I can't believe what I'm reading here. It's 5 $. And it's completely optional. If you want Loki to get all of your donation then I'm sure you can send them to him via Paypal or something. Personally I'm going to keep throwing my money at anyone developing stuff for this game that I love.
Fugly orange AV still in? Bad, bad. No milking DLCs for me, then. Too bad I will be dropping out on map rotations, but that's life here in DLC land.
@Kamamura the DLC is for the (new) cosmetics only, you get everything else for free. Including the map.
You will never see DLC spliting up the playerbase in NS2.
allows for the continued development of their games.
No matter your reason for wanting to separate pay, @elodea , the consequence mentioned here ^ should be enough for you, if you do in fact mean what you say and truly wish to support community members.
This is because it gives funding and justification to include future builds where other community members get to contribute.
Paying them separately does not allow for this to occur.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited May 2014
Please stop going on about player info for steam, it does nothing. I've already stated many times it's very unlikely to get fixed, constantly complaining about it does nothing.
Please stop going on about player info for steam, it does nothing. I've already stated many times it's very unlikely to get fixed, constantly complaining about it does nothing.
It does something, it highlights an issue that should be looked at because people want it to work correctly, just like it did a couple of builds ago.
I know it's crazy for people to expect basic functionality to work... but that's the world we live in.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited May 2014
Doesn't seem to have done anything so far does it? Didn't do anything for Skulk sounds, didn't do anything for Mineshaft, doesn't make it go any faster. Don't get me wrong, I'm not saying it doesn't need to be fixed, but I've already tried NUMEROUS times to get it fixed, and it hasn't done a thing. Don't expect it to be fixed for at least another month or more. Besides, complaining about it on the forums does nothing because the most of the devs don't even read the forums
It's been stated many times that a fix for that has simply not been possible yet. Before and after this build was released, don't know why any of you expected that it would be. It's like saying I know we cant have ice cream because we don't have milk to churn it from, but GOSH DAMMIT where is my ice cream?!
I'm sure once cows are available, we'll get our ice cream back.
I am playing on server with NS2+, I can not see current comm and and tres as marine on my HUD (wasn't alien yet), tried every option, not sure if it's NS2+ or 265 problem
I am playing on server with NS2+, I can not see current comm and and tres as marine on my HUD (wasn't alien yet), tried every option, not sure if it's NS2+ or 265 problem
There is an option called "Comm name/Team res", set that to On. It's in the HUD tab.
I am playing on server with NS2+, I can not see current comm and and tres as marine on my HUD (wasn't alien yet), tried every option, not sure if it's NS2+ or 265 problem
There is an option called "Comm name/Team res", set that to On. It's in the HUD tab.
I've switched to HUD tab (had no idea there are tabs, thanks), it was ON. Now I'm alien and it's pregame still and I see tres.
Before map change, that was chat massage that NS2+ was updated.
So far, looks like, things are fixed by default. Haven't playe real match yet. I will report if it is still broken for me.
How much more awareness do you want than High priority bug reports, every single PT and engine developer knowing about it, and bugging the primary developer (who cannot fix it) who goes blue in the face telling everyone that he's done what he can??
I mean maybe if you garnered a 3,000 person petition and carpet combed uwe twitter feeds... Maybe you'd convince them it's important enough to reallocate resources for it, lol..
Shy of that, trust me everyone involved knows exactly what needs fixing / improvement. That is rarely the issue. Thank you for your feedback though, none the less ;-)
PelargirJoin Date: 2013-07-02Member: 185857Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, WC 2013 - Silver, Forum staff
edited May 2014
But I guess the main goal is to solve main issues (for players)? Because this one, is clearly the one everybody hears since Build 263. I think, yeah, it is cool to have community players who are working on NS2 to improve the game, that's enough to see this Build 265 and Samus, Rantology, Loki & all PT players work to make last patch possible. Afaik, this is clearly what most part of community players criticizes: bugs & issues. Everyone can easily know a new patch means some new problems, ok. And we know, the next ones will solve that. But this is not the most important bugs that are solved anyway, that's the problem. A lot of people think now: new build = new bugs = we have to wait so many months to see them solved, etc for next builds.
PS: my message isn't to be mean, only wanted to give my own opinion.
Feedback DLC:
-Its really nice how the DLC system works, really simple (buy on steam and done).
