It might just be my imgination, but I think I have seen an uptick in the number of server crashes lately. Of course, I have no repro steps, and no logs for you so I'm just going to pen it down to coincidence and try to ignore it for now :P
I have disabled ns2+ because of the huge amount of crashes it is causing, maybe it's some kind of incompatability with my balance mod, but I actually have less crashes then I had in 264, haven't had a crash in 3 days...
I have disabled ns2+ because of the huge amount of crashes my balance mod causes due to compatibility issues in my code, but I actually have less crashes then I had in 264, haven't had a crash in 3 days...
I fixed your post. While it could be NS+, odds are all on you.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Is your server on linux tick? I'm also having crashing problems with servers running NS2+, Shine, Shine NS2Stats. Nothing of any real note in the logs.
@the_tick you're also running a custom alien vision mod, which is a terrible idea for a server for the following 4 reasons:
1) vanilla ns2 allows players to run custom vision mods anyway
2) ns2+ makes provision for several popular vision mods if you're worried about the possibility of someone hacking (?! rly?)
3) forcing aliens to use one specific alien vision is just bad. especially when that alien vision has no default outlines like in vanilla, so new players miss lots of marines because they don't know they have to use alien vision on all the time to see anything at all.
4) possible compatibility concerns of having multiple av mods both client and server side.
ns2+ is absolutely a requirement in my view. The benefits it brings to players and servers alike is indispensable.
@the_tick you're also running a custom alien vision mod, which is a terrible idea for a server for the following 4 reasons:
1) vanilla ns2 allows players to run custom vision mods anyway
2) ns2+ makes provision for several popular vision mods if you're worried about the possibility of someone hacking (?! rly?)
3) forcing aliens to use one specific alien vision is just bad. especially when that alien vision has no default outlines like in vanilla, so new players miss lots of marines because they don't know they have to use alien vision on all the time to see anything at all.
4) possible compatibility concerns of having multiple av mods both client and server side.
ns2+ is absolutely a requirement in my view. The benefits it brings to players and servers alike is indispensable.
I totally disagree with you there, ns2+ is a nice addition, but a lot of people don't even notice the custom options in the menu when they connect to your server, and they will end up playing with the default alien vision. Which 99% agree's Sucks harder then chuck norris can ever do.
- Why would I want to run ns2+ (and I have tested it twice on build 265 now) if it crashes every second mapchange?
- 95% of the ppl want to use uke's, 1% wants to use the orange vanilla blurr, because something is wrong with their brain... ( when are they going to change that?) , well for those people I say, go find another server if you don't like it. Uke's is stable, works fine, and gives everyone the same advantages and disadvantages.
- Most of the other functions in ns2+ are cosmetic really, and I don't see added value why that should be mandatory. (colored weapons, accuracy stats upon death, minor improvements command view etc etc)
Very simple, Tick's balance mod > ns2+ because Tick's balance mod affects balance and gameplay... Look, if there is someone here that can help me out and make the 2 mods work together without issues I am more then happy to implement ns2+
Is your server on linux tick? I'm also having crashing problems with servers running NS2+, Shine, Shine NS2Stats. Nothing of any real note in the logs.
You forgot the picking behaviour of weapon in NS2+, and just for that, you should install NS2+.
If a server do not have NS2+ it's simple, I do not play on it. It is the same for texture cheats.
But Roobubba's point is still valid concerning Alien Vision, let the choice to the users to choose their own vision. Moreover you already have the choice in NS2+, so it's redundant.
And if the people do not notice, you could just tell them like with a Motd or a simple message.
Try to disable your mod (and others) separately, and you'll probably have your answer and know how to fix your crashes.
- 95% of the ppl want to use uke's, 1% wants to use the orange vanilla blurr, because something is wrong with their brain... ( when are they going to change that?) , well for those people I say, go find another server if you don't like it. Uke's is stable, works fine, and gives everyone the same advantages and disadvantages.
Did you know there's people like who actually stop playing on certain servers because we are forced to use a certain av?
