No logical reason other than for the sake of gameplay?
If you're asking about a sort of "lore background" reasoning for the difference, then what is the reason to have health bars to begin with? I really don't care about the lore or the theme of the game, I care about the gameplay.
Obviously health bars were implemented, because some believed it would enhance gameplay. It's for that same purpose I'm proposing this - I mean, after 20 seconds of playing the game, you're not going to think about the "inconsistency" any more are you? -I'm asking cus I don't know; do people walk around in the game thinking about lore and stuff?
No logical reason other than for the sake of gameplay?
If you're asking about a sort of "lore background" reasoning for the difference, then what is the reason to have health bars to begin with? I really don't care about the lore or the theme of the game, I care about the gameplay.
Obviously health bars were implemented, because some believed it would enhance gameplay. It's for that same purpose I'm proposing this - I mean, after 20 seconds of playing the game, you're not going to think about the "inconsistency" any more are you? -I'm asking cus I don't know; do people walk around in the game thinking about lore and stuff?
I'm not saying that every element needs some lore background, but if one element is inconsistent (as in "not adhering to the same principle"), then it needs an apparent explanation.
Lerks are inconsistent in terms of movement, because they fly, but it is just logical, since they have wings.
Your proposal would be like hiding the ammo and health bar of shotgun marines for the marine commander, if shotguns were too strong.
As long as you're contributing to the discussion and not just typing "Bump", then go for it.
Keeping discussions going that you find important is something that's supported.
As long as you're contributing to the discussion and not just typing "Bump", then go for it.
Keeping discussions going that you find important is something that's supported.
I think we have already laid out all the arguments. There's really no point in repeating them especially when we are not being engaged. I wasn't the one who said that we accept it if we stopped mentioning it.
So, yes. How often do we have to type "Bump" to show that we care?
How about a hardcore/realistic mode. No healthbars, no life or armour bars, no ammo count, and maybe no minimap!! Just you and the alien like the movie. Call it Natural Selection Intense.
All they do is help people keep track of fast moving targets (especially against dark backgrounds where they would've been harder to see) which benefits those who can aim a helluva lot more than it does those who can't.. which in turn widens the skill gap..
They are just bad all the way around.. now lock them to the hud instead of having them follow the target in real time and problem solved.
All they do is help people keep track of fast moving targets (especially against dark backgrounds where they would've been harder to see) which benefits those who can aim a helluva lot more than it does those who can't.. which in turn widens the skill gap..
They are just bad all the way around.. now lock them to the hud instead of having them follow the target in real time and problem solved.
In addition, it makes the game feel more arcade-y, and the general aesthetic of it is just bad.
Healthbars make sense in a standard RTS, not in NS. They absolutely make it easier to track lifeforms which is an unintended consequence.
Now, I do like how it informs rines on which target to attack. I like it a whole lot. Can that feature be separated from the visual tracking of health bars? I think so. Perhaps aliens could be shown bleeding when heavily damaged. Perhaps an audio indicator, like a distress call when brought below 33% health.
IxianDenmarkJoin Date: 2014-03-16Member: 194783Members, Squad Five Blue
Comms already have the ability to view the health of any unit or structure in the game - requires visibility and having marked it though, but it is there.
Give health bars to comms but not to field players
I don't know if it counts as unnecessary communication, but I remember in NS1 commander being able to call alien HPs to the team added some much needed interaction between marines and commander. As commander I could call "Onos red!" and that point it's up to the marines to make a decision on whether they chase or whether they utilize the info that onos has to heal up for quite a while.
Over there the information share felt really nice. Good commander and good marine both had unique insight to the situation and they could share that information while still letting the other player to make the actual decisions. At best moments it felt like both marine and commander could help each other a lot, but they rarely had to step on each other's toes in decisionmaking.
Comms already have the ability to view the health of any unit or structure in the game - requires visibility and having marked it though, but it is there.
Yeah but it's ridiculously hard and inconsistent to select enemy players.
Also might encourage medpack usage if the comm can see aliens are low
You won't need to. As soon as you break line of sight, the Onos goddess Bona blesses you with her holy shield, instantly restoring all your armor, so you may fight another engagement with renewed spirit. And armor.
