The "Post Your Screenshots" Thread

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Comments

  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    hmm didnt read the post properly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Come on ppl post some screens! Here is my new service/supply elevator in ns_metal.
    It is under heavy construction but please give some feedback thanks!
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    The switch in the floor looks silly, but the rest of it looks really nice. Gj.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    I like the lighting, It gives a nice realistic look.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    <!--QuoteBegin--chubbysteve+Jul 25 2003, 06:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Jul 25 2003, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The switch in the floor looks silly, but the rest of it looks really nice. Gj. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think you look silly

    but yeah it looks lovely
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    It looks like too many hazard stripes for that one area... even though all of them appear to be used correctly. I guess it's just a dangerous place to work or something, but it looks good nontheless.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Damn you all! I wanted to keep this map under wraps until a beta was released, but I have finally cracked:

    <img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid1.jpg' border='0' alt='user posted image'>
    <img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid2.jpg' border='0' alt='user posted image'>
    <img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_roid3.jpg' border='0' alt='user posted image'>

    (None of these screenshots have been Photo-shopped in any way)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    some good looking shots the venomus... I especially like the green lighting/texture (can't tell which it is) in the first and third shots.
    .
    ..
    ......... is that a TANK in the second pic?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    The 'metstrip' or 'techwall20' (a variation of it anyways) you have in pic 2 is so repetitive. It's not you, it's the texture. I find it way too repetitive looking for long beams or columns.

    Nice looking tank btw, the level of detail fits surprisingly nicely against the environment. Most vehicles don't, usually cause they are more detailed then the environment which makes it look out of place.

    My $0.02.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    This map will most likely get some new texturing when ns2.wad comes out.

    The vehicle in the second pic doesn't have guns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it's justs a rover.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    nice.. i like them.. i have something for you, just wait a few minutes :-)
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    (1/3)
    OK, im working on a new version of ns_napo with some cool changes(weldables etc)
    well, here you see a room that i completely changed, perhaps someone sees where it is.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    (2/3)
    always ns_napo
    this room has realy changed, but i think you can always see wich room it is.. but i like it much more now :-)
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    (3/3)
    ns_napo one more time
    here you can see some changes i made to a hive, well, they arent that big, but now it looks much better und for me its good enough.

    please say what you dont like on the pictures, i will release ns_napo soon(1-2 weeks) after the release of 2.0
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    forgot the picture, dont miss the 2 pictures on the last page....
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    jea.. one more today.. *g* :-) also ns_napo

    feel free to say something about my 4 screenshots(not only positive)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, Asraniel. Whilst the architecture is nice i think you've used too much infestation. Since right now it just looks like it's entirely infested, but as you will notice from all the official maps the infestation is mainly around the hive and spreading out, but you can still recognise the room as being "human".

    Other than that, the crate that's sunk into the floor looks pretty bad, since the texture you've used is an infested metal floor. Dispite being infested, i don't see a crate sinking into steel. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    edited July 2003
    *g*... okai :-)

    hey, its not realy more infested than the official maps, its just the hive room that is like that... but well.. perhaps i can do something... i will see, but thx for the answer

    edit:ups.. i see wich crate you mean... my fault, i just changed the floor texture and didnt thinkd about that.... THX
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    Asraniel your architecture looks solid (except for the crate sinking in the floor) and the lighting looks great (love the shadows!). The infestation looks fine (um esuna have you seen the new shots of ns_veil, the hives have a lot of infestation).

    nice work.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Moose+Jul 26 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jul 26 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (um esuna have you seen the new shots of ns_veil, the hives have a lot of infestation). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've looked at them, yeah, but it's still a bit more sparse than this, also more recognisable as being "human".

    This is, however, just my opinion.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    Looks good but the rail around the hive in the 2nd pic looks really thick.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea the rail does look a tad thick, half the width of it and itll look gr8
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    just changed, thats one of those things that you dont see any more if you play to much your own map, it becomes normal. thx!!!!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    nooooooo, i loved that infestation <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i was speaking from the railings. the infestigation stays as it is, i like it so.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Well, I just had to dredge this up from the 4th page. I felt the need to, mainly because I saw a couple of topics with so few pics in them that they would have been better off here.

    So here is a pretty crappy screenshot of ns_machiga. A lot of my textures need reworking, such as the floor, but I thought I'd post it anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <img src='http://www.frailart.net/members/carbon14/ss5.jpg' border='0' alt='user posted image'>
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    cheeeeaaater!! i also want such textures....

    but it looks great, lets hope the rest of the map has the same quality
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    yea, I will release the textures at some point, I am aiming to have every texture in the map custom so it should be a decent wad in the end. Everything in that shot is a custom tex apart from the hanging wires and transparent support strut texture.

    r_speeds peak at 450 at the moment in that area, so it's all ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oh my god, Carbon. Have my babies.
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