Btw, default av is not meant to be on all the time. I know this has been said before, but I feel the message hasn't reached everyone yet.
well for those people I say, go find another server if you don't like it. Uke's is stable, works fine, and gives everyone the same advantages and disadvantages.
While it's definitely the best/ most attractive, remember it does give the 'border' bug, and the 'viewmodels are suddenly too close to see the ammo counter' bug.
Your reasoning behind forcing people to use it on your server is terrible- choice should always be the default option.
All I ever see is you justifying your poor decisions with 'herp derp people still play my server' -
You really are a tick, but instead of feeding on blood you feed off of ignorance.
:-t OK this should be stopped before it starts. If people start talking like this on this subject, it'll turn into that kkg server thread that was a shit-throwing contest (shit, I got banned for a while in it lol). The shit is in your hands now, tick. Make your choice wisely. [-O<
Tick's balance mod > ns2+ because Tick's balance mod affects balance and gameplay...
Lol. Ns2+ boosts framerate utilizing nsl lights, adds tons of QoL fixes for commanders and field players alike. (If you've actually used the mod, you will know what I'm referring too.) I can barely see the logic behind your silly argument aside from it-doesn't-like-my-mod-code.
You know what, you guys can't even empathize on what a player without in deapth knowledge of all the mods, all the functions,
So yes you say, just add it to the MOTD, yeah, let's make it wall of spam with instructions on where to find everything, how to change everything that really helps...
josshh, you clearly have no idea what my mod does, and how it affects gameplay. you're an ignorant person, and as you might have not read, I am more then happy to implement ns2+ if it works without crashing my server every hour.
I am not a programmer, I am a systems administrator, and building mods is not my fortay, As you should know 14 vs 14 on a NS2 server is just broken without major changes to the gameplay. My server, despite it's size, is balanced on both sides and removes the annoyances out of the game where other large servers are suffering from.
Anyhow, for the people asking, why do you force people an alien vision, because the default is nothing more then an orange blurr and most people don't even know how adding mods works, let alone add alien visions to their list. hence, I choose what the most mainstream is and where most players can find peace with it. And that one complaint I have a month about the alien vision. So be it.
I know there is a border bug with uke's, and most people don't find it annoying, the range is still quite good and should only be an annoyance in some minor situations.
The second server will never have NS2+ on it, simply because it is rookie friendly and they don't even know what ns2+ is.
If you think I am wrong, so be it, but the popularity of the servers I am running says otherwise. And again, like I said, the only thing I had given as an input is that ns2+ has given me problems in build 265, it's been tested twice, same result and I am not blaming poor programming of ns2+ as a reason, there are many variables on why a server could crash.
If you want to discuss alien vision on my server, please do so in an appropiate topic and in an appropiate manner on a server discussion forum, and not here.
The default AV off is what most rookies will use. Not the orange blur av on.
With uke's av on your server, you have to turn av on because av off does not outline. ie the default behavior is WORSE than default vision, even if the av on mode is marginally better (moot point as basically no one plays with default av on).
But you force players to use this. Why? Just remove the mod from the server and let aliens use av off again.
If you want a good alien vision mod that gives all of the benefits of default av off but the ability to see in the dark (which default vision doesn't allow because av on blinds you), try Huze's minimal alien vision. It is superior in every single way to the av on your server.
its... his server? why are people railing on him for what he wants to do with HIS server ?
They are *informing* him because he does not realize he is potentially doing a disservice to rookies' first experiences /possibly player retention and feels what he is doing is without flaw because he only goes by attendance and lack of complaints.
Both indicators are biased because :
A large population server gets players. Even if it is broken, laggy, and barely playable.. History has shown new players are
Too ignorant to know what is going on and what should be occurring, thus they have little if anything to complain about, even if it would make most people tear their hair out.
For instance, has the tick watched thousands of rookies over their shoulders to see if they ever press the alien vision button?
I have, even before it was just a flash light, and maybe 1 out of 40 thinks to do it.
Tick is making an assumption that a new player will not be disadvantaged from not having marines be outlined because he assumes they would know better. (i would not take that bet, personally)
See :
The default AV off is what most rookies will use. Not the orange blur av on.
