What should be done about the health bar?

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Comments

  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    No logical reason other than for the sake of gameplay?

    If you're asking about a sort of "lore background" reasoning for the difference, then what is the reason to have health bars to begin with? I really don't care about the lore or the theme of the game, I care about the gameplay.

    Obviously health bars were implemented, because some believed it would enhance gameplay. It's for that same purpose I'm proposing this - I mean, after 20 seconds of playing the game, you're not going to think about the "inconsistency" any more are you? -I'm asking cus I don't know; do people walk around in the game thinking about lore and stuff?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Aeglos wrote: »
    According to our resident horse, if we stopped complaining it means that we have accepted it.

    Hey Iron, how often should we bump threads as a reminder that we care?

    In what world has anyone stopped complaining about HP bars? I know I still contribute.

    Bump away. ;)
  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    IronHorse wrote: »
    Aeglos wrote: »
    According to our resident horse, if we stopped complaining it means that we have accepted it.

    Hey Iron, how often should we bump threads as a reminder that we care?

    In what world has anyone stopped complaining about HP bars? I know I still contribute.

    Bump away. ;)

    When did anyone stop complaining about any of the recent changes? Find me one topic on HP bars in the first page.

    Still, how often do we need to?
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited February 2017
    SantaClaws wrote: »
    No logical reason other than for the sake of gameplay?

    If you're asking about a sort of "lore background" reasoning for the difference, then what is the reason to have health bars to begin with? I really don't care about the lore or the theme of the game, I care about the gameplay.

    Obviously health bars were implemented, because some believed it would enhance gameplay. It's for that same purpose I'm proposing this - I mean, after 20 seconds of playing the game, you're not going to think about the "inconsistency" any more are you? -I'm asking cus I don't know; do people walk around in the game thinking about lore and stuff?


    I'm not saying that every element needs some lore background, but if one element is inconsistent (as in "not adhering to the same principle"), then it needs an apparent explanation.

    Lerks are inconsistent in terms of movement, because they fly, but it is just logical, since they have wings.

    Your proposal would be like hiding the ammo and health bar of shotgun marines for the marine commander, if shotguns were too strong.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Aeglos wrote: »
    Still, how often do we need to?
    As long as you're contributing to the discussion and not just typing "Bump", then go for it.
    Keeping discussions going that you find important is something that's supported.
  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    IronHorse wrote: »
    Aeglos wrote: »
    Still, how often do we need to?
    As long as you're contributing to the discussion and not just typing "Bump", then go for it.
    Keeping discussions going that you find important is something that's supported.

    I think we have already laid out all the arguments. There's really no point in repeating them especially when we are not being engaged. I wasn't the one who said that we accept it if we stopped mentioning it.

    So, yes. How often do we have to type "Bump" to show that we care?
  • alsteralster Join Date: 2003-08-06 Member: 19124Members
    Another amazing contribution:

    How about a hardcore/realistic mode. No healthbars, no life or armour bars, no ammo count, and maybe no minimap!! Just you and the alien like the movie. Call it Natural Selection Intense.
  • RevanCoranaRevanCorana Join Date: 2015-08-14 Member: 207125Members
    No need already is its called Evolve its all about immersion and atmosphere but gameplay 0
  • NousWandererNousWanderer Join Date: 2010-05-07 Member: 71646Members
    Months later: remove it (still).
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members
    Health bars do not enhance gameplay.

    All they do is help people keep track of fast moving targets (especially against dark backgrounds where they would've been harder to see) which benefits those who can aim a helluva lot more than it does those who can't.. which in turn widens the skill gap..

    They are just bad all the way around.. now lock them to the hud instead of having them follow the target in real time and problem solved.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    MoFo1 wrote: »
    Health bars do not enhance gameplay.

    All they do is help people keep track of fast moving targets (especially against dark backgrounds where they would've been harder to see) which benefits those who can aim a helluva lot more than it does those who can't.. which in turn widens the skill gap..

    They are just bad all the way around.. now lock them to the hud instead of having them follow the target in real time and problem solved.

