Single Player Ns

1246

Comments

  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Il dit seulement que ton traducteur automatique remplace les apostrophes par des ? et qu'après il (le traducteur automatique) ne traduit plus ce qui suit. Je doute qu'il ait pu lire toute l'histoire.

    Well, Nerd, the story is not bad but it's mainly like a novel story and not a scenarii.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited June 2003
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Hehe not quite right, I could possibly read the whole story with my remaining knowledge of french, but I was too lazy and did not have the time yet. And then again the auto translation is somewhat annoying. Maybe this weekend I will read it.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    nice story, should post it in the story line thread, for the chance to win HL2, and inclusion in the NS Const

    amckern
  • motamota Join Date: 2003-06-19 Member: 17507Members
    edited June 2003
    <!--QuoteBegin--oOTOo+Jun 24 2003, 09:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Jun 24 2003, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Il dit seulement que ton traducteur automatique remplace les apostrophes par des ? et qu'après il (le traducteur automatique)  ne traduit plus ce qui suit. Je doute qu'il ait pu lire toute l'histoire.

    Well, Nerd, the story is not bad but it's mainly like a novel story and not a scenarii. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes but i told simcamb about the sp and he's ready to adapt his sory as a game story.
    Thanks,when i saw 'and ? i did'nt understand <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    well, it seems that we now have 2 pr managers...me and willow?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited June 2003
    i don't see willow on the team list? where is his post, i will have to have a look, and see if i made a mistake

    we now have web space provided by <a href='http://WWW.TheHiveMind.Org/' target='_blank'>http://WWW.TheHiveMind.Org/</a>

    our web site is <a href='http://WWW.TheHiveMind.Org/sp_ns' target='_blank'>http://WWW.TheHiveMind.Org/sp_ns</a> while we are geting some forum space as well big thanks to THM.org and SpiritMaster

    I will PM web master, with the deatils

    amckern
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    Umm...no offense, but it seems like we really haven't gotten anything done. Sad, i know, but we should have something like a periodical report from the programmers on what they've done so far, like a status report. Also, we can't just have mappers mapping, we need someone to come up with one coherent design that the mappers can copy from. I guess either I haven't been observant enough, or we really need to work harder.
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Am I the only one who really dislikes the idea of a 3rd Party NS single-player? I just think its a BAD idea...

    1. Natural-Selection is about innovation. Creating another single player run and gun will be boring and sully the NS name, no matter how good it is. It has to be groundbreaking, like NS is.

    2. You're using Flayra's ideas to make a single player game... doing so deprives him or the NS team from offically making NS Single Player. Flayra has expressed an interest in taking NS retail, as well as hinted to a MMORTS/FPS (see recent interview with INGaming). Its his universe and he has plans for it. I don't think its very nice to prempt his own ideas.

    3. Do you realize how big a task a single player game is, especially if its going to have the NS name? You'll need maps, textures, custom sounds, a story, not to mention the tremendous coding neccesary to put in a concrete AI for each alien. Plus, if you plan to simulate hives and alien teamwork, you're going to need mad scripting. And this is all assuming Flayra gives you the current NS code to work from...

    4. The NS universe is so huge- TSA, United America, Evil Corporations and Governments... simply making an alien shoot fest ignores the huge expanse of alternative adventures found in the NS universe.

    5. Market. HL is dead technology. Its been out over 5 years. Its remarkable that its still getting fresh content. Also, considering that HL uses quake 2's rendering code, which is over 7 years old... starting the project now would be equivilent to developing a game for the PS1. Sure, theres a big installed base, but most people have moved on to bigger and better things.

    I'd love to see an offical single player game- but I want it to be Natural Selection Present Natural Selection SP, not Fans Present Natural Selection SP.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    you dont have to play it....

    well, some one already started mapping? i started, and it looks promising.. but i need a storyline..
  • motamota Join Date: 2003-06-19 Member: 17507Members
    Yes you don't have to play it.
    I don't think it will be only a shoot and gun mod but somthing like tactical.
    About flayra's ideas,i hope he is agree to let us do a sp,and he will love our product.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    *sighhhh*

    Sadly, jammer makes the most sense of anyone I've seen in this thread as of yet. You guys are taking a far too casual swing at making an aspect of a game that took YEARS of hard coding from a Professional to complete. Where do you guys think you'll get to before you realize you're severely limited by:

    A: Flayra's story as it stands; The only way to create a SP NS mod is to manufacture a story from the bottom up. This directly perverts the NS storyline as Flayra and Co. envisioned it. They have a good idea where NS is going from here. they don't need yet another attempt at making their own work 'better.'

    B: Coding is HARD. Unless ANY of you believe that you are better coders than Flayra, then this project is doomed from the beginning. Does anybody really believe that they can create the atmosphere, maps, ideas, and general FEEL of NS in single player, using BOT AI? One of the things that makes NS so enjoyable is the human element that you're playing against: a cognitive, thinking enemy instead of a mindless, too-accurate train-with-a-gun. AI is also an issue-when one is building a mod from the ground up, with monsters that never HAD AI programmed in the first place, simply modifying existing bot AI isn't the way to go <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> How many of you would rather load up your bots than play online? Bots end up merely making me angry. Bots, at least for most folks that I know, are only a diversion for a player when online play isn'y an option. Sadly, I doubt this will make a stunningly compelling experience for the player. At least it won't for me.