With uke's av on your server, you have to turn av on because av off does not outline. ie the default behavior is WORSE than default vision,
Its his server.. But I'm sure he wants the best experience for his players, given his desire to modify. I think it's very reasonable to offer suggestions on how to improve it, and give critique. I don't care so much about not having ns2+ as much as making a worse than vanilla server through a poor AV implementation.
And again, like I said, more then hapy to implement ns2+ if I can get the 2 mods together, on the servers are playing a lot of people at the moment. I know, but I am not a modder, I don't know a lot about coding and programming. I've gotten this mod build for me for a big part, and made some modifications to it, thats all.
But the only thing you guys can do is criticize, while I am running one of the most popular ns2 communities out there, without many complaints and a lot of positive reactions, I never ignore the ones, but I only have one server, and a lot of people with unique preferences.
both mods are on the steam workshop, My mod isn't that complex, just a few lua files that have been modified. But I do demand it over an alien vision, since it fixes some of the most annoying balance issues on a server with a large player count.
ns2+ I can live without, sure its better to have it, but it's not a massive issue.
Admittedly I don't play on your server that much, a bit big for my preference, but when I do I am surprised at how good performance is and despite the size there isn't too much spam, overall the games I have played on the server are actually pretty good.
But god damn uke's vision mod, y u do dis???
All it does is replace too much orange with too much green, and at least default works fine when turned off because it still outlines marines and structures, whereas with uke's it is either your world is green or nothing.
Using uke's is the single worst thing about your server, if you must replace default AV with a modded AV, please consider using huze's.
Comments
I fixed your post. While it could be NS+, odds are all on you.
So my bets are on your mod unfortunately.
1) vanilla ns2 allows players to run custom vision mods anyway
2) ns2+ makes provision for several popular vision mods if you're worried about the possibility of someone hacking (?! rly?)
3) forcing aliens to use one specific alien vision is just bad. especially when that alien vision has no default outlines like in vanilla, so new players miss lots of marines because they don't know they have to use alien vision on all the time to see anything at all.
4) possible compatibility concerns of having multiple av mods both client and server side.
ns2+ is absolutely a requirement in my view. The benefits it brings to players and servers alike is indispensable.
I totally disagree with you there, ns2+ is a nice addition, but a lot of people don't even notice the custom options in the menu when they connect to your server, and they will end up playing with the default alien vision. Which 99% agree's Sucks harder then chuck norris can ever do.
- Why would I want to run ns2+ (and I have tested it twice on build 265 now) if it crashes every second mapchange?
- 95% of the ppl want to use uke's, 1% wants to use the orange vanilla blurr, because something is wrong with their brain... ( when are they going to change that?) , well for those people I say, go find another server if you don't like it. Uke's is stable, works fine, and gives everyone the same advantages and disadvantages.
- Most of the other functions in ns2+ are cosmetic really, and I don't see added value why that should be mandatory. (colored weapons, accuracy stats upon death, minor improvements command view etc etc)
Very simple, Tick's balance mod > ns2+ because Tick's balance mod affects balance and gameplay... Look, if there is someone here that can help me out and make the 2 mods work together without issues I am more then happy to implement ns2+
People asked what the cause could be, and I gave my experience with the crashes in build 265, nothing more.
My server is running on windows 7 enterprise
If a server do not have NS2+ it's simple, I do not play on it. It is the same for texture cheats.
But Roobubba's point is still valid concerning Alien Vision, let the choice to the users to choose their own vision. Moreover you already have the choice in NS2+, so it's redundant.
And if the people do not notice, you could just tell them like with a Motd or a simple message.
Try to disable your mod (and others) separately, and you'll probably have your answer and know how to fix your crashes.
Did you know there's people like who actually stop playing on certain servers because we are forced to use a certain av?
Btw, default av is not meant to be on all the time. I know this has been said before, but I feel the message hasn't reached everyone yet.
Your reasoning behind forcing people to use it on your server is terrible- choice should always be the default option.
All I ever see is you justifying your poor decisions with 'herp derp people still play my server' -
You really are a tick, but instead of feeding on blood you feed off of ignorance.
