New Bhop Fix

FooshieFooshie Join Date: 2002-11-01 Member: 2820Members
<div class="IPBDescription">THINK OF THE ATMOSHPERE!!!</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marine bunny-hopping addressed: When marines land after a jump, they are slowed down a bit (like CS), so speed can't be increased by jumping repeatedly. <b>You can still hop to your heart's content as alien.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

I thought one of Nem's arguments for this fix is that it protects the "atmosphere". Won't the atmosphere still be ruined if aliens can jump a lot? If you are going to say "They're <b>ALIENS!</b> Aliens can do anything!" I'll say "well then the tsa can give their soldiers super high tech space age doo-dad drugs so they can jump a lot".

I also remeamber Flayra previously saying the new fix would allow marines to jump all they want but still have Bhoping disabled.
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Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Because you should picture the background.

    A horde of skulks, bouncing and leaping & screaming along down the corridor towards you, all intent on being the first to find out if you can still breathe with that funny squishy thing in your chest removed, looks 'right' as such, both mentally & in game.

    A Marine leaping 3 feet into the air, over a skulk whilst he pistols it, doesn't. Can you imagine Hicks & Co. screaming to each other 'Jump around! It seems to confuse them!' ?
  • FooshieFooshie Join Date: 2002-11-01 Member: 2820Members
    Just because they're aliens doesn't mean they don't run out of breath like us humans.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I don't recall anyone saying they breathe. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Depends on whether they need to breathe.
    Six Days in Sanjii:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->“And how exactly has a bioform lived down here, when just yesterday everything was frozen and -- small detail here -- had no freakin’ atmosphere?”<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    It seems logical that an alien like a skulk would jump around a lot. I mean, dogs jump around a fair bit when they are excited.
  • FooshieFooshie Join Date: 2002-11-01 Member: 2820Members
    Don't skulks have nostrils? I may be mistaken..
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Purely for Olfactory use. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    The point is, who cares if they do. It looks 'right' to have skulks able to do it, and seems 'wrong' for marines to do it.
  • SettlerSettler Join Date: 2003-02-13 Member: 13504Members, Constellation
    edited May 2003
    and.. if they are under water for a long period of time, they start to die... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->


    [edit]spelling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> [/edit]
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited May 2003
    Errr.....

    Dihydrogen Oxide poisoning.

    darnit, will you people just <b>give up!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited May 2003
    Maybe they are aliens from the movie "Signs"

    that was pretty..*cough* logical movie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->






    [SPOILER]

    OMG, throw them with water! They seem to die when they touch water and yet they landed here with no bodyarmor armed only with a sprayer that has range of 10centimeters. Guess they just didn't notice all those lakes and oceans and water all around this planet.

    [/SPOILER]
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    My god man! It doesn't matter if you breath or not. You would die if you spent a lot of time in that Green water too!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Dread+May 18 2003, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ May 18 2003, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe they are aliens from the movie "Signs"

    that was pretty..*cough* logical movie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->






    [SPOILER]

    OMG, throw them with water! They seem to die when they touch water and yet they landed here with no bodyarmor armed only with a sprayer that has range of 10centimeters. Guess they just didn't notice all those lakes and oceans and water all around this planet.

    [/SPOILER]<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spoiler Warning! On the other hand, if you haven't seen "Signs", take my advice and use the money on something else instead.

    Oh man, I just loved that movie. God kills the wife of the guy and makes her mention a baseball bat, gives his son asthma, his daughter an obsession with water that tastes strange, and makes ALIENS invade THE EARTH, all in order to show him that everything happens for a reason and he should become a priest again (neat side-effect: all the dead people after the alien invasion mean he's got lots of people to bury. Now THAT'S what I call job security!).
  • DiskordDiskord Join Date: 2003-05-18 Member: 16464Members
    Instead of having marines slow down after each jump, why not have them be able to jump once with no penalty, twice with a tid bit of slow down, and then a third time and get the full slow down? I have yet to see anyone, even really really chubby guys, jump once then grab their chest and huff "wooh, hold on guys, one more minute." Besides, you can't bunny hop jumping once =P.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Aliens do breathe. However, the bacteria that the hive is made of does not need an atmosphere.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited May 2003
    <!--QuoteBegin--Diskord+May 18 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diskord @ May 18 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Instead of having marines slow down after each jump, why not have them be able to jump once with no penalty, twice with a tid bit of slow down, and then a third time and get the full slow down? I have yet to see anyone, even really really chubby guys, jump once then grab their chest and huff "wooh, hold on guys, one more minute." Besides, you can't bunny hop jumping once =P.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gets my approval. That's the way it should have been in cs too.
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    <!--QuoteBegin--Diskord+May 18 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diskord @ May 18 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Instead of having marines slow down after each jump, why not have them be able to jump once with no penalty, twice with a tid bit of slow down, and then a third time and get the full slow down? I have yet to see anyone, even really really chubby guys, jump once then grab their chest and huff "wooh, hold on guys, one more minute." Besides, you can't bunny hop jumping once =P.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have yet to hear of anyone jumping up and down in combat. Diving yes. Bunnyhoping no. Try to think about it realisticaly(yes I know its a game, bare with me). A marine's best shot at survival should not be hopping around. It looks lame and is totally impossible. A marine should have a better chance at survival by staying with a group, staying cool, and blasting the skulk with as much accuracy as possible. Hopping around with this dog type thing yapping at your heals should not work. That is the atmosphere and gameplay that Nemesis is talking about.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I am glad for the new bhop fix.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Marines move slower when going backwards, and everyone seems to be fine with it. But imagine what the response would have been if they were adding it in 1.1. "OMG marines will die instantly if they cant run backwards!!!"
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--moultano+May 18 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 18 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines move slower when going backwards, and everyone seems to be fine with it. But imagine what the response would have been if they were adding it in 1.1. "OMG marines will die instantly if they cant run backwards!!!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You bring up a good point. I wonder if bhoping had never been in the first time around, would people moan about this? Hardly.

