<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> WTH there is gone some time from the point where i started maping holly **** this is some amazing work here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> keep up the very good work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit : rendy thats the best (tram)tunnel i ever seen release this map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
With tunnel am i satisfied, but the problem is r_speeds. I'm forced to delete train, because look from station 1 to the end with train is r_speeds 900 <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->. In center of tunel (doubleres) are r_speeds about 500.
Amateur ahoy! First good looking screenie of my map ns_alamo (well, the ready room at least). I think it looks good anyway lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Here is my lame attempt at part of my ready room for a map (WIP) ns_attempt, this is that observer match area, the rest of the ready room is done, i just have to adjust lighting, also, is my lighting for the spots at the bottom too dim?
here is one of the test rooms i made recently. i could rembmer the gamm schem so i autoed it in photoshop. im kinda thinking about making a combat map on the theme.
although overall I think it has potential, I think this may be a little bit of ns2.wad overload. A lot of the new textures are detailed, which in nice and purdy but can make things look kind of busy. The same room structure with a few less distracting textures would be cool. I like the walls though, even though they're what's causing the problems. Maybe something either a little more plain or just with fewer horizontal lines around the doors would do the trick.
mass confusion ensues. its really bright this morning. i fixed it last bight and went to bed. and now its all like 90% brioghter than it was. (ill admit my omonitor is screwed up right now)
it seems to be fixed when i recompiled though uber wierd
Looks good and the textures are very clean. Maybe add some pipes to the room... Although I don't know, what it represents... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i have phobia of pipes., at least for the moment.. im trying to get a new style together. if i actually build a map with this i am gonn have a vetn leading into the broken box like structure but enough hijacking the thread. i wanna see some screenies.
Blech. I'm sorry to say that I liked it much more in its first iteration. As a metter of fact, I thought it looked awesome in the first picture. Oh well. Nobody else seemed to like it, so I'll shut up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I did like it, but before I could comment, the second version was already up... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
im ahppy you liked teh first one, so did i. but teh econd one is also quite cool in eh similar dark looking sprit here si my most recent test room( really its a hall way) i think it looks nice
EDit the gamm ramp isnt set for this shot but im feeling lazy:)
<!--QuoteBegin--confused!+Oct 20 2003, 07:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Oct 20 2003, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have phobia of pipes., at least for the moment.. im trying to get a new style together. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And you are true. PIPES are becoming in Natural-Selection what CRATES were in Counter-Strike.
to much use of the ns2.wad there, those walls look way awful, consider a texture change
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Does that mean that Half-Life sucks and is "yuck," because it uses only the halflife.wad file?
and not liking the ns2.wad is just plain evil too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
holly **** this is some amazing work here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
keep up the very good work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
edit : rendy thats the best (tram)tunnel i ever seen release this map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<img src='http://usuarios.lycos.es/mendasp/mapas/ns_phobia/nuevo_hydrostorage2.jpg' border='0' alt='user posted image'>
Updated shots, noone commented the old ones anyways...
get the lighnin' down
overal = +
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1066488506.jpg' border='0' alt='user posted image'>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um, good idea, but it looks out of place, maybe a lager light decal, with a duller colour scheam
Other then that good concept
amckern
im kinda thinking about making a combat map on the theme.
to much use of the ns2.wad there, those walls look way awful, consider a texture change
amckern
its really bright this morning.
i fixed it last bight and went to bed. and now its all like 90% brioghter than it was. (ill admit my omonitor is screwed up right now)
it seems to be fixed when i recompiled though uber wierd
if i actually build a map with this i am gonn have a vetn leading into the broken box like structure but enough hijacking the thread.
i wanna see some screenies.
i think it looks nice
EDit the gamm ramp isnt set for this shot but im feeling lazy:)
And you are true. PIPES are becoming in Natural-Selection what CRATES were in Counter-Strike.
to much use of the ns2.wad there, those walls look way awful, consider a texture change
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Does that mean that Half-Life sucks and is "yuck," because it uses only the halflife.wad file?