M41a Skinmesh Release

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Comments

  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    edited May 2003
    please release that brown one i like it. please or atleast pm me the site i could get it from or something please
    EDIT://Panther do you think you could redo the AvP2 pistol so his arm does not look like it is getting lopped off on the draw animation and make a new reloading animation???
    and maybe even a knife <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    HURRY!!!!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Good news ppl!
    Animations are done!
    Although there is a weird error i can't seem to fix.

    Ya know how i said that when you fire, your counter goes to "--" ?
    Well even when i stop firing, it stays that way... which is pretty weird cuz the fire animation is the ONLY one i set this way, and it doesn't repeat.... it's like.. it's stuck at the last frame of the animation until the "idle" animation kicks in.

    I think this is a coding issue, not an animation one.
    Oh well, it doesn't detract from the niceness of the gun ingame... which btw, is in, but i still need to tweak it a little... like im not happy about the origins.. oh well.. shouldn't take long!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Why not make the last frame of the shoot anim show the counter as normal then?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    edited May 2003
    I had the same though right before i saw your post Souris!

    It's now fixed... and all done!

    Phew!
    After 3 months.. many beers, sleepness nights, beers, afternoons of arsh labour and even more beers... it's f'king done!

    I've got a reload movie if you want to see it.
    <a href='http://www.planetfortress.com/features/lotw/BlackPanther/M41Areload.zip' target='_blank'>Clicky here for the movie!!</a>

    Here's an ingame shot of the reload in progress. You don't see it very well, but you actually hit the mag release button before the mag drops. I could of made the anim so you see it more clearly.. but i'm done.. finito, the end, "c'est fini colis"! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Now all that's done is to make the P_ and W_ and a nice sprites, wrap it all up in a .zip for away it goes.
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    meh, did the ammo counter in avp2 work? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> , i cant remmember <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->, i dont think it did excuse me if im wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> , just try everything and if everything doesnt work well avp2's counter didnt work anyway <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    IGNORE MY POST ^^^^^^^^^^^^ lol same min as pantha, and now, we waanana see more good skining/modeling
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    ya know.. there IS the "edit" button on the top right of your post...
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    abso-f*cking-lutely the best damn model around...w00t! i'm just going to have to replace those green textures on the skin to black so it fits with my daemion elite models. **** kicker!
  • RiflemanRifleman Join Date: 2002-11-02 Member: 4690Members
    ::sniffle:: I'm so proud <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Great job Panther, I haven't completed a skin for anything in so long, and now that I've started anew and did my favorite gun of all time, seeing the reload animation and the ingame shot makes me very anxious. I can't wait to use it, it looks like a real sweet project so far. Not too long until we get to play with it, right? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    You probably have a sound to go with it, but if not, I have one I "mixed" that I can send to you. I use it for the AvP2 pulse.

    ~Rifleman
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    edited May 2003
    <offtopic> ... and welcome to the longest thread in the model&skins forumsection that doesnt have an end .... </offtopic>
  • H4nDC4PdH4nDC4Pd Join Date: 2002-12-24 Member: 11500Members
    how did u get 160 fps?
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited May 2003
    Signs that he h4x3d it with photoshop.

    1). His netgraph is to the left of the screen, the real netgraph is to the right, so you know he h4xed it with photoshop.
    2). All of the netgraph has residue in and around the letters, the rest of the screen is clear.
    3). The 1 is bigger and is a different font than the 60, if you would take the time to look.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RoscoeRoscoe Join Date: 2002-11-29 Member: 10221Members
    1) net_graphpos 2...
    2) jpg compression
    3) don't see it.

    Probably took the screenshot while using timedemo...

    Nice model, thanks for the work. I might finally have something to replace the lmg that came with the daemon elite pack.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ya the 1 is bigger, and not the right shape. I'm guessing he was getting 60 and just added the 1.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    1). Ah I didn't know about that command.
    2). Take a look real close, the paticular part around the netgraph is REALLY residue-ish.
    3). Read lazers post.
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    right back to interesting things. we all know he does not get 160 it is impossible in HL. my freind told me like 2 minutes ago. anyways, Panther since you are one of the top modelers here i was wondering as i said before if you could make the AvP2 pistol and some knife....or someting like a little panther pack with a bunch of **** like shotty, hmg, GL, Welder and such
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    hmm damn <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    now im torn between this and the p90 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • sanguis_basanguis_ba Join Date: 2002-11-26 Member: 9971Members
    I'm waiting for it to release so I can use it.. Goes well with my Al|ens marine setup. I dunno why I beef up the marine models, I never play marines anyways lol.. Maybe it's cuz I like the way they look when they're dropping to the ground around the nice shiney building I"m eating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    yeah ok so i added the extra "1" .... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Didn't think anyone would notice lol!

    But you really can't get higher then 100.. it's hardcoded into the game.
    But in reality, if you have a FPS counter program that is ran outside the game, you can have more.

    I have my own sound for the gun. Really fits in nicely.
    You'll see... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ok, so what _isn't_ done yet? You really should release a public beta version so people can point out any glitches they notice then you can fix them and release a final.
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    yeah
    let us no0bs test it
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    edited May 2003
    Again, i am my worst critic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    No way am i releasing this until it's 1<b>1</b>0% perfect. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    What's done:
    The v_ model/skin/animation

    What's left to be done:
    P_ model
    W_model
    Sprites
    HA hands

    What i MAY do:
    Deamon Elite version
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I'm not at all sure about those transparencies in the barrel. It might look better with something behind them, rather than being able to see right through.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited May 2003
    <!--QuoteBegin--BlackPanther+May 11 2003, 10:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ May 11 2003, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, i am my worst critic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    No way am i releasing this until it's 1<b>1</b>0% perfect. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    What's done:
    The v_ model/skin/animation

    What's left to be done:
    P_ model
    W_model
    Sprites
    HA hands

    What i MAY do:
    Deamon Elite version <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i luff you! you will save me the 30 minutes it takes for me to switch textures and stuff around to Deamon Elite! yay!
    ...
    is there the idle animation when his counter blinks out, he pushes buttons, then smaks the counter and it works again? me luffs that idea.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Didnt you like the sounds i snet in with my skin? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    yo, gimme the full skin and model, and ill give my shot at animations. Ive gotten a lot better now, and you will see...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Souris : Those are modeled in, not using the transparency trick.
    Those require the new .dlls that come with the DoD 1.0 installer and i know some don't have it. Besides, i haven't deleted the backfaces on the right side of the gun, so the polycount is sure to drop. Right now, it's a tad high at 1990 polys.

    Damn NS hands add a lot..

    Sushi08023: PM me. Although im quite happy about the anim

    Mr. Headcrab: Sorry but no. The ones i have sound more like the movie.
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    lol i was jk about the sounds i just said yes for fun but panther....i lub you

    JK thats gross.
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