    Of course, I could be completely off-base. Perhaps you folks even really know what you're doing, and I'm just making baseless points that are really going to be minimally problematic. Only time can tell; here's looking forward to an excellent mod!

    Good luck.
  • SpiritMasterSpiritMaster Join Date: 2002-11-07 Member: 7580Members, Reinforced - Shadow
    edited June 2003
    They may very well try to make the sp_ns mod, and fail, just as they may try and succeed, but the ultimate point is they are trying. Its very easy to knock people down, but at least they are willing to make the effort and try to make it rather than just post about how impossible it is and how they are wasting there time. We are all aware of the fact that there will be problems and it is important to deal with them, but It would be much more helpful and considerate to post them in a positive light instead of saying you will fail becuase of this, this and this.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    methinks This is going to take a while before anything major happens... I cant believe you havent even thought of a story-line yet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I once played 2 marines V 4 aliens on ns_nothing, and man is it scary. Especially with my only team-mate in the cc. I was hiding in a vent, and i literally saw the fades feet as it walked past me.

    SP Ns is going to be so much scarier than MP <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Thats if you actually pull it off...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    And to make it that scary the AI must NOT see players hiding in vents, OK?!?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--SpiritMaster+Jun 28 2003, 09:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpiritMaster @ Jun 28 2003, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They may very well try to make the sp_ns mod, and fail, just as they may try and succeed, but the ultimate point is they are trying. Its very easy to knock people down, but at least they are willing to make the effort and try to make it rather than just post about how impossible it is and how they are wasting there time. We are all aware of the fact that there will be problems and it is important to deal with them, but It would be much more helpful and considerate to post them in a positive light instead of saying you will fail becuase of this, this and this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't mean to put anyone down. I'm just saying that this seems a tenuously fragile way to create such a thing as a SP NS mod. It seems like it was conceptualized and started far before it had any right to.

    Again. It's entirely possible that I missed something. Maybe I just misread some things. it just seems rushed to me, at the very least <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Again-if you guys can pull it off, while adhering to the tenets of NS that Flayra created, I will eat my words. I hear those 'word' things taste good with a little tartar sauce....here's hoping that I'll have to taste it when this project has finished. Luck!
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    edited June 2003
    You know what? I feel rather neglected.
    Why?
    Well, i just wrote what i think is a nice meaningful post last page, and apparently, it seems that nobody read it, and instead went into a huge argument over whether this project is possible or not. Well, it really doesn't matter. If it works, yay. If it doesn't, it makes no difference.

    Anyway, for those who didnt read my post, it was talking about how we need to have status reports on what we've done so far. Yesterday, i found some software that might be very useful. These programs use sth called RSS, or really simple syndication/rich site summary. What it does is, u link an rss channel from a website, namely the sp ns website, to ur rss program, and whenever the site gets updated, u get a summary of the update or something like that. Now, i haven't actually tried it, but it sounds good from the magazine that i got the idea from.

    So in other words, if the rest of the team just updates the site with stuff like:

    m/d
    Today we made a map and we programmed ___________

    Then, we can all see what beautiful things have been done.

    Links:
    <a href='http://www.newzcrawler.com' target='_blank'>Newzcrawler (rss software)</a>
    <a href='http://www.feedreader.com' target='_blank'>Feedreader (another software)</a>
    <a href='http://www.faganfinder.com/search/rss.shtml' target='_blank'>More on RSS</a>

    *EEEEEEEEDIT* Well, it looks like feedreader doesn't work, and i have an rss channel up for the sp ns site.
    <a href='http://myrss.com/f/t/h/thehivemindSpNs47rchh0.rss' target='_blank'>http://myrss.com/f/t/h/thehivemindSpNs47rchh0.rss</a>
    just copy paste that into the add channel thingy. I hope this works. /*EDIT*
  • SpiritMasterSpiritMaster Join Date: 2002-11-07 Member: 7580Members, Reinforced - Shadow
    edited June 2003
    They have a forum up at <a href='http://WWW.TheHiveMind.Org/sp_ns/forums' target='_blank'>The SP_NS Forums</a> but they just needa be setup and the appropriate forums added. At the moment the whole idea is probably on hold untill the story has been decided, which means very little will probably happen untill a winner for the SP_NS story contest has been selected, and the mappers/coders know what it is they are supposed to be working around.

    If anything I can only see their willingness to award free HL2 copies for the winner as a testament to their devotion to make this mod actually work. Either that or amckern is independantly wealthy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited June 2003
    ok the big status report

    <b>code</b>
    i am working on a metamod plugin, and with the metamod team

    <b>maps</b>
    i have seen the start of 1 ns map, and it looks promising

    <b>web space</b>
    I have not look at our site in a few days, but the site is coming along
    <a href='http://www.thehivemind.org/sp_ns/' target='_blank'>http://www.thehivemind.org/sp_ns/</a>

    <b>SP NS</b>
    To stop **** fights, and the enternal flames, that these forums have

    SP NS is an <b>Add on</b> like custom maps, you don't have to have it, and if ns goes reatil, then no 1 is stoping who ever from making the reatil sp version of it, they just have to go better then us.

