The "Post Your Screenshots" Thread

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Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited October 2003
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> WTH there is gone some time from the point where i started maping
    holly **** this is some amazing work here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    keep up the very good work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    edit : rendy thats the best (tram)tunnel i ever seen release this map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    With tunnel am i satisfied, but the problem is r_speeds. I'm forced to delete train, because look from station 1 to the end with train is r_speeds 900 <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->. In center of tunel (doubleres) are r_speeds about 500.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia/nuevo_hydrostorage.jpg' border='0' alt='user posted image'>
    <img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia/nuevo_hydrostorage2.jpg' border='0' alt='user posted image'>

    Updated shots, noone commented the old ones anyways...
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    too bright
    get the lighnin' down

    overal = +
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Amateur ahoy! First good looking screenie of my map ns_alamo (well, the ready room at least). I think it looks good anyway lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Here is my lame attempt at part of my ready room for a map (WIP) ns_attempt, this is that observer match area, the rest of the ready room is done, i just have to adjust lighting, also, is my lighting for the spots at the bottom too dim?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1066488506.jpg' border='0' alt='user posted image'>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Um, good idea, but it looks out of place, maybe a lager light decal, with a duller colour scheam

    Other then that good concept

    amckern
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    here is one of the test rooms i made recently. i could rembmer the gamm schem so i autoed it in photoshop.
    im kinda thinking about making a combat map on the theme.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    yuck!

    to much use of the ns2.wad there, those walls look way awful, consider a texture change

    amckern
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    although overall I think it has potential, I think this may be a little bit of ns2.wad overload. A lot of the new textures are detailed, which in nice and purdy but can make things look kind of busy. The same room structure with a few less distracting textures would be cool. I like the walls though, even though they're what's causing the problems. Maybe something either a little more plain or just with fewer horizontal lines around the doors would do the trick.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I think it would look fine if you just change the wall texture!!try it.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    mass confusion ensues.
    its really bright this morning.
    i fixed it last bight and went to bed. and now its all like 90% brioghter than it was. (ill admit my omonitor is screwed up right now)

    it seems to be fixed when i recompiled though uber wierd
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Looks good and the textures are very clean. Maybe add some pipes to the room... Although I don't know, what it represents... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    ah yes! looks much better. and as rpg says, maybe a pipe or two and your flyin!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think it needs a little mini-elevator to haul small cargo/people between the catwalk and the lower doors.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i have phobia of pipes., at least for the moment.. im trying to get a new style together.
    if i actually build a map with this i am gonn have a vetn leading into the broken box like structure but enough hijacking the thread.
    i wanna see some screenies.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Ditto. More screenies please. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Blech. I'm sorry to say that I liked it much more in its first iteration. As a metter of fact, I thought it looked awesome in the first picture. Oh well. Nobody else seemed to like it, so I'll shut up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    I did like it, but before I could comment, the second version was already up... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited October 2003
    im ahppy you liked teh first one, so did i. but teh econd one is also quite cool in eh similar dark looking sprit here si my most recent test room( really its a hall way)
    i think it looks nice

    EDit the gamm ramp isnt set for this shot but im feeling lazy:)
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    <!--QuoteBegin--confused!+Oct 20 2003, 07:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Oct 20 2003, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have phobia of pipes., at least for the moment.. im trying to get a new style together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And you are true. PIPES are becoming in Natural-Selection what CRATES were in Counter-Strike.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <!--QuoteBegin--amckern+Oct 19 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 19 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yuck!

    to much use of the ns2.wad there, those walls look way awful, consider a texture change

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does that mean that Half-Life sucks and is "yuck," because it uses only the halflife.wad file?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    maybe he doesn't like the ns2.wad, and you can't just generalize like that. It's plain EVIL
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    and not liking the ns2.wad is just plain evil too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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