-A bit confusing is that the setup-menu is only viewable when connected to a server.
-The setup menu has kinda overly aggresive sounds (BAMMM! NEW SKIN).
But this is not the most important bugs that are solved anyway
But that's the crux of the issue, as mentioned already: it's an issue of resources.
Fixing the more important bugs typically requires an engine developer, and currently (a year and a half after launch) they are very busy with other things.
If anything, we should be petitioning for samus to learn C++ and to get full source access! (or clone Max) :-P
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Yup, I think there's 3 problems currently with the customisation screen.
1. Have to be in a server to access it (the big one)
2. Annoying beeping sounds for everything you do
3. Clicking on next or previous arrows doesn't start at the beginning of the list again, just does nothing
Would also like to be able to click and drag on the gun to rotate it in any direction, that's be cool. And nothing there for shotguns, pistols, GLs, FTs, Onos or melee yet. Should be able to see what our models look like in the main menu, like in Samusdroids main menu poses mod.
Yup, I think there's 3 problems currently with the customisation screen.
1. Have to be in a server to access it (the big one)
2. Annoying beeping sounds for everything you do
3. Clicking on next or previous arrows doesn't start at the beginning of the list again, just does nothing
Would also like to be able to click and drag on the gun to rotate it in any direction, that's be cool. And nothing there for shotguns, pistols, GLs, FTs, Onos or melee yet. Should be able to see what our models look like in the main menu, like in Samusdroids main menu poses mod.
1) Engine limitatoin
2) There are no click sounds on everything you do
3) That is not fixable
4) You already can rotate the models....just use the slider.
Menu pose mod was a cinematic for EVERY SINGLE variant....this is in code now, that is the huge difference.
I am playing on server with NS2+, I can not see current comm and and tres as marine on my HUD (wasn't alien yet), tried every option, not sure if it's NS2+ or 265 problem
There is an option called "Comm name/Team res", set that to On. It's in the HUD tab.
I've switched to HUD tab (had no idea there are tabs, thanks), it was ON. Now I'm alien and it's pregame still and I see tres.
Before map change, that was chat massage that NS2+ was updated.
So far, looks like, things are fixed by default. Haven't playe real match yet. I will report if it is still broken for me.
Yeah I pushed an update to address this.
A long time ago that setting used to be default off because it depended on minimap showing, recently I made it independent and switched the default setting to it showing, but everyone had the old default set already. What I did to fix it is basically changed the name of the saved setting so it'd apply the default setting again for people that didn't notice.
I think what he (and I) meant with our posts is that the patch was a let-down because of the huge amounts of hype built for it (maybe there's a part 2?)
bug fixes truly are great, it's just with all the hype you (or maybe just I did) kind of expect new features, not several bug fixes and the developer stamp of approval on an already released and playable map. i was excited to play NS2 today because I was expecting something big, something new.
edit: maybe i'm just spoiled because of all the previous "big" patches UWE has put out have been huge overhauls of core game mechanics, which sets a high bar for other patches in my head, which is unreasonable to expect.
Ehh, well Over-hyping has always been an issue present in previous builds, I'll give you that, unfortunately none of us have control over that aspect, if anything it should be a lesson to hold back your expectations just a bit moving forward
Might I add that big title games like Call of Duty and Battlefield have their season passes or DLC packs that split their communities, and charge 10-15 bucks for skins and a map... which all go to those publishers... Just saying...
Yup, I think there's 3 problems currently with the customisation screen.
1. Have to be in a server to access it (the big one)
2. Annoying beeping sounds for everything you do
3. Clicking on next or previous arrows doesn't start at the beginning of the list again, just does nothing
Would also like to be able to click and drag on the gun to rotate it in any direction, that's be cool. And nothing there for shotguns, pistols, GLs, FTs, Onos or melee yet. Should be able to see what our models look like in the main menu, like in Samusdroids main menu poses mod.
1) Engine limitatoin
2) There are no click sounds on everything you do
3) That is not fixable
4) You already can rotate the models....just use the slider.
Menu pose mod was a cinematic for EVERY SINGLE variant....this is in code now, that is the huge difference.
I know it sounds unreasonable, but even though there's engine limitations.. couldn't they be fixed/improved? Since it's an official game we're talking about here and not a mod.
