Command center model

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Comments

  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Not exactly. Hives are always built at one of three exact spots, there is no radial area in which a hive can be built. It's either built at that exact spot or not at all.

    With my idea you have a radius around the entity in which to build the CC, so you have some leeway in where to position it.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Couldn't we have the model AND a brush texture set? models don't always get lit properly and they're tricky to position without a generic model entity. A texture set straight from the models mesh would be fine.

    Any thoughts?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I don't understand. what are you suggesting n@rby?



    <!--EDIT|ChromeAngel|May 15 2002,21:12-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    He's asking for the textures that go on the model for the CC. The reasoning (and it's a good one) is that if the area in which the CC is at is only partially lit (a shadow is on one area of the model) the model itself won't actually be shadowed on any part, unless the center of it is shadowed, at which point the ENTIRE model will be shadowed.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    But how does that work with the objective of making the CC something that can be placed dynamicly? (as in, wherever the builder chooses, not an exact point that the mapper designated.)
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    the primary commander console is the only one not placed by the team, thus needs to be clearly visible. Not possible if the models origin is in shadow.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    So there <i>is</i> going to be a primary CC initially? And the marines can simply add secondary ones later into the game?
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Squeal Like a Pig said:
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Okay, to clear things up a bit, the plans are that the cc will now be a marine constructed device.  They are able to build it wherever they want and build a new one when it is destroyed.  Therefore the look of it will match the style of the marines and their buildings.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Now Narby suggests that there will be a "primary" CC that will be designated by the mapper. I'm confused, and a little bit frustrated now. Are we to map specific CC areas or not?

    I'm looking back over the posts in here and aside from all the specualtion, I'm seeing this:
    Flayra says that the CC <i>will be</i> a model-based entity so that it is better recognized. He also mentions that they <i>might</i> make it so that the Marines can rebuild the CC. Later we have SLaP, who is a dev so I assume we can take his word, tell us in no uncertain terms that the CC will be buildable by the marines, "wherever they want."

    I mean, I don't care how it works in the end - if the first marine spawns with a phase gate beacon that he can drop where he wants the CC to be teleported into position. Or if there is a CC on the map already, and the marines just get the option of building a portable CC. I think the latter has some issues I'd be worried about, like how many CCs can the Marines have at once. Whatever, I'd just like to know what is going on here.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Sorry for the confusion, but this is still a feature which is under development.  We will know more after playtesting it(hopefully this weekend or next)about how exactly it is going to work.

    [Edit: Fixed spelling mistake]



    <!--EDIT|Moleculor|May 16 2002,22:24-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    By primary i meant the CC that was built into the map by the mapper, if the CC doesnt exist at all until built, then my bad i diddnt realise that was the case.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I was in the middle of designing a layout sans-CC, so I bristled at the idea of there actually being one where I had the suspicion that there soon would not be.

    Not that I've had time to think about it, I can manage a little temporary CC area. Not a whole built up room, but something that will fit well with the map.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    My whole map layout revolves around the placement of the CC...Just amazing...now, I gotta restart...Farthest I've ever gotten in a map too...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Don't be so quick, IFA. Like they said, it's subject to change... being tested, whatever. Might not stay that way.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I'm building backwards from my hive for a reason.

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'm only doing the alien side of my map first because I have no idea what to do on the marine side.  Just lucky coincidence, I guess. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    ahh how do these topics get over 100 replies?

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> I already had a good C.C. but I'm guessing this would be better. But it may cause a few problems. If it's like a tower, then in needs empty room instead of having the mapper decide how the player will get there, and it may have some lighting problems. Well I hope there are going to be different versions of them
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Sorry IFA, things change.  I've reworked and thrown out plenty of my own work for the greater good as well.

    The current plan for the command console, is this:

    - The command center is a model, not a brush.
    - A command center will appear wherever the mapper places the team_command entity.
    - A commander can build a new command center just like a turret or another building.  This means they have to have a working command center to build a new command center.
    - It's not easy to support both brush and model entities, else I would've done this.
    - I'm not sure if destroyed command stations will be able to be rebuilt in any way, but they probably will (via the welder).
    - Anything else said by anyone else on this is conjecture and may or may not be true.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Thank you Flayra for the info!

    Flayra said:
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->...things change.  I've reworked and thrown out plenty of my own work for the greater good as well.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I will remember that you said this! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    <b>if the command center is a model, then shouldn't it be allowed to be built and destroyed? Maybe there'll be a main command center by the spawn that is indesructable and placed by a player, and a few additional ones that can be built, they'll only work to let players look around the map and give orders to nearby soldiers. And maybe build something.

    Maybe there can be a resource system for each person which will allow him to build something without the need of the commander, then he could use that cammand center to build something from his resources no the teams'.</b>

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--biobrain+May 25 2002,16:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (biobrain @ May 25 2002,16:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><b>if the command center is a model, then shouldn't it be allowed to be built and destroyed? Maybe there'll be a main command center by the spawn that is indesructable and placed by a player, and a few additional ones that can be built, they'll only work to let players look around the map and give orders to nearby soldiers. And maybe build something.

    Maybe there can be a resource system for each person which will allow him to build something without the need of the commander, then he could use that cammand center to build something from his resources no the teams'.</b>

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The command center currently *can* be destroyed.  In fact, the goal of the aliens is to destroy the command center, all buildings, and all marines.

    Also, marines do not have individual resources - all of their points are managed by the commander, and he directs/supervises the construction of all buildings.
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