Lol. Ns2+ boosts framerate utilizing nsl lights, adds tons of QoL fixes for commanders and field players alike. (If you've actually used the mod, you will know what I'm referring too.) I can barely see the logic behind your silly argument aside from it-doesn't-like-my-mod-code.
So yes you say, just add it to the MOTD, yeah, let's make it wall of spam with instructions on where to find everything, how to change everything that really helps...
josshh, you clearly have no idea what my mod does, and how it affects gameplay. you're an ignorant person, and as you might have not read, I am more then happy to implement ns2+ if it works without crashing my server every hour.
I am not a programmer, I am a systems administrator, and building mods is not my fortay, As you should know 14 vs 14 on a NS2 server is just broken without major changes to the gameplay. My server, despite it's size, is balanced on both sides and removes the annoyances out of the game where other large servers are suffering from.
Anyhow, for the people asking, why do you force people an alien vision, because the default is nothing more then an orange blurr and most people don't even know how adding mods works, let alone add alien visions to their list. hence, I choose what the most mainstream is and where most players can find peace with it. And that one complaint I have a month about the alien vision. So be it.
I know there is a border bug with uke's, and most people don't find it annoying, the range is still quite good and should only be an annoyance in some minor situations.
The second server will never have NS2+ on it, simply because it is rookie friendly and they don't even know what ns2+ is.
If you think I am wrong, so be it, but the popularity of the servers I am running says otherwise. And again, like I said, the only thing I had given as an input is that ns2+ has given me problems in build 265, it's been tested twice, same result and I am not blaming poor programming of ns2+ as a reason, there are many variables on why a server could crash.
If you want to discuss alien vision on my server, please do so in an appropiate topic and in an appropiate manner on a server discussion forum, and not here.
With uke's av on your server, you have to turn av on because av off does not outline. ie the default behavior is WORSE than default vision, even if the av on mode is marginally better (moot point as basically no one plays with default av on).
But you force players to use this. Why? Just remove the mod from the server and let aliens use av off again.
If you want a good alien vision mod that gives all of the benefits of default av off but the ability to see in the dark (which default vision doesn't allow because av on blinds you), try Huze's minimal alien vision. It is superior in every single way to the av on your server.
Of course he's free to do what he wants. That does not save him from being criticized for his opinions, though.
It is easier to see another persons faults than ones own. His server his choice. It is popular, but maybe it could be more popular. Who knows.
Both indicators are biased because :
For instance, has the tick watched thousands of rookies over their shoulders to see if they ever press the alien vision button?
I have, even before it was just a flash light, and maybe 1 out of 40 thinks to do it.
Tick is making an assumption that a new player will not be disadvantaged from not having marines be outlined because he assumes they would know better. (i would not take that bet, personally)
See :
Its his server.. But I'm sure he wants the best experience for his players, given his desire to modify. I think it's very reasonable to offer suggestions on how to improve it, and give critique. I don't care so much about not having ns2+ as much as making a worse than vanilla server through a poor AV implementation.
But the only thing you guys can do is criticize, while I am running one of the most popular ns2 communities out there, without many complaints and a lot of positive reactions, I never ignore the ones, but I only have one server, and a lot of people with unique preferences.
both mods are on the steam workshop, My mod isn't that complex, just a few lua files that have been modified. But I do demand it over an alien vision, since it fixes some of the most annoying balance issues on a server with a large player count.
Well... yeah. What else should we/they do?
And I don't understand what you want to say about alien vision in your post.
Admittedly I don't play on your server that much, a bit big for my preference, but when I do I am surprised at how good performance is and despite the size there isn't too much spam, overall the games I have played on the server are actually pretty good.
But god damn uke's vision mod, y u do dis???
All it does is replace too much orange with too much green, and at least default works fine when turned off because it still outlines marines and structures, whereas with uke's it is either your world is green or nothing.
Using uke's is the single worst thing about your server, if you must replace default AV with a modded AV, please consider using huze's.
P.s dis derail tho
You should attempt to make NS2+ work on your server simply for the FPS boost and QoL fixes that it has.
Those alone are a good enough reason.