quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
Come on ppl post some screens! Here is my new service/supply elevator in ns_metal. It is under heavy construction but please give some feedback thanks!
<!--QuoteBegin--chubbysteve+Jul 25 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Jul 25 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The switch in the floor looks silly, but the rest of it looks really nice. Gj. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> i think you look silly
It looks like too many hazard stripes for that one area... even though all of them appear to be used correctly. I guess it's just a dangerous place to work or something, but it looks good nontheless.
some good looking shots the venomus... I especially like the green lighting/texture (can't tell which it is) in the first and third shots. . .. ......... is that a TANK in the second pic?
The 'metstrip' or 'techwall20' (a variation of it anyways) you have in pic 2 is so repetitive. It's not you, it's the texture. I find it way too repetitive looking for long beams or columns.
Nice looking tank btw, the level of detail fits surprisingly nicely against the environment. Most vehicles don't, usually cause they are more detailed then the environment which makes it look out of place.
This map will most likely get some new texturing when ns2.wad comes out.
The vehicle in the second pic doesn't have guns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it's justs a rover.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
(1/3) OK, im working on a new version of ns_napo with some cool changes(weldables etc) well, here you see a room that i completely changed, perhaps someone sees where it is.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
(3/3) ns_napo one more time here you can see some changes i made to a hive, well, they arent that big, but now it looks much better und for me its good enough.
please say what you dont like on the pictures, i will release ns_napo soon(1-2 weeks) after the release of 2.0
Hmm, Asraniel. Whilst the architecture is nice i think you've used too much infestation. Since right now it just looks like it's entirely infested, but as you will notice from all the official maps the infestation is mainly around the hive and spreading out, but you can still recognise the room as being "human".
Other than that, the crate that's sunk into the floor looks pretty bad, since the texture you've used is an infested metal floor. Dispite being infested, i don't see a crate sinking into steel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
edited July 2003
*g*... okai :-)
hey, its not realy more infested than the official maps, its just the hive room that is like that... but well.. perhaps i can do something... i will see, but thx for the answer
edit:ups.. i see wich crate you mean... my fault, i just changed the floor texture and didnt thinkd about that.... THX
Asraniel your architecture looks solid (except for the crate sinking in the floor) and the lighting looks great (love the shadows!). The infestation looks fine (um esuna have you seen the new shots of ns_veil, the hives have a lot of infestation).
<!--QuoteBegin--Moose+Jul 26 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jul 26 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (um esuna have you seen the new shots of ns_veil, the hives have a lot of infestation). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I've looked at them, yeah, but it's still a bit more sparse than this, also more recognisable as being "human".
nooooooo, i loved that infestation <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Well, I just had to dredge this up from the 4th page. I felt the need to, mainly because I saw a couple of topics with so few pics in them that they would have been better off here.
So here is a pretty crappy screenshot of ns_machiga. A lot of my textures need reworking, such as the floor, but I thought I'd post it anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
yea, I will release the textures at some point, I am aiming to have every texture in the map custom so it should be a decent wad in the end. Everything in that shot is a custom tex apart from the hanging wires and transparent support strut texture.
r_speeds peak at 450 at the moment in that area, so it's all ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
It is under heavy construction but please give some feedback thanks!
i think you look silly
but yeah it looks lovely
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid1.jpg' border='0' alt='user posted image'>
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid2.jpg' border='0' alt='user posted image'>
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid3.jpg' border='0' alt='user posted image'>
(None of these screenshots have been Photo-shopped in any way)
.
..
......... is that a TANK in the second pic?
Nice looking tank btw, the level of detail fits surprisingly nicely against the environment. Most vehicles don't, usually cause they are more detailed then the environment which makes it look out of place.
My $0.02.
The vehicle in the second pic doesn't have guns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it's justs a rover.
OK, im working on a new version of ns_napo with some cool changes(weldables etc)
well, here you see a room that i completely changed, perhaps someone sees where it is.
always ns_napo
this room has realy changed, but i think you can always see wich room it is.. but i like it much more now :-)
ns_napo one more time
here you can see some changes i made to a hive, well, they arent that big, but now it looks much better und for me its good enough.
please say what you dont like on the pictures, i will release ns_napo soon(1-2 weeks) after the release of 2.0
feel free to say something about my 4 screenshots(not only positive)
Other than that, the crate that's sunk into the floor looks pretty bad, since the texture you've used is an infested metal floor. Dispite being infested, i don't see a crate sinking into steel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
hey, its not realy more infested than the official maps, its just the hive room that is like that... but well.. perhaps i can do something... i will see, but thx for the answer
edit:ups.. i see wich crate you mean... my fault, i just changed the floor texture and didnt thinkd about that.... THX
nice work.
I've looked at them, yeah, but it's still a bit more sparse than this, also more recognisable as being "human".
This is, however, just my opinion.
So here is a pretty crappy screenshot of ns_machiga. A lot of my textures need reworking, such as the floor, but I thought I'd post it anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.frailart.net/members/carbon14/ss5.jpg' border='0' alt='user posted image'>
but it looks great, lets hope the rest of the map has the same quality
r_speeds peak at 450 at the moment in that area, so it's all ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->