Not being able to choose your customizations prior to joining a server is a rather large oversight imo, since most of the time you would be forced onto a team, late joining a match, or worry about being booted for being afk in the ready room. If the game ever goes into the path of being funded by cosmetics, I urge the people working on it to look at Warframe as an example. They have a great system in place which even allows you to modify the little lights on your armor.
Yup, I think there's 3 problems currently with the customisation screen.
1. Have to be in a server to access it (the big one)
2. Annoying beeping sounds for everything you do
3. Clicking on next or previous arrows doesn't start at the beginning of the list again, just does nothing
Would also like to be able to click and drag on the gun to rotate it in any direction, that's be cool. And nothing there for shotguns, pistols, GLs, FTs, Onos or melee yet. Should be able to see what our models look like in the main menu, like in Samusdroids main menu poses mod.
1) Engine limitatoin
2) There are no click sounds on everything you do
3) That is not fixable
4) You already can rotate the models....just use the slider.
Menu pose mod was a cinematic for EVERY SINGLE variant....this is in code now, that is the huge difference.
I know it sounds unreasonable, but even though there's engine limitations.. couldn't they be fixed/improved? Since it's an official game we're talking about here and not a mod.
Not being able to choose your customizations prior to joining a server is a rather large oversight imo, since most of the time you would be forced onto a team, late joining a match, or worry about being booted for being afk in the ready room. If the game ever goes into the path of being funded by cosmetics, I urge the people working on it to look at Warframe as an example. They have a great system in place which even allows you to modify the little lights on your armor.
So...if we couldn't get engine fixes, what makes you think we could get an engine fix for this? It's impossible to do and is not fixable. Who wants to choose their skin before joining a server anyways. It's not an oversight. An oversight would completely missing the thought to do it. Planetside does it, I can think of a few others too. It's not uncommon whatsoever. Does that make it right? No, but it sure does justify it.
Who wants to choose their skin before joining a server anyways. It's not an oversight. An oversight would completely missing the thought to do it.
It's convenience, something the game isn't very good at sometimes. Also don't just say "Who wants to choose their skin before joining a server anyways." when the person who brought the conversation up was commenting on the inability to do so in the first place. We had it before the customization menu was a thing, other games has it, people like it.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
May I suggest we all tone down the accusations and roughness of these comments?
* How about 'Can you tell us why we can not customize while not in server, many like that feature.'
- 'Its a engine limitation, so noone is available to fix it.'
It seems the mood in this topic is going darker every page.
In related topic questions.. are skulksounds still to loud, forcing folk like me to ns2+, or is it now patched to normal levels again. I did not see it in the patch notes. (and I did not have time to test, unfortunately)
Yeah well it's not the first time something in NS2 is inconvenient and behind in technology.
It doesn't help the fact that so many people feel the game is incomplete and we still have the build number on the upper-left corner of the screen. Why is this still a thing?
Being nitpicky now, but the build number still being displayed is a criticism I've had for a while.
May I suggest we all tone down the accusations and roughness of these comments?
* How about 'Can you tell us why we can not customize while not in server, many like that feature.'
- 'Its a engine limitation, so noone is available to fix it.'
It seems the mood in this topic is going darker every page.
In related topic questions.. are skulksounds still to loud, forcing folk like me to ns2+, or is it now patched to normal levels again. I did not see it in the patch notes. (and I did not have time to test, unfortunately)
It's not in the patch notes, but the sound volume was lowered, I removed the code the moment the patch hit.
blah, unfortunately some people will never be happy and need to take a reality check. The update was sweet, it opens up a new avenue for continued development for ns2 - 'Green sg/pistol' #shutupandtakemymoney.
The customization screen is also really cool! Top job to who ever was involved for overcoming technical limitations that people don't understand or appreciate.
I don't think we NEED any more maps but obviously any community made maps being made official is fine by me.
A few bug fixes are still needed but about those weapon skins :]
Comments
You will never see DLC spliting up the playerbase in NS2.
This is because it gives funding and justification to include future builds where other community members get to contribute.
Paying them separately does not allow for this to occur.
I know it's crazy for people to expect basic functionality to work... but that's the world we live in.
Right on brother. +1
And I'm not trying to insult your memory here - it's just that if people don't complain about it, better fix the more important stuff first, right?
I'm sure once cows are available, we'll get our ice cream back.
