The "Post Your Screenshots" Thread

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Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I just improved the improved stairs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    That looks seriously nice mendasp =)
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Looks nice Mendasp, but why the non slip texture on the side of the pipe support?
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Mendasp looks good, but can an onos get through there okay?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Eh...something i've been working on a bit. still no layout for it. been making it as i go. tex usage is already above 4 meg tho. r_polies are a bit high, but not unbearable. Seems like it got darker when i made the pic smaller, so i brightened it up a bit. Seems about same as in game. Anyway.. stuff. I like it.

    Belg
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    really good work there belg, it looks amazing. is it near a hive?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hmm, i like mapping and am perfectly known to all the stuff etc, but ive never been able to choose a decent ceiling texture. anyone got any texturenames for me?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    no. it's not near a hive. that area to the left is actually the marine spawn. and over to the right in that window is a control/obvervation room for those lava pipes and the general area. and of course we have the stairs, behind the picture so to speak. And what i know we all want to see, a bathroom. ^_^ nothing fancy. i did it in 2 or 3 minutes (making the toilets i mean). i could make one of them the alterior entrance by taking one of the toilets off and puting a nice big hole for skulks to get through. ^_^

    but like i said, i don't have a layout, so i could possibly make this a hive area, or if i get a layout of some sort, maybe this room won't even exist. O.o... who knows. things are always subject to change, but at this point i won't make any changes to the room.

    Belg
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Haha, the toilets are a classic item. The in-game joke possibilities are endless:

    "We need more toilet roll, commander!"

    The custom texture on them looks nice and grimy to boot. Good show! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    *bump*

    <img src='http://www.planet-pepe.net/stuff/neuemappix/02.jpg' border='0' alt='user posted image'>

    The landing pad somewhere near the 'rine Spawn.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Glass texture looks pretty odd. Smooth lightin' atmopshere (pepe).
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Woah. I like the glass texture <i>because</i> it looks odd. It looks like HL models do when they use a "chrome" texture. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Shiny... too bad it won't refract when you walk past it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Indeed that would be orgasmic.

    Random hive room here, could give people ideas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <img src='http://www.parkway-capital.com/steve/sigs/shrug0000.jpg' border='0' alt='user posted image'>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    dude.. wow. that's really really pretty. looks fairly marine friendly tho.

    Belg
  • antarezantarez Join Date: 2003-08-20 Member: 20018Members
    hey carbon, im pretty intrested in your textures, what do you think ?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    This thread shouldn't die. Don't let it die (typical it would die on a screen shot of mine... sigh).
    I haven't got any more screens (probably a good thing) so someone else post something.
    Don't let it die.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    <!--QuoteBegin--Belgarion+Aug 20 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Aug 20 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dude.. wow. that's really really pretty. looks fairly marine friendly tho.

    Belg <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well , why wouldnt it by marine friendly , they made the space station <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    but i think you mean he needs more skulk hide places etc.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    ok ill let put up another "wonderful" shot of my map in progress
    random res node
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    That looks amazing. Dont change it.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Yeah - I quite like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Lets see even more.
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    edited August 2003
    Here's a random picture of a random area of a random map, the door you can see is a placeholding brush
    <img src='http://www.umich.edu/~jadega/squee/images/jake.jpg' border='0' alt='user posted image'>
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    confused!, that "random res node" screenie is awesome, grade-A mapping... however, one thing: that repeating light texture around the res node needs to be fixed/realigned, it be whack, yo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited August 2003
    Meh. heres a portion of a map I started this morning. and yes, I realize that I need masks for my texture lights <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    <img src='http://www.dodstudios.net/uploads/uploads/bam0001.jpg' border='0' alt='user posted image'>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Thats nice :o
    I somehow really like that theme :\
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I dont think the screens do the map justice, but what the hell, here is a random screen from the Marine start in ns_omdi. Its very early stages, so be kind.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Whoa...how many polies are each of those chairs? Since this is the marine start, I would take them out (with the baseline epoly limit and all).
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i just wanted to show off my little .mdl in this one, but the image quality doesnt seem to do it justice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    If you want it, i shall give it to you. All in the name of better ns maps.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    resource nodule :S whats a nodule ?

    I like the screens of Dubbilex VEWY MUCH ! good lightning ( color/colour ! ? )
    and euhm .well GJ ! and supernorn :S cant you do better ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    cmon man ! gogogo !
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I said be Kind Nazul <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    and the chairs are fine. How many chairs are in ns_veil marine start? mmmm?
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    I think there like 6 of them in veil marinestart.
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