The position the gun is in now is pretty much final cuz anymore forward in the view, and you'll see through the left arm. I wish i could move it more forward to show the reload anim better but.. it's a tradeoff really.
<!--QuoteBegin--Pykmi+May 24 2003, 11:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pykmi @ May 24 2003, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cpt. Terran, you can easily modify the position by yourself by editing the .qc file. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> how do you edit that file? i don't really have any programs that can edit a model. the only thing i can edit is the skin (photoshop). and that weapon looks a lot better with green LCD text, instead of red. looks a lot more alive. me hopes that the animations are cool and unique, not jsut a rip of the normal draw, and such. so much potential...its earth shattering.
ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
Drake is still the man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
WHERE IS MY SHARP STICK MODEL AND SKIN HUH?HUH?HUH?
good work m8 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Gimme gimme gimme as soons as it's finished (incl anims)
Ive just made a start on my skin, ive done the barrels and im going start on the grips once ive figured out the colour and design for them. Don't worry its not gold <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
<!--QuoteBegin--Delta|Cpt.Terran+May 24 2003, 09:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ May 24 2003, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you edit that file? i don't really have any programs that can edit a model. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> .qc files can be edited with notepad. There's a little bit in the main post of Modelling 101 about changing origins by editing the qc.
so... whats else has to be done? Can't wait to test this out or at the very least, the release <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
just saying whens the realese?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> i wanna kick **** with that baby
<!--QuoteBegin--SilentMurderer+May 25 2003, 05:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentMurderer @ May 25 2003, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mind if i snag a part from that one Spawn? It'd really fit with our skin. (The barrel) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sorry but no, it would be better if you made your own one. sorry.
You get a gun that has been dipped in filters <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Spawn+May 25 2003, 06:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ May 25 2003, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well there isn't a lot to look at but here. Of course there is still quite a lot to be done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> lookin' good spawn! Altough a bit too shiny imho.
will it be pure black, Spawn. I'd like that, It would fit in nicely with my other models. Hope that there will be some original animations accompanying it too.
Im a bit of a slow worker, but im trying my best to get it looking good, ive just spent aorund about an hour on doing the cocking handle for the grenade launcher nad ive also done the trigger (which is a bit far out of the picture for you too see) and the main cocking bolt for the bullets. Not much progress i know i will try to get most if not all of it done by the end of this week. My milkshape wants $20 out of me and im not paying it so im going to have to find another program to use <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Lithunwrap works much better than milkshape for viewing models. Milkshape will turn black when you zoom in too close to your render. And what's more, lith unwrap is free. There's a link up in the modelling 101 sticky. Just keep in mind, material = texture.
Comments
I wish i could move it more forward to show the reload anim better but.. it's a tradeoff really.
after this i'll probably be looking for a new shottie and a pistol =D
by the way another little update =D
tell me wot u think
how do you edit that file? i don't really have any programs that can edit a model. the only thing i can edit is the skin (photoshop). and that weapon looks a lot better with green LCD text, instead of red. looks a lot more alive. me hopes that the animations are cool and unique, not jsut a rip of the normal draw, and such. so much potential...its earth shattering.
How many polies will this bad **** have anyway?
WHERE IS MY SHARP STICK MODEL AND SKIN HUH?HUH?HUH?
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
good work m8 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Gimme gimme gimme as soons as it's finished (incl anims)
.qc files can be edited with notepad. There's a little bit in the main post of Modelling 101 about changing origins by editing the qc.
Of course there is still quite a lot to be done.
"OH MY GOD! I'M PROPERLY SHADED AND OUTLINED! I AM A SECKSY B*TCH!"
...
so damn true.
Sorry but no, it would be better if you made your own one. sorry.
A: Pulse Rifle that was wrapped in soggy toilet paper
B: Pulse Rifle made of eroded stone
C: It was burned by something
intresting skin though.
Of course there is still quite a lot to be done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
lookin' good spawn! Altough a bit too shiny imho.
Just keep in mind, material = texture.
<img src='http://80.198.14.76/jpg/beta.jpg' border='0' alt='user posted image'>
i'll add some details and stuff now.. ( read: tomorrow cause it's 3am now )