    <b>story line</b>
    at the moment there is a story line thread, with 1 story submited. get people to write a story line, and win hl2, and inclusion in the NS Cest. the thread is at <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=6&t=36205' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=6&t=36205</a>

    any more stuff you want to know, email me at amckern@yahoo.com

    amckern
  • motamota Join Date: 2003-06-19 Member: 17507Members
    <!--QuoteBegin--amckern+Jun 28 2003, 10:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Jun 28 2003, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok the big status report

    <b>code</b>
    i am working on a metamod plugin, and with the metamod team

    <b>maps</b>
    i have seen the start of 1 ns map, and it looks promising

    <b>web space</b>
    I have not look at our site in a few days, but the site is coming along

    <b>SP NS</b>
    To stop **** fights, and the enternal flames, that these forums have

    SP NS is an <b>Add on</b> like custom maps, you don't have to have it, and if ns goes reatil, then no 1 is stoping who ever from making the reatil sp version of it, they just have to go better then us.

    <b>story line</b>
    at the moment there is a story line thread, with 1 story submited. get people to write a story line, and win hl2, and inclusion in the NS Cest. the thread is at <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=6&t=36205' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=6&t=36205</a>

    any more stuff you want to know, email me at amckern@yahoo.com

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry i'm just waiting for hl2 to begin mapping but if you want me to begin mapping i will do it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Not so much on topic, but FeedReader works just fine for me I use Alpha 2.5 build 610 on WindowsME. I could add the NS SP channel without problems... just there are no entries yet.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    You're doin this for HL, not HL2, yes?
    I don't see how HL2 would be possible, but that's what I'm getting with this less than perfect english (not bashing, just pointing out.) on the site.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    if ns goes hl2, then we might convert it, but its upto the support for sp, style entitys

    as it is, ns has only got a few sp entitys, so we are making a meta mod pulgin

    amckern
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Thanks for seeing what I'm saying Dublinxx.
    I know I "don't have to play it"- thats not an issue. The issue is SHOULD this be done? Its Flayra's game, and I don't think its fair to take his vision and make it yours. Fan-Fiction is one thing, but making a new game out of someone's baby is kinda wrong, considering Flayra hasn't given this the green light yet.

    It also seems like this has about a 0 percent chance of actually happening. Around 70% of professional software projects die out before seeing release...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I never really got that: You are creating an addon for NS, and it will go into the \ns folder not in \nssp or something like that, yes? I hope that works and does not mess up the ns installation or limit the possibilities to add new effects. Btw: The pictures on the HP look great! Add a lot of fog. Nice warm, yellowish steam sourrounded by infestation bacteria, mmm
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    yes ns sp, is basicly a addon like adminmod, basicly it is the same mod, but with small game play chnages, the reson is becuase ns is alrady made, and copying all the info to a new folder will be to hard, and also make the download at least 100 megs more then needed

    the second reason why its useing metamod plugins is becuase the spns.dll lugin file will house stuff like change level, and monster_entitys such as monster_oronos

    when u'r next in ns, click console, and type map c1a0, and the run around, and see if the map will change, or you have barney at the front desk, or scis walking around

    amckern
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    And it would not be possible to set texture, model and sound references to another directory? Like you install to nssp and reference files liek that: \..\ns\sounds\sound.wav
    Sorry, but I'm still sceptical about that mixed folder stuff. Especially when there are two dev teams making updates. Maybe you have to add a new scary animation to the fade, change the model and boom, all the anti cheat tools cry 'cheater!' and with the next update of NS they are overwritten anyway. Or maybe I'm just paranoid. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited July 2003
    the core of ns is keept, and the ns player models, will be decompiled, and changed so that they can not be player models. after the fidel inside the model they will be recompiled as monster_fade.mdl, monster_lerk.mdl etc

    the only big issues is people runing metamod in the ns folder having to reinstall it after the add on is added

    what will be done to the ns folder

    monster_xxx.mdl's will be added to the modles folder (xxx = monster name)
    new sounds will be added
    new spirtes will be added, but none to effect stock ns game play
    new wad's will be added, unless wad included

    what will be used

    stock rescouses, such as sounds, sprites, wads, models other then monster_xxx models, etc

    amckern
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    just to make sure, will sp ns screw when using new models?
    i mean, sp ns wouldnt' be sp ns if u were using a smartgun, so will we need to dl the original models/skins?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    ns sp will be a plugin for NS. you dont have to download waepon models or so. perhaps it will have some new models, but no new guns, no new aliens, no new buidlings etc, we keep NS as it is, its just an addon, its not a new game.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    seriously, get the go ahead from flay. You are toying with his copywritten property. Seriously now, as much as i would love to see a ns sp, i would prefer it be perfectly kosher with flay.
This discussion has been closed.