    Would they have begged for a Bhop feature? NO way in hell they would.

    But people have grown too used to the power the bhop gives over the aliens, and all I can say is this:

    HAHAHA time to use some <b>real</b> aiming skill not your bhop of doom where your legs have titianum plaiting taking all the abuse for you.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    <!--QuoteBegin--Forlorn+May 18 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ May 18 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->HAHAHA time to use some <b>real</b> aiming skill not your bhop of doom where your legs have titianum plaiting taking all the abuse for you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is a typical attitude of people frustrated that they can't bunnyhop, or cope with people who do. The removal of bunnyhopping won't cripple my game by any means, but it is kind of grating to see so many ignorants hooting about their disability being taking away.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    So what about those of us who can, but don't because we thought that just <i>maybe</i> being able to outpace a skulk, running backwards, while reloading and firing a light machine gun was a tad bit unfair? Do I get to hoot too? Or is that something else?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    The three jump system is a very interesting idea (though I won't argue whether it's better or worse, especially since I haven't seen 1.1). But, if that's put in, they totally need a sound of a marine going, "Hoo, old boy, hold up guys!" every time they land on the third jump.
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    on the "alien breathing" thing: They're evolved bacterium, they probably breathe through their skin. (which doesn't function like gills so they can't draw from water.)

    As for bunnyhopping: It's fine that it's removed. It's insane anyway to hop to your heart's content. While you can hop up once or twice, have you ever tried to dodge a rabid dog by jumping? Humans are probably the poorest equipped animals to handle close quarters combat with a predatory animal, So it makes sense that if a skulk gets close, you better put it to sleep and FAST or you're lunch.
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    <!--QuoteBegin--Neoskeptic+May 18 2003, 08:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neoskeptic @ May 18 2003, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As for bunnyhopping: It's fine that it's removed. It's insane anyway to hop to your heart's content. While you can hop up once or twice, have you ever tried to dodge a rabid dog by jumping? Humans are probably the poorest equipped animals to handle close quarters combat with a predatory animal, So it makes sense that if a skulk gets close, you better put it to sleep and FAST or you're lunch.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I wholehaertedly agree..but if u guys really wanna get specific then the onos should have a great disadvantage in jumping too..i mean how heavy is the thing? like 400-600 lbs is my guess..how can this beast jump around so much..(but then again who even bothers jumping with em seeing as he takes up the space of most hallways lol <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> )
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    Hmm, perhaps a stamina bar like in DoD? (great, another variable to keep track of...) That depletes differently depending on species?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I'm scared of jumping as onos... Tend to get stuck.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    bhopping was never a problem, silent bhopping is. /me checks off another reason i think i'm gonna find a new game. I'm quite sure none of you care but I dont care if you care <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--RandomEngy+May 18 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ May 18 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a typical attitude of people frustrated that they can't bunnyhop, or cope with people who do. The removal of bunnyhopping won't cripple my game by any means, but it is kind of grating to see so many ignorants hooting about their disability being taking away.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    People shouldn't have to resort to cheating to be able to get a fair playing ground. The presence of a bug which there is no known way of fixing without redoing the entire physics system or hampering the game in some way or the other does not imply this bug is acceptable nor should be used.

    As for people bunnyjumping backwards with a skulk are essentially immortal because marines do lots of damage ranged, but the skulk cannot do much damage without closing the distance between them. BJ does not allow a non-cheater to do that.

    And as for you all "It takes skill" people, it may take training or a script to abuse the bug, but that still doesn't justify you exploiting it.
  • MrMoFoMrMoFo Join Date: 2003-05-10 Member: 16193Members
    <!--QuoteBegin--moultano+May 18 2003, 05:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 18 2003, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines move slower when going backwards, and everyone seems to be fine with it. But imagine what the response would have been if they were adding it in 1.1. "OMG marines will die instantly if they cant run backwards!!!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    im not fine with it ive been against marines backing up at 0.7 mph since i first played this game
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a typical attitude of people frustrated that they can't bunnyhop, or cope with people who do. The removal of bunnyhopping won't cripple my game by any means, but it is kind of grating to see so many ignorants hooting about their disability being taking away.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I just love the way that supporters of bhopping automaticaly assume that the ONLY reason people don't like it is because they can't do it. Well I'll throw my lot in here and say the following: I can bhop and I use it in TFC. It's become a part of that game and the deathmatch type atmosphere supports it. Should it be in NS? Only on skulks in my opinion. The general feel of a skulk being able to do this does fit the concept of them being fast, agile little attackers. Marines, hell NO.

    The devs have stated until they are blue in the face that the marines are about the TEAM, not individual skills. One players' "elite" |3h0pp1|\|g should not be the reason for a marine victory. Nor should a vanilla marine be able to move way faster than a skulk. Jetpacks and phase gates are the marine methods of rapid transportation, not the ability to exploit a physics bug <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I play as marine heaps in NS, and very frequently achieve wins with teamwork, communication and orgainisation. I don't bhop in NS. hence the attitude of many which seems to be "omg no bhopping marines r gonna be pwned!!1111" is, as far as I'm concerned, incorrect and ill-founded.
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