You won't need to. As soon as you break line of sight, the Onos goddess Bona blesses you with her holy shield, instantly restoring all your armor, so you may fight another engagement with renewed spirit. And armor.
Wasn't boneshield changed so you only regenerate armor when being shot?
And then you hear from them:
"We continue to receive lot of positive feedback to many of the changes we’ve made ...."
Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.
And then you hear from them:
"We continue to receive lot of positive feedback to many of the changes we’ve made ...."
Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.
It is still in no conceivable way "a lot of positive feedback", no matter how you spin it.
And then you hear from them:
"We continue to receive lot of positive feedback to many of the changes we’ve made ...."
Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.
It is still in no conceivable way "a lot of positive feedback", no matter how you spin it.
It is just the common argument many devs use to ignore feedback.
Comments
If you're asking about a sort of "lore background" reasoning for the difference, then what is the reason to have health bars to begin with? I really don't care about the lore or the theme of the game, I care about the gameplay.
Obviously health bars were implemented, because some believed it would enhance gameplay. It's for that same purpose I'm proposing this - I mean, after 20 seconds of playing the game, you're not going to think about the "inconsistency" any more are you? -I'm asking cus I don't know; do people walk around in the game thinking about lore and stuff?
In what world has anyone stopped complaining about HP bars? I know I still contribute.
Bump away.
When did anyone stop complaining about any of the recent changes? Find me one topic on HP bars in the first page.
Still, how often do we need to?
I'm not saying that every element needs some lore background, but if one element is inconsistent (as in "not adhering to the same principle"), then it needs an apparent explanation.
Lerks are inconsistent in terms of movement, because they fly, but it is just logical, since they have wings.
Your proposal would be like hiding the ammo and health bar of shotgun marines for the marine commander, if shotguns were too strong.
Keeping discussions going that you find important is something that's supported.
I think we have already laid out all the arguments. There's really no point in repeating them especially when we are not being engaged. I wasn't the one who said that we accept it if we stopped mentioning it.
So, yes. How often do we have to type "Bump" to show that we care?
How about a hardcore/realistic mode. No healthbars, no life or armour bars, no ammo count, and maybe no minimap!! Just you and the alien like the movie. Call it Natural Selection Intense.
All they do is help people keep track of fast moving targets (especially against dark backgrounds where they would've been harder to see) which benefits those who can aim a helluva lot more than it does those who can't.. which in turn widens the skill gap..
They are just bad all the way around.. now lock them to the hud instead of having them follow the target in real time and problem solved.
In addition, it makes the game feel more arcade-y, and the general aesthetic of it is just bad.
Evolve has healthbars and look what happened to that.
So much time passed since this vote.
We want a resolution!
NO MORE BARS
Now, I do like how it informs rines on which target to attack. I like it a whole lot. Can that feature be separated from the visual tracking of health bars? I think so. Perhaps aliens could be shown bleeding when heavily damaged. Perhaps an audio indicator, like a distress call when brought below 33% health.
They'll remove the healthbars after UWE releases the Natural Selection mod for Half-Life 3
I don't know if it counts as unnecessary communication, but I remember in NS1 commander being able to call alien HPs to the team added some much needed interaction between marines and commander. As commander I could call "Onos red!" and that point it's up to the marines to make a decision on whether they chase or whether they utilize the info that onos has to heal up for quite a while.
Over there the information share felt really nice. Good commander and good marine both had unique insight to the situation and they could share that information while still letting the other player to make the actual decisions. At best moments it felt like both marine and commander could help each other a lot, but they rarely had to step on each other's toes in decisionmaking.
Yeah but it's ridiculously hard and inconsistent to select enemy players.
Also might encourage medpack usage if the comm can see aliens are low
You won't need to. As soon as you break line of sight, the Onos goddess Bona blesses you with her holy shield, instantly restoring all your armor, so you may fight another engagement with renewed spirit. And armor.
\o/ ︵ ┻━┻
It's been so long at this point that the PDT is basically saying **** you to everyone who dislikes them..
"We continue to receive lot of positive feedback to many of the changes we’ve made ...."
Wasn't boneshield changed so you only regenerate armor when being shot?
Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.
It is still in no conceivable way "a lot of positive feedback", no matter how you spin it.
It is just the common argument many devs use to ignore feedback.