11 Minutes Games?
Soral
Join Date: 2003-01-27 Member: 12798Members
<div class="IPBDescription">I'm still in the 4 hour class</div> OK, I know I'm a little ignorant/naive when it comes to online NS - I've only ever played it on a LAN with other newbies - but I'm concerned about NS losing the whole "dark and brooding atmosphere in which both sides struggle for hours to claim the ship/compound" into a 10 minute fragfest. Am I too short sighted? Paranoid? Please enlighten me.
Comments
everyone brags about the 8 hour games
and they all complain about skulkrushes and siege rushes
I, for one, am looking foward to more invigorating gameplay instead of sitting around for 15-20 minutes thinking, "why doesn't the other team just kill us already?"
I believe 1.1 games will last shorter because the "slow" elements of the game, such as res gathering rates, building rates, research/grow rates, etc... will be sped up. This will allow players to tech/evolve up faster than in 1.04. So both teams get the toys earlier, allowing gameplay to be more varied instead of having the first 15 minutes end up being nothing more than lvl 0 vs lvl 0 skirmishes. Basically, you'd see fades and HA's sooner.
Slap them.
THOSE are the games that people remember and talk about. Not the 'yeah, quick seige rush got em' or 'yep, the skulk rush worked' or 'JP/HMG wins again'.
But, i'm sure that if the 11minute game turns out to be a bad idea in playtesting, then Flay can change it.
I'm gonna withhold judgement for now... I must admit I was pretty disappointed to read that game time will be reduced but it's just a v1.1 changelog... tentative at best so I won't fret too much for now.
One hour games sound about right, though 30-40 minute games SHOULD be the norm.
When play speeds up, it becomes far more "Death Match Warp-Speed". Soon we'll have comm with hella scripts just to maintain limited control over the situation; and the influx of new players isn't helping, either... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
The longer games need to stay balanced.
What I've found with many of the longer games is that it ends up with one side being resigned to a loss but being forced to play anyway. (thus the problem with F4.)
The key to GOOD long games is in the balance. If the game can keep balance and FUN as it progresses, the long games can be VERY enjoyable. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Regards,
Savant
It's funny, because you didn't give <i>one</i> positive comment about anything since you joined.
Anyway, I'll admit that I am, was, and will always be in favor of the longer game. I loved the old Hera, love fortification battles (aka: turtling), love fighting enemies off wave after wave.
What we tend to forget about is however that we're talking about averages, not effectives here. I can imagine that >1min-rushes push that number down a little, so we won't see 'real' 11 minute games. It's quite probable that we're instead getting nearer to the 20 minutes of SC.
Anyway, you see that a big part of the PTs preferrs longer games, so feel represented <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
but of course, i feel the pain of those who wanted "the longest day" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I don't recall any good SC player ever claiming to fondly recall a 1+ hour long stalemate. Usually they recall strange games where they pulled an unusual strategy/tactic that worked well. Or a particularly intense game that was very well played on both sides. These kinds of games are usually short, though not necessarily so, however they're very, very rarely long games. There's a point in almost every strategy game where beyond it is just more of the same for many minutes or god forbids, hours. (Fades VS HA anyone? It HAS to STOP at some point, the sooner the better)
I THINK Flayra is like-minded on this, hence why he wants to shorten average game time to allow for faster and more disversified/interesting gameplay thanks to several promising 1.1 changes. As of 1.04, it's painfully limited and repetitive. I don't see why NS players like stalemates as much as they do. I mean, there are so many fades/lerks vs HA/HMG/GL battles in a row that I can endure before I get sick of playing and wish a new game would start.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everybody laments about the loss of the 'long game'. What people don't realize here is that the 'long game' is totally pointless, as it usually revolves around one team locking down two hives and taking their sweet time while the other team just dies again and again and again and again. This is why most people are upset - they won't be able to play these cheese matches on public servers where two hive lockdowns, once pulled off, stick for the whole round and condemn the opposing team to a slow, slow death.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I don't think this is the "long game" everyone wants. This is the long game everyone hates. The long game we all love is the one where both teams are fighting for ground in a constant struggle and you cannot tell who will win because both teams are equal in strength. It's like 2 hive aliens versus HA/HMG and upgraded marines. It's awesome when you've got your entire team trying to move into the last hive but the marines have it barricaded and locked down and you run into the room there's this huge battle grenades exploding everywhere and all this chaos and its like RAWRRRR and its all crazy and fun. Then one time finally makes a daring rush into enemy territory and they conquer..or they fail. These are the 1-2 hour games we love...because they |20x0|2!!
Excellent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think it's important for the community to voice their opinion but at the moment I don't think anybody should get too distraught over this. Just a changelog folks... lots of time for change in the changelog.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ROFLOL.
But it's true.
I had one not a week ago **puffs pipe** aye, it was a good match that was **puffs pipe again, coughs**
Marines took RR and waste. They tried the old JP/HMG rush, but we had a few good lerks in the hive. We dug in at satcom and had the hive up at fusion just as they walked into cargo. They setup a base at cargo as we removed them from their spawn and some fades managed to get through before the hive went down (me being one of them). That was when the real battle started. First, we assulted their new base at cargo and failed. Our skulks pruned their res, while the fades moved their attention to reactor room. With level one adren, it's tough to take out well fortified locations but we did it. Rines tried to siege satcom, they got repelled fiercely. We attacked waste handling and managed to slaughter the weak garrison of marines there. Waste hive went up, defenses got emplaced quickly. Just as waste came online, a HA/HMG squad headed out to annihilate waste, only to be repelled by four fades. Finally, with the rines having lost all their outside resources and all their valuable equipment. With cargo setup the way it was, it took about 5 or six minutes to punch through their excellent defenses, until finally, the marines F4'ed it.
**puffs pipe**
**coughs**
That my friends, is what NS is all about. The struggle for dominance, the pendulum swinging from Advantage of one side to Advantage to the other. This type of long game is no prolonged death, rather it is like both sides strangling each other.
If you have not played at least one of these kinds of games in your time playing NS, I pity you.
Long Live The Long Games!
Earlier today I played a game as Marines on the marp with Datacore..and Vent..and it has Maintanene to place a node and so on.
Everybody on my team where kinda freshmeats except for the commander, a guy named angel, and myself. I was able to take on 10 skulks before I died while parasited with 0-1 lvl upgrades. Died 3-5 times that game, heheh.
Aliens had all 3 hives, but we pushed and took down vent system h-3 whatever Hive and it went. After about 30-45 mins we sadly lose the hive because of some problems at base. We FINALLY after an hour tech up to HA/JP and Armory lvl 2. I'm easily taking down fades except for one or 2 because of redemption, but they got their taste later on if you know what I mean hehe *winks*.
We finally lose vent hive and they get the 3rd hive up again. After about another 30 mins...A couple of Onos' come in and thrash the base. It was like the 2-3rd time I had fun actually losing on a team.
That is why long games are hella fun. Having the timer go to -62 instead of 45 mins out of 60 mins is SO much better. Maybe the playtesters should complain and rebel against Flarya on this. I don't care if this is his mod or not. Get with it...Longer games are FUNNER than damn short ones. So please make it to the best of your ability that we can keep long and *somewhat* fair games.
If not..I wouldn't suggest opening any boxes any time soon *hehe jk*