown on the bear shoulder pad, or a different colour scoreboard badge. But you still get all of the major stuff in the flat fee DLC (i.e. donation tiers shouldn't include things like extra skins as that type of stuff should be coupled in with the flat fee).
Samus volunteered his time, before they made him a official part time dev, to fix bugs. I doubt he was expecting money and more so just wanted to improve the game. Ask him for his paypal if you want. I am sure he would love donations. If you really want to start complaining about hard work going unpaid, take a look at the PT team and how many hours they invest into tedious processes of testing random sht. lol
Regardless, the map looks very well done. Congrats to all involved.
This makes no sense. You get the bug fixes FREE. You get the map FREE. You only get the skins and DLC (which are cosmetic only) if you want them. This is not 'bugfix dlc'. This is cosmetic only, that just happens to go towards funding future NS2 development and also a valued community member.
The community is free to continue to make mods and cosmetics and put them on the steam workshop, also for free. We're not making you buy it! It's an option, one you're free to choose. This is very similar to how Valve are using items their games and allows for the continued development of their games.