I've switched to HUD tab (had no idea there are tabs, thanks), it was ON. Now I'm alien and it's pregame still and I see tres.
Before map change, that was chat massage that NS2+ was updated.
So far, looks like, things are fixed by default. Haven't playe real match yet. I will report if it is still broken for me.
I mean maybe if you garnered a 3,000 person petition and carpet combed uwe twitter feeds... Maybe you'd convince them it's important enough to reallocate resources for it, lol..
Shy of that, trust me everyone involved knows exactly what needs fixing / improvement. That is rarely the issue. Thank you for your feedback though, none the less ;-)
PS: my message isn't to be mean, only wanted to give my own opinion.
-Its really nice how the DLC system works, really simple (buy on steam and done).
-A bit confusing is that the setup-menu is only viewable when connected to a server.
-The setup menu has kinda overly aggresive sounds (BAMMM! NEW SKIN).
Fixing the more important bugs typically requires an engine developer, and currently (a year and a half after launch) they are very busy with other things.
If anything, we should be petitioning for samus to learn C++ and to get full source access! (or clone Max) :-P
1. Have to be in a server to access it (the big one)
2. Annoying beeping sounds for everything you do
3. Clicking on next or previous arrows doesn't start at the beginning of the list again, just does nothing
Would also like to be able to click and drag on the gun to rotate it in any direction, that's be cool. And nothing there for shotguns, pistols, GLs, FTs, Onos or melee yet. Should be able to see what our models look like in the main menu, like in Samusdroids main menu poses mod.
1) Engine limitatoin
2) There are no click sounds on everything you do
3) That is not fixable
4) You already can rotate the models....just use the slider.
Menu pose mod was a cinematic for EVERY SINGLE variant....this is in code now, that is the huge difference.
A long time ago that setting used to be default off because it depended on minimap showing, recently I made it independent and switched the default setting to it showing, but everyone had the old default set already. What I did to fix it is basically changed the name of the saved setting so it'd apply the default setting again for people that didn't notice.
Ehh, well Over-hyping has always been an issue present in previous builds, I'll give you that, unfortunately none of us have control over that aspect, if anything it should be a lesson to hold back your expectations just a bit moving forward
Might I add that big title games like Call of Duty and Battlefield have their season passes or DLC packs that split their communities, and charge 10-15 bucks for skins and a map... which all go to those publishers... Just saying...
I know it sounds unreasonable, but even though there's engine limitations.. couldn't they be fixed/improved? Since it's an official game we're talking about here and not a mod.
Not being able to choose your customizations prior to joining a server is a rather large oversight imo, since most of the time you would be forced onto a team, late joining a match, or worry about being booted for being afk in the ready room. If the game ever goes into the path of being funded by cosmetics, I urge the people working on it to look at Warframe as an example. They have a great system in place which even allows you to modify the little lights on your armor.
So...if we couldn't get engine fixes, what makes you think we could get an engine fix for this? It's impossible to do and is not fixable. Who wants to choose their skin before joining a server anyways. It's not an oversight. An oversight would completely missing the thought to do it. Planetside does it, I can think of a few others too. It's not uncommon whatsoever. Does that make it right? No, but it sure does justify it.
It's convenience, something the game isn't very good at sometimes. Also don't just say "Who wants to choose their skin before joining a server anyways." when the person who brought the conversation up was commenting on the inability to do so in the first place. We had it before the customization menu was a thing, other games has it, people like it.
If the game is going to have a sloppy implementation of anything why is it worth adding it at all?
* How about 'Can you tell us why we can not customize while not in server, many like that feature.'
- 'Its a engine limitation, so noone is available to fix it.'
It seems the mood in this topic is going darker every page.
In related topic questions.. are skulksounds still to loud, forcing folk like me to ns2+, or is it now patched to normal levels again. I did not see it in the patch notes. (and I did not have time to test, unfortunately)
It doesn't help the fact that so many people feel the game is incomplete and we still have the build number on the upper-left corner of the screen. Why is this still a thing?
Being nitpicky now, but the build number still being displayed is a criticism I've had for a while.
The customization screen is also really cool! Top job to who ever was involved for overcoming technical limitations that people don't understand or appreciate.
I don't think we NEED any more maps but obviously any community made maps being made official is fine by me.
A few bug fixes are still needed but about those weapon skins :]