    In addition, it makes the game feel more arcade-y, and the general aesthetic of it is just bad.
  • alsteralster Join Date: 2003-08-06 Member: 19124Members
    No need already is its called Evolve its all about immersion and atmosphere but gameplay 0

    Evolve has healthbars and look what happened to that.
  • EbichuEbichu Japan Join Date: 2014-12-09 Member: 199999Members
    Remove it.
    So much time passed since this vote.
    We want a resolution!
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    *raps mug on table*

    NO MORE BARS
  • KarpmanKarpman Join Date: 2012-11-19 Member: 172488Members
    Healthbars make sense in a standard RTS, not in NS. They absolutely make it easier to track lifeforms which is an unintended consequence.

    Now, I do like how it informs rines on which target to attack. I like it a whole lot. Can that feature be separated from the visual tracking of health bars? I think so. Perhaps aliens could be shown bleeding when heavily damaged. Perhaps an audio indicator, like a distress call when brought below 33% health.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    Ebichu wrote: »
    Remove it.
    So much time passed since this vote.
    We want a resolution!

    They'll remove the healthbars after UWE releases the Natural Selection mod for Half-Life 3
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
  • IxianIxian Denmark Join Date: 2014-03-16 Member: 194783Members, Squad Five Blue
    Comms already have the ability to view the health of any unit or structure in the game - requires visibility and having marked it though, but it is there.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Wob wrote: »
    Give health bars to comms but not to field players

    I don't know if it counts as unnecessary communication, but I remember in NS1 commander being able to call alien HPs to the team added some much needed interaction between marines and commander. As commander I could call "Onos red!" and that point it's up to the marines to make a decision on whether they chase or whether they utilize the info that onos has to heal up for quite a while.

    Over there the information share felt really nice. Good commander and good marine both had unique insight to the situation and they could share that information while still letting the other player to make the actual decisions. At best moments it felt like both marine and commander could help each other a lot, but they rarely had to step on each other's toes in decisionmaking.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    But then how am I supposed to bluff as an onos?
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    coolitic wrote: »
    But then how am I supposed to bluff as an onos?

    You won't need to. As soon as you break line of sight, the Onos goddess Bona blesses you with her holy shield, instantly restoring all your armor, so you may fight another engagement with renewed spirit. And armor.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I was once redeemed and found a grenade at the hive

    \o/ ︵ ┻━┻
  • MoFo1MoFo1 United States Join Date: 2014-07-25 Member: 197612Members
    Nothing on trello yet about fixing hp bars...

    It's been so long at this point that the PDT is basically saying **** you to everyone who dislikes them..
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester, NS2 Community Developer
    And then you hear from them:
    "We continue to receive lot of positive feedback to many of the changes we’ve made ...."
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    Vetinari wrote: »
    coolitic wrote: »
    But then how am I supposed to bluff as an onos?

    You won't need to. As soon as you break line of sight, the Onos goddess Bona blesses you with her holy shield, instantly restoring all your armor, so you may fight another engagement with renewed spirit. And armor.

    Wasn't boneshield changed so you only regenerate armor when being shot?
  • KarpmanKarpman Join Date: 2012-11-19 Member: 172488Members
    Handschuh wrote: »
    And then you hear from them:
    "We continue to receive lot of positive feedback to many of the changes we’ve made ...."

    Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    Karpman wrote: »
    Handschuh wrote: »
    And then you hear from them:
    "We continue to receive lot of positive feedback to many of the changes we’ve made ...."

    Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.

    It is still in no conceivable way "a lot of positive feedback", no matter how you spin it.
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    coolitic wrote: »
    Karpman wrote: »
    Handschuh wrote: »
    And then you hear from them:
    "We continue to receive lot of positive feedback to many of the changes we’ve made ...."

    Regular forum posters do not speak for everyone. Usually forums provide a subset of players that is small compared to the overall playerbase, so forum opinions are not universal by any means. Furthermore, assuming the devs and community managers are acting in bad faith is just a terrible idea. It's not impossible, I've seen it before, but here I have yet to see any indication that anyone is less than sincere.

    It is still in no conceivable way "a lot of positive feedback", no matter how you spin it.

    It is just the common argument many devs use